"NO NO!!" "NO NO!" "NO NO!!"

What's going on here?

I wonder what this thread will look like after Leixia will be buffed to top tier in 1.04, hehe. :sc5lei1:
 
What I really don't understand of you guys is why you keep slamming the other side down so much for sharing his tricks with Leixia and what strengths of Leixia he thinks could be threathening, instead of trying to understand his opinion.
Because he's wrong and telling people to do stupid shit. Anyone to takes his brilliant advice to heart will find themselves mowed down by the opposition. And he's perpetuating the myth that Leixia's decent to good, which will just make Project Soul less willing to buff her and possibly more willing to nerf her.

This is the guy who claimed 11A is safe and that the follow-up is really good. Both of those things are patently untrue.

That's what learning is about, so you can possibly incorporate some new gameplay into your own.
I could claim that 4B+K is a really good move and that you should spam it. It wouldn't make me right.

Your posts, however, go too far with stating Leixia's weaknesses. Saying "NO IT SUCKS BECAUSE OF THIS" to everything, that could be, if only very maybe, a potential tool, won't help anyone.
1) I haven't said "it's suck because of this", ever, in this thread.
2) What I have said is "You're wrong and overrating this move".

No personal feelings, but I can't help disliking this kind of attitude.
That's because you're still under the illusion that Leixia is anything but sub-par.

Lol highs or mids cant punish 11a...it recovers tc and had a tj follow up
1) Is English your 12th language or are you being willfully stupid? I didn't name a single High move.
2) 11A recovers in OTG now? You can't tech crouch Mids unless your TC counts as OTG and 11A certainly doesn't count as OTG. Some characters can punish Leixia's 11A with FC B. There's no TC:ing that!
3) Who cares if she can TJ afterwards? Do you not understand how frame disadvantage works? 11A is -14. If someone has a FC move or 4/6 move that's i14 or faster, Leixia will get hit by it, guaranteed. She won't have enough time to do anything after 11A before their move comes out. The only way for her to avoid i14 or faster Lows and Special-Mids is if they mistime it, but that's a fault with the player, not the character. Who's lacking in basics here, really? Do you not understand how frames work?

try reading more
Try not putting words in my mouth and understanding how frame disadvantage works.

it really astounds me. You think lows are good in scv....
It really astounds me how you can just hallucinate what I say. I said most people have better lows than Leixia.

There are only a handful of + on hit lows....as for unreadable and + on hit theres only one of those.
I said others had better lows because they were + on hit when? They mix-up and are more damaging/comboing.

22k is 0 on hit thats pretty good for scv.
It's also i28 and doesvery little damage (24) and -16 on block. That's high risk for low reward.

Scv is less about lows and.more about controlling movement/baiting whiffs anyway. So even if im wrong (which im not) it wouldnt really matter.the best low in scv is -6 on hit just remember that
Yes, and? It's not unsafe (on hit), it's high damaging and it's fast.

ikuwayo they are trying to either
A) be the cool kids maining "low tier lexia"
or
B) looking for an excuse as to why they lose
Said the guy who claims you can TC Mids after 11A and that -14 into a TJ means you can TJ i14 or faster moves.

I know that 2k is a amazing desesperation move. But do we have another and better option? I'm asking that because, sometimes, 2k is so predicable and doesn't do much damage. Oh, yeah, sorry for my broken english, but I need to ask that. ;)
It's i15 and i14 on hit for 14 damage. It's relatively fast and not that unsafe. Unfortunately, it's Leixia's best desperation low because every other low is so telegraphic or slow. WR A+B is the only non-telegraphic low, but it's slow as heck.

You can be fancy, though. Go into crouch and then mix-up between WR K (i17, vertical mid), WR A (i18 horizontal Mid) and FC K (i14, everything else is the same as 2K).
 
1) What great stepkill moves does she have that most other characters don't? She can't combo from any of her stepskills except WR A and even then it can barely combo. None of them inflict a lot of damage. Many of them are high.

3A+B is safe, high damage, fast and mid, and you can combo from it on CH. Its only disadvantage is crappy range.


2) Decent lows? In what alternate universe? She's got one of the worst arsenals of lows in the game.

Her lows aren't amazing, but they get the job done. Which in SCV seems to be pretty much par for the course.


3) Most characters can AA her face if she 3Bs. Also, it's super-linear and easy to step. Spam it and eat punishment.

Indeed. 3B is best left unspammed.
 
You know, it's fine to put points across but you don't have to insult people while doing so though, even if you are right or wrong.
The only reason why I've become so hostile towards WARUI_NE is because he (she?) started out when entering this thread by declaring that Leixia's quite good and that everyone who's complaining about her is just bad players.

He then went on to make some ludicrous claims about Leixia. When I refuted them, he called me a bad player, said I lacked basics, said I lacked understanding of the game, while also claiming that 11A will tech crouch verticals, Mids and that a -14 move can be followed up with a TJ to avoid i14 or faster moves.

3A+B is safe, high damage, fast and mid, and you can combo from it on CH. Its only disadvantage is crappy range.
1 good move that has crappy range. From CH, it can combo for minimal extra damage. Also, I've mentioned it plenty of times in the past. It's not bad, but it alone cannot elevate Leixia's stepkillability to above average level, at best.

Her lows aren't amazing, but they get the job done. Which in SCV seems to be pretty much par for the course.
Her lows are sub-par (i.e. most characters have better lows, generally speaking). Decent =/= Sub-par.

Indeed. 3B is best left unspammed.
No argument here.
 
I wonder what this thread will look like after Leixia will be buffed to top tier in 1.04, hehe. :sc5lei1:

I'm personally more interested in seeing if this is what the Viola SA will be like when she gets nerfed to the point of being unplayable in 1.04.
 
1 good move that has crappy range. From CH, it can combo for minimal extra damage. Also, I've mentioned it plenty of times in the past. It's not bad, but it alone cannot elevate Leixia's stepkillability to above average level, at best.

I personally think Leixia's stepkillers are pretty average - low-risk, low-reward.


Her lows are sub-par (i.e. most characters have better lows, generally speaking). Decent =/= Sub-par.

About half of them do, yes. Hence her lows are average.


No argument here.

I think pretty much everyone can agree that, while Leixia's 3B is useful, it has its flaws.
 
I personally think Leixia's stepkillers are pretty average - low-risk, low-reward.
I was a bit unclear in my last post. Leixia's stepkillers are average. 3A+B alone cannot elevate it above average.

About half of them do, yes. Hence her lows are average.
I'd say most of them. More than half. 3/4ths. Leixia's lows are generally safer and slightly faster, but they inflict almost no damage, do not mix-up with anything except the semi-mixup between 22K and 22kA and do not combo, even on CH.

I'd readily sacrifice safety and some speed for combos and high damage.

I think pretty much everyone can agree that, while Leixia's 3B is useful, it has its flaws.
Not WARUI_NE.

I'm personally more interested in seeing if this is what the Viola SA will be like when she gets nerfed to the point of being unplayable in 1.04.
I don't think that's going to happen. Apparently Daishi Odashima (director of SCV) mains her and Project Soul aren't exactly listening to credible people when it comes to what to patch. They completely ignore random whiffing issues and instead nerfed Leixia very little reason, made Viola Top Tier, nerfed Tira into infinity and left Mitsurugi, Nightmare and the Alexandras relatively untouched.

Making 22K not knockdown unless on CH. Really? Clearly they're taking cues from idiots.
 
No, but plenty of characters have safe/safe-ish stepkillers that either inflict high damage and/or combo. Leixia's stepkillers are mediocre.


But the damage is laughable.


1) 22K is slow, +0 on hit (knockdown on CH), doesn't give a mix-up on non-CH hit, is i28, -16 on block and inflicts a measly 24 damage. It's not "super badddddd", but it's not really something to be proud of.

How in the world is 1A a low? Leixia has no low A's except 11_99A, and 11_99A is sluggish, inflicts laughably low damage (14!), doesn't NC or NCC into 11_99AA and is -14 on block (and -4 on hit).

But you just said "spam", not "spam at tip rangethey can easily step it and screw you over on cooldown.


Has Heaton ever come close to winning a major tournament? Or even a minor one? Does Heaton himself consider Raphael viable?


Nobody ever friggin' gets hit by 1K. It's friggin' i39. I've had people block on reaction on 2-bar connections when I accidentally 1K:ed instead of 2K:ing. You'll be lucky if you don't get whacked upside the head on startup. And why would you want to use an i39 to initiate a reverse mixup on block?! Especially an i39 that only inflicts 22 damage on hit!

So if you 1K, you're using an i39 to:
* Get 22 damage and knockdown on hit.
* Get a -2 reverse mix-up.
* (You cannot hit confirm 1K into 1KK, so you'd have to choose between the NC and the reverse mix-up on prediction)

Seems legit!


No, I asked who you were to come into a Leixia thread to lecture Leixia players.


At least what I say is agreed on by the top Leixia players in the world. What you say isn't.


Funny how he's played Leixia in tournaments then.


I added "to a degree" in there. He's quite knowledgeable when it comes to the metagame.


Just so you know, 1A isn't a low.


Sure. Spam that 1A low against me!


Brilliant info. "Use 1K for reverse mix-ups! 1A is a low!"

Edit:
Since you've since stated that you "typoed" 11A as 1A:
1) 11A is not safe. It is -14. Leixia herself can punish 11A with the following, guaranteed: 6KK, FC K, FC B, FC A. Plenty of characters can punish 11A on block. It's a friggin' reverse mix-up on hit.
2) 11A does not have a "followup that keeps them honest". 11A is -4 on hit. 11AA does not NC or NCC, ever. The only thing 11A gives you is a slowass "mix-up" between 11AA and 11AA~G.

But I'm just a no name player who knows nothing about Leixia. Let's all listen to your brilliant advice and use 1K for reverse mix-upping more!

Obviously we are listening to him. I mean I dont care who you are I, and many others wouldnt listen to an unproductive person...especially if they cant use arcasm correctly
 
How many viable lows are there that combo? Personally, I'm fine with Leixia's low damage lows.
And/or high damaging. A lot of people have them.

Though when it comes to Leixia being low tier, I don't think everyone realises that this isn't saying that Leixia herself is bad. It's just saying that >50% of the cast is better. In previous SC installments, a 'low risk but low damage' arsenal of moves would get you places. But in SCV, you have characters who are low-risk AND have a much higher damage output, so simply having a lot of safe tools won't cut it.
And we're in agreement yet again.

I was saying that Viola was top tier before the patch. People were too quick to say 'urgh, such horrid damage' (which soon proved to be untrue)
Because they were stupid. Viola could pull off okay-damage in 1.01. Her damage output wasn't really much of a problem, she just wasn't a beast.
 
And/or high damaging. A lot of people have them.

What's your cut-off point for 'high damage'? Because I'd say 24 is pretty good for a low, but in the case of 22K, it should still only be used occasionally due to it being slow, easy to evade etc. Not many characters have reliable lows that do significantly more damage than that.


And we're in agreement yet again.

Right now I'm inclined to think she's bottom 10, but NOT bottom 5.


Because they were stupid. Viola could pull off okay-damage in 1.01. Her damage output wasn't really much of a problem, she just wasn't a beast.

Viola could definitely pull off at least 63 damage sans meter pre-patch from 3B (possibly a bit more).

A few of the patch changes buffed Viola in a constructive way (3A getting a range buff), but for the most part she just got straight damage buffs to a bunch of her tools that she didn't really need.

A lot of stuff that she uses to her advantage now, such as 6B+K mix-ups, was already there pre-patch - people just hadn't realised how strong they were yet.
 
What's your cut-off point for 'high damage'? Because I'd say 24 is pretty good for a low, but in the case of 22K, it should still only be used occasionally due to it being slow, easy to evade etc. Not many characters have reliable lows that do significantly more damage than that.
It's low for such a slow and unsafe move. If it were less unsafe or a bit faster, then it wouldn't be low, but 24 damage for an i28 move that's -16 on block and it's easily steppable/rollable? No way is that good damage. All put together, it's pretty sub-par. It doesn't excel in any regard.

Right now I'm inclined to think she's bottom 10, but NOT bottom 5.
I say Bottom 5. Probably 5th worst. At best 6th or 7th worst. Pretty bad, still.

Viola could definitely pull off at least 63 damage sans meter pre-patch from 3B (possibly a bit more).
Exactly. She didn't need the damage boost to be viable. It was just a bunch of idiots who didn't know how to properly play Viola.

A lot of stuff that she uses to her advantage now, such as 6B+K mix-ups, was already there pre-patch - people just hadn't realised how strong they were yet.
And again: People are idiots.
 
It's low for such a slow and unsafe move. If it were less unsafe or a bit faster, then it wouldn't be low, but 24 damage for an i28 move that's -16 on block and it's easily steppable/rollable? No way is that good damage. All put together, it's pretty sub-par. It doesn't excel in any regard.

What would be decent damage for such a move? 30? (I'm not attacking your opinion of the move - it's very situational - but I want to know what you think a respectable reward would be).


I say Bottom 5. Probably 5th worst. At best 6th or 7th worst. Pretty bad, still.

Off the top of my head, I'd say that Leixia is more viable than Raphael, Dampierre, Aeon and Tira. The others are probably debatable. So 6th or 7th worst overall... sounds about right.
 
Judging by your last post you are too dumb to understand anything im saying since everything i said went over your head id post a huge rant why you are a moron andw rong but im on my phone + at work....


Ill post a video when i get home and explain why it means you are an idiot

ps just read 24 dmg for a poke low being weak...god you are dumb
 
Judging by your last post you are too dumb to understand anything im saying since everything i said went over your head id post a huge rant why you are a moron andw rong but im on my phone + at work....


Ill post a video when i get home and explain why it means you are an idiot

ps just read 24 dmg for a poke low being weak...god you are dumb
seriously stop commenting on this forum, you dont play leixia and you know nothing about her.
how is an i28 move that is -16 on block -1 on hit with stupid push back useful as a poking tool.
the move has so much push back that even slow characters with range, are at a better advantage than leixia.
using this move now is only bad for leixia even with the 24 damage,this move has been completely destroyed.
its only useful for round ending. but even that is a risk.
no one here agrees with you take the hint and stop already.
 
What would be decent damage for such a move? 30? (I'm not attacking your opinion of the move - it's very situational - but I want to know what you think a respectable reward would be).
I'd rather it simply give us a combo on CH.

Off the top of my head, I'd say that Leixia is more viable than Raphael, Dampierre, Aeon and Tira. The others are probably debatable. So 6th or 7th worst overall... sounds about right.
Tira can hit confirm into stupid combos and she's got a lot of good stepkillers. I say she' s still better than Leixia, only just.

Judging by your last post you are too dumb to understand anything im saying since everything i said went over your head id post a huge rant why you are a moron andw rong but im on my phone + at work....
Yes, yes, Mr. "I can TJ your i14 move after a -14 move!".

ps just read 24 dmg for a poke low being weak...god you are dumb
You call i28 a poke?
 
As you can clearly see 2a is being tj'd
What part of "The opponent is mistiming" is too Canadian French pour vous? If they botch the timing, of course the TJ will succeed. However, if they don't botch the timing, you're getting punished.

That's like saying 6KK is safe on block if the opponent mistimes the punish.
 
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