Bean
[08] Mercenary
As you know, movement in SCV has been improved significantly compared to SCIV (backstep and sidestep). And fighting an opponent who constantly backdashes to avoid your mixups and to create space can be very annoying when you play a short range character like Pyrrha O.
What many players do when they are at disadv. is to use 4~G, it's a backstep that "cancels" into block. By doing that, they will evade any fast pokes with short range, and at the same time be able to block moves with longer reach that are slower (very effective against Pat btw). If you don't know how to deal with this kind of play, it quickly gets very frustrating.
So, lets say that you block a (safe) move/hit them with a poke and get a few frames adv. how do you deal with 4~G? The most obvious thing to do is to run up to your opponent and do your mixup instead of doing it right away. Personally I don't really like to rely on this kind of play since you "sacrifice" your advantage by first running a small distance, and if they anticipate it/like to press buttons, they can hit you with an attack. But of course, doing something like this can be a good way to mixup your opponent if you're not too predictable, and sometimes it may even be necessary.
It is however possible to hit them out of their backstep with certain moves if you pay attention to the frames. When you do 4~G, you are not able to block for 10 frames, which is a lot safer than stepping. This means that,
at +2, AA will stop backstep (very rare situation since almost no moves in the game are +2/-2 on hit/block, I only mention it because 4B is +2 on block, but even then it's character dependent)
at +4 (BB, 6A, 3A etc. on hit), NS B will stop backstep
at +6 or more (AA, 6K, 2A etc. on hit), DNS B and 6K will stop backstep. Also, keep in mind that many of the pokes in the game (AA/BB/2A etc.) are -6 on block, so the same applies if you block any of those.
Of course, throwing out "random" DNS B's is a bit risky, and you should be careful how/when you do it. But the reward for hitting a backstepping opponent with CH DNS B is way too good to ignore.
Also remember that if they try to backwalk, you can just use 66B to hit them out of it, very simple and effective.
What many players do when they are at disadv. is to use 4~G, it's a backstep that "cancels" into block. By doing that, they will evade any fast pokes with short range, and at the same time be able to block moves with longer reach that are slower (very effective against Pat btw). If you don't know how to deal with this kind of play, it quickly gets very frustrating.
So, lets say that you block a (safe) move/hit them with a poke and get a few frames adv. how do you deal with 4~G? The most obvious thing to do is to run up to your opponent and do your mixup instead of doing it right away. Personally I don't really like to rely on this kind of play since you "sacrifice" your advantage by first running a small distance, and if they anticipate it/like to press buttons, they can hit you with an attack. But of course, doing something like this can be a good way to mixup your opponent if you're not too predictable, and sometimes it may even be necessary.
It is however possible to hit them out of their backstep with certain moves if you pay attention to the frames. When you do 4~G, you are not able to block for 10 frames, which is a lot safer than stepping. This means that,
at +2, AA will stop backstep (very rare situation since almost no moves in the game are +2/-2 on hit/block, I only mention it because 4B is +2 on block, but even then it's character dependent)
at +4 (BB, 6A, 3A etc. on hit), NS B will stop backstep
at +6 or more (AA, 6K, 2A etc. on hit), DNS B and 6K will stop backstep. Also, keep in mind that many of the pokes in the game (AA/BB/2A etc.) are -6 on block, so the same applies if you block any of those.
Of course, throwing out "random" DNS B's is a bit risky, and you should be careful how/when you do it. But the reward for hitting a backstepping opponent with CH DNS B is way too good to ignore.
Also remember that if they try to backwalk, you can just use 66B to hit them out of it, very simple and effective.