Nightmare's Movelist Changes and Move Speculation Thread

i think it's only 22/88 moves that cannot be done instantly anymore
Wait... what??
What happens if you (for example) hit B in the middle of a quick step animation? Does it then become 22_88 B?
Please tell me you don't actually need to be stepping normally to pull off those moves....otherwise I'm not a happy camper. The last thing I want are less options.
 
Wait... what??
What happens if you (for example) hit B in the middle of a quick step animation? Does it then become 22_88 B?
Please tell me you don't actually need to be stepping normally to pull off those moves....otherwise I'm not a happy camper. The last thing I want are less options.

yea what's the deal with being not able to do 22_88 moves instantly? I thought the quick step state = 8way run state.
 
Wait... what??
What happens if you (for example) hit B in the middle of a quick step animation? Does it then become 22_88 B?
Please tell me you don't actually need to be stepping normally to pull off those moves....otherwise I'm not a happy camper. The last thing I want are less options.

You can still do them but I think there is a 1-2 frame delay it seems. I could be poor inputs or the buffer system has changed as well. He hits really hard though, that's still the big impression I am getting.
 
Yeah overall NM looks better than b4. He looks faster, safer. A safer NM? Yes please!

I heard a rumor that 236A (claw punch) is now safe... is that true Engared?

I suppose a 1-2 frame delay is probably how long it takes to double tap anyway, no one can really "instantly" do 22_88 moves, unless of course you pre-input it (putting in inputs before recovery time is finished from prior move).

I assume 1-2 frame delay on top of the input delay is what your getting at here?
 
Nightmare appears at the very least safer than SCIV NM; but that doesn't say a bunch. The main thing I've noticed is increased pushback on his moves, which could be a double-edged sword. Ultimately this means his ranged game has changed and should be fun to experiment with. However, you do have to be careful about things like the first hit of 3AA pushing the opponent out of range of the second hit and having it whiff.

I'm excited for the GS transition after 66A. It's impossible to tell without having played the game, but even if people can duck 66A on reaction, GS is still there to threaten them.

Is this game out yet?
 
GS A is not safe, for the record. And with regard to 22_88 moves, here's the skinny: if you do 22A, 22B, etc etc, you'll do a teensy bit of a quickstep and then start your move. If you don't want to have that partial step, you can actually buffer yourself into 8wr and then input the direction of your choice. For example, if one wanted a 22B without any stepping involved, the input would be 66~2B. Boom.
 
Has anyone noticed a range increase on WSB? Take a look at that new vid Tiamat posted @ 3:12. Has the range on WSB always been that good?
 
Has anyone noticed a range increase on WSB? Take a look at that new vid Tiamat posted @ 3:12. Has the range on WSB always been that good?

hmmm I looked and it's hard to say. might have more range, or maybe xiba started doing something weird and it extended his hitbox (though it looks like he was just backstepping)
 
Posted a new vid I saw in another thread. Looked like he handled Natsu without breaking a sweat. Saw the aerial CE auto GI into a pick up for a back grab again, hopefully it's guaranteed. At 4:45 he whiffs the first two hits of 3A2AA(notation?) but catches him with the last hit and it combo'd into 6B. Not sure if this was in 4 I never used 3A2A.
 
That was not 3A2A that was A 2A 2A, and it was a NCC after the second hit. Also he did 66B, not 6B. It is likely not a combo, the guy just never tech'ed in time. Natsu should have been able to ukemi that. The pick-up for a back grab was more of a mind-game thing, it should be anticipated. Nothing like that is a guarantee.

That being said Natsu seemed weak, the player probably does not know her well enough yet because he missed combos off the CE.
 
That was not 3A2A that was A 2A 2A, and it was a NCC after the second hit. Also he did 66B, not 6B. It is likely not a combo, the guy just never tech'ed in time. Natsu should have been able to ukemi that. The pick-up for a back grab was more of a mind-game thing, it should be anticipated. Nothing like that is a guarantee.

That being said Natsu seemed weak, the player probably does not know her well enough yet because he missed combos off the CE.

Ya, like I said I never used that move and I meant 66B. Note to self, posting before coffee is bad. About it being a combo, it popped up and said 2 hit combo. I thought if that notification popped up then it was definitely a combo. Guess that's not a valid assumption.
 
Posted a new vid I saw in another thread. Looked like he handled Natsu without breaking a sweat. Saw the aerial CE auto GI into a pick up for a back grab again, hopefully it's guaranteed. At 4:45 he whiffs the first two hits of 3A2AA(notation?) but catches him with the last hit and it combo'd into 6B. Not sure if this was in 4 I never used 3A2A.

I deleted the post because that match was already posted in page 2 of that thread by Microgamer a while back. No biggie though.
 
I would swear on a bible that I saw keev do wrk be on the French stream.

The leaked Mitsu guide has me assuming that there will be some BEs that we haven't seen yet.
 
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