punishing Just Guard; is it possible?

darkfender

[10] Knight
I'd need some clarifications.
If opponent keeps using JG on prediction wich are the drawbacks?

I mean a whiffed GI leaves you open for lot of frames but lets think opponent JG at -8....
Between execution and jG window he can get a valid jg between i12 to i18 but if i can predict he will attempt JG is there any widow to take advantage of a correct guess when i can punish his failed JG?

I hope there is some sort of drawback because its really an annoying tactic yet quite abused.....

well if it has been discussed already please direct me to the appropriate thread....
 
I would speculate, from a philosophical view, their biggest risk is that they are not attacking.

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I think the word you're looking for is "theoretical".
 
They are technically completely safe from being directly punished if fuzzy just guarding. However, they are now being very passive in their playstyle. They will no longer be moving, likely not buffering in throw breaks, and likely trying to fuzzy just guard high/mids and not lows.

Altering the speed of attacks you use will help a lot, they will be trying to fuzzy just guard the faster ones, and their predictive just guard attempt will time lock them out of just guarding your slower moves. So you can likely start hitting them with your slower attacks or making them block your slower safe guard crush moves. You can also look for the little guard twitch of their just guard attempt and attack after you see that so they are time-locked out of doing it (if they are just randomly doing it at neutral and not in response to seeing you attack).

And of course, there are throws/lows. I've never seen anyone try to predictive just guard a low (course they can still miss a just guard and block your slow lows on reaction). And its considerably harder to buffer in throw breaks when also buffering in predictive just guards. They also likely aren't stepping/moving much either, so go for your verticals without too much fear.


Personally, when using predictive just guard, I find it absolutely destroys anyone who doesn't mix in enough lows/throws to keep me honest. It also absolutely destroys characters with slow single hit moves or slow attack strings, as if I predictive just guard something like Sieg 3{B} I can immediately go into my punish, unlike predictive just guarding say a standard BB in I'd have to also just guard the 2nd hit to punish it (still a free bit of meter though).
 
Throw their ass, do a multi-hit string that is difficult to JG, or wreck their guard gauge with slow moves for their trouble.
 
Kinda happen to me today. Yoshi used 6B+K,B,B,B but instead of using the 4th hit which I've been JG the entire time he did a CE.

Ate it and died :(
 
Throw, low, slow.

There you go, now it's easy to remember.

This, except for the slow part. Since you have to let go of gaurd, you would punish with a quick attack to hit them when they let go and before they tap....which sounds perfectly plausible.
 
This, except for the slow part. Since you have to let go of gaurd, you would punish with a quick attack to hit them when they let go and before they tap....which sounds perfectly plausible.
Well, the way option select JGing works is when you notice a pattern forming (you attack, they block, they attack, you block, ad infinitum), you tap G then hold it a little bit later. If they do a fast attack, it'll fall in the JG window and you get a free JG. If they do a slow attack, you end up guarding it anyways, but it wrecks your guard gauge.

Throws seem to be the way to go though, unless you have a BS low like 2KB BE.
 
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