lillekri
[08] Mercenary
I feel I get rushed too easily.. a bit more 'block push back' on some moves would be #1 on my wishlist (after they fix the crazy wiffing).
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How did they arrive at the current state of the games balance? ( no troll intended ) what made them say we want sig to wiff 15% of the time ?Very interesting post Pantocrator; I hope that Namco ask first to the people who make the SCV's Official's guide about WHAT and HOW MUCH patch the game to improve the balance.
How can we make SoulProject do this changes? I only have since last Saturday playing the game, but I actually notice the problems to evade fast characters as Natsu; in SC4 GI was a reliable option, also 6k and stepping was always a choice; right now EVADE is a dangerous option, cause most characters were equipped with very good anti step moves, so my first option against Natsu is always stay still and wait for the high move in the string... my major complaint.
Other than whiffing. I feel that his throws needs some damage adjustment.