Pick Your Poison
I forgot about the combo discussion thread. :b
DUUUDE! OH, MY DUDE! SO HAWT! *jizz everywhere*
11B (turn around by holding the new 6; tech trap: front, back, left->) 66A CE = 157 (66A Clean hit = 165)
You can tech trap right by delaying 66A a bit, but it returns to it's normal +12? on hit. Tech trapping 66A.BE will sometimes mess up, he'll turn around so the second hit whiffs.
You can also combo B, but the second hit'll whiff if you input it. That's actually how I figured the CE connection would work.
You're welcome, Pattycake users. c: