Nightmare's Movelist Changes and Move Speculation Thread

Wow, really hyped to play NM after reading that. Are the usual options off of 33B (1A, 44BB/4BB, 2A+B, etc) still there?

I've seen 33B BE, 2A+B connect. In the last vid of Keev @ 6:06 you can see 33B, 2A+B connect but he doesn't get the soul charge. It might of been due to spacing though, the 33B wasn't at point blank range.
 
Engared: thanks for the info

new 33B BE 4BB combo sounds mad hot

that's awesome 66B+K is back. it's always been one of his coolest looking attacks IMO. very safe as well so it was good for variety purposes during gameplay

thanks for trying the 33B6 to CE. I'm guessing you can only cancel to CE from a raw GS done with 236 since you weren't able to get it
 
It's probably doubtful at this point that NM can CE after moves with built in GS transitions, but I still think it's worth it to try out once everyone has their own copy to make sure we try all inputs. But for now, we can probably proceed with the assumption that it does not work. I think there are enough buffs to be happy with right now haha.

I am super excited about the quickstep from FC. Post NH 2A I'm mixing up B+K NSS and quick step all day.
 
Before the latest vid got taken down I saw that his old 4(B) attack has gone from a guard break to an unblockable. Is the input for that still 4(B) or did they change it to 4A+B? It would feel kinda weird to me doing that attack with a different input. Since 4A+B has been unblockable in the last two games it wouldn't surprise me if they kept it that way.

I also hope I can still do 66A -> 66A+B. It looks so cool to slam Nightmare's whole body on the ground while the opponent is down.
 
I'm not sold on 33b BE yet compared to his other meter options. What needs to be tested is whether it's only an extra hit, or does the additional launch allow for completely different combos. If you can 33b, 4bb then how much extra damage is the 33b BE even doing? I'd imagine not very much.
 
I'm pretty happy about 66B+K being back, hopefully it doesn't have any problems like in SCIV where the kicks would sometimes whiff on a crouching opponent.

From what I've seen 33B hasn't changed, and it was only possible to land SCIV 44BB if they didn't tech, it might be a true combo off of 33B BE.
 
Engared: thanks for the info

new 33B BE 4BB combo sounds mad hot

that's awesome 66B+K is back. it's always been one of his coolest looking attacks IMO. very safe as well so it was good for variety purposes during gameplay

thanks for trying the 33B6 to CE. I'm guessing you can only cancel to CE from a raw GS done with 236 since you weren't able to get it

I cannot confirm cause i was having problems buffering the CE all day. But it seemed difficult. My friends think that it is possible.

My biggest problem was trying to buffer agA from step. It was extremely difficult, I will have to practice that hardcore. I can see Keev was having problems with it as well in his new videos.

6A will become very, very useful now imo, due to its input.

33B BE 4BB is a true combo.

@Page- I think this is Nightmare's most damaging option fullstop.

I've seen 33B BE, 2A+B connect. In the last vid of Keev @ 6:06 you can see 33B, 2A+B connect but he doesn't get the soul charge. It might of been due to spacing though, the 33B wasn't at point blank range.

We will need a whole host of new 33B research imo. The flight path has changed and the lost of BT B+K will mean we need to find suitable replacements depending on the spacing.

66A+B is still there.
 
Before the latest vid got taken down I saw that his old 4(B) attack has gone from a guard break to an unblockable. Is the input for that still 4(B) or did they change it to 4A+B? It would feel kinda weird to me doing that attack with a different input. Since 4A+B has been unblockable in the last two games it wouldn't surprise me if they kept it that way.

I saw that. Do you know what the new command is Engared?
 
If I'm not mistaken, his new 66B uses the SC4 4A+B animation, right? It seems fairly logical that they decided to switch-up the animations on some of his moves so now his new 44A+B uses the SC4 4B animation. Nbd.

Side note: On his GS K (BE), is the WR A part of it a high? I thought I saw a vid of someone ducking it and if that's the case, what duh fuh?
 
It's not Christmas yet! unfortunately....BUT....skip to the very end of this video it is the last attack nightmare does

That is awesome. It's like he put more force in his golf swing. Maybe it's still 4B and 4A+B is a new unblockable?

Nah, I'm getting too far ahead of myself.
 
If I'm not mistaken, his new 66B uses the SC4 44A+B animation, right? It seems fairly logical that they decided to switch-up the animations on some of his moves so now his new 44A+B uses the SC4 4B animation. Nbd.

Side note: On his GS K (BE), is the WR A part of it a high? I thought I saw a vid of someone ducking it and if that's the case, what duh fuh?

new 66B animation is totally new. his 33B BE looks like his old 4A+B though (minus the flames)

GS K BE the WR A part is indeed high. it guard breaks but if they duck it that won't do you any good. anyone who is used to ducking the 2nd hit of GS KK will be right at home ducking this BE. should probably only use it in combos for the most part


That is awesome. It's like he put more force in his golf swing. Maybe it's still 4B and 4A+B is a new unblockable?

Nah, I'm getting too far ahead of myself.


4BB is now his old 44BB so that command is taken. maybe the new command is 4A+B i dunno
 
new 66B animation is totally new. his 33B BE looks like his old 4A+B though (minus the flames)


^Well then whatever move that is @11:00(thought it was his new 66B) looks a lot like the animation from his SC4 4A+B. So yeah, not out of the realm of possibility they just took SC4 4B and made it his new 4A+B. I'm guessing that's what Keev has been using with all the UB canceling so at least it still has that. It seems a lot different on hit too where the old one would launch them behind you this one just launches straight up and seems faster imo. It might be able to combo if it hit grounded, that would be awesome :D

GS K BE the WR A part is indeed high. it guard breaks but if they duck it that won't do you any good. anyone who is used to ducking the 2nd hit of GS KK will be right at home ducking this BE. should probably only use it in combos for the most part

Fuuuuuuuh, that sucks. Spend meter for a high, blah. I still don't understand why they took out GS KK anyways. Most of you seem a-okay with that...perplexing >_>
 
I don't doubt that 33b BE 4bb is a lot of damage.

What I mean is that 33b BE 4bb is only 1 more hit than 33b 4bb would be, and is that extra damage worth the meter in a situation where it wouldn't win Nightmare the round. Unless 33b 4bb isn't a combo and 33b BE 4bb is, then it would make sense to spend the extra meter.

Next we have to take in to account how much gambling a player is willing to do with their combos. For instance, 3b is a clean hit (cl?), and how often would you be willing to use a 3b for the clean hit if that option was more damaging than, say, a gs b. You could use one every time and get the same damage, or you could try for the clean hit and possibly get even more.
 
^Well then whatever move that is @11:00(thought it was his new 66B) looks a lot like the animation from his SC4 4A+B. So yeah, not out of the realm of possibility they just took SC4 4B and made it his new 4A+B. I'm guessing that's what Keev has been using with all the UB canceling so at least it still has that. It seems a lot different on hit too where the old one would launch them behind you this one just launches straight up and seems faster imo. It might be able to combo if it hit grounded, that would be awesome :D

I think the confusion for what the SCV 66B is, stems from the fact that the animation of 4A+B changed from SC3 to SC4. The SC3 animation is used for 33B BE, while the SC4 animation is now used for 66B.

@2:44

Note: I wanted to see more 4A+B and Tiamat delivered :P
 
GS KK turned into GS K BE because NamcoBandai prolly wanted to nerf ROs. The way it is now, NM can still have his RO threat, but he has to maintain meter for it.

Others might've realized this, but 2B+K BE will prolly be a standard followup post 2A+B; it makes sense because of the 2A+B meter boost. Mix that in with his insane damage against grounded opponents, and NM's okizeme should still be very strong. Charged 1A should still be good too, but I noticed that in a game where everything is faster than SCIV, 1A seems to charge even slower now.
 
It's not Christmas yet! unfortunately....BUT....skip to the very end of this video it is the last attack nightmare does

Nice thats so much better than the old one. This one actually has a use and it looks like the CE so it can be a good fake out.

BTW CH 3B launches extremely high. The UB might be useable from this btw.

NH 3B mix-ups combos might need to be rejigged in SC5 as the tech-trap from 1A is techable now to one side. However, I did not test it in the latest version so cannot confirm if it has been fixed in the latest build.

@Page- 33B seems to have a different flight path now so im actually not sure if it has the same follow-ups. On the other hand 33B BE seems to have the old tech-traps/follow-ups from SC4 and it does more damage.

Ill look through the footage i took (i cant release it till Jan the 5th for some reason) and see if i can find more things. Im happy he is safer and much more damaging (makes up for his slowness) but I don't like the reduction of the window for cancelling step with iagA.

Edit: Some speculation about frames from looking at the footage i took but 22B looks like its neutral to -5 on block.
 
Page, Keev, Engared and Partisan, can A+B auto-counter bigger damage attacks? Is it as same as SC4's A+B which can auto-counter around 20 or less damage attacks only?
I hope Namco makes A+B more useful. No more GSA+B?
 
Back
Top Bottom