Pyrrha Ω Gameplay Discussion / Q&A

I'm just wondering if pyrrha omega can wavedash, it seemed like she could do 236 88 and then buffer into another 236, but I didn't try much.
 
But doesn't that just put her in the double step, which you can't buffer out of?

You actually have to input 236236 relatively quickly to get DNS. Just do it a slight bit slower. No idea if 236,236 will have a normal standing frame or what happens, though.
 
as sophie in IV, either NS or DNS can be cancelled in a small window part way through the animation by inputting a direction or an attack, 2 being the most common choice. This allows you to for example NS/DNS ~ 236 > NS again(technically FC NS since you recover crouched out of the cancel). It's not nearly as fast or effective as say SC III TAS cancel was, but it does let you close distance while perpetually ducking highs. I don't personally think it's very useful (whereas cancelling to a mix-up sometimes is). If you want to see more or less what timing the cancel happens and should be input, try entering stance and holding 2, the cancel happens at the point she enters her crouch animation.
 
Supa, if you can't cancel the step into another step without lag, it's simply not a wavedash.

Suirad, I'm not sure exactly what your saying, aside from the other SC references. Are you saying that you cannot completly cancel the lag of the recovery for the NS? I know for normal Pyrrha, she can do 236 88 236 instead of repeating 236, in fact I can do about five per second pretty easily and about eight with just 236, what I'm really intrested in is if Pyrrha omega can do this form of side stepping wavedashing as fast as normal Pyrrha's.
 
Dr.: If you input 236(or 236236) and enter NS(or DNS) and touch nothing else Ω will do her little step forward, ducking in the process then stand up as part of the animation and recovery. I don't remember the exact number of frames into the animation the point is(I had it for sophie in an old post, but I don't recall the method to determine it), but an input by the player shortly after that point does not get counted as being made in the stance and cancels the rest of the NS recovery. The cancel goes into whatever the input would make her do from FC. So if you input 236 > wait a short period > 236, for example, she would NS and before standing NS again(technically FC NS the second time). You could also 236 > wait the same period > B and she would do the first part of NS, then stop and perform WR B. Mixing throw with a decent speed launch option out of that cancel can be a decent way to initiate mix-up at range against an opponent who you don't think will attack and that locks onto G when they first see NS/DNS.

This is separate from 2362*8, the stance Nemesis Step Sidestep (NS~S) which can also be cancelled into another NS, but traps her in a rather long animation that is comparatively easy for opponent to react to. I'm not sure what you mean by 236 88 236, but if she sidestep during the motion, it was not the "wavedash" to which I was referring.
 
I have a question

What is the difference between her 236:B and regular 236B ?
What is the timing for pressing 4 in the move 236B:4 ?
 
236:b will stun even if hit at the tip allowing for the jf follow up. very important for example when landing ns/dns a.

and the timing for the 4 is just before the sword hits them.
 
As I mentioned earlier, I was having trouble with DNS on the 1P side. Like, seriously... it was a real bastard. But, I kinda figured it out...

So, for anyone who's having trouble doing DNS, input it like 236233A/B/K. It's a variation on the 236~5~3 technique mentioned earlier, which is more how it's done. 236~2~33. Might be easier for some than the 236~5~3.
 
236:B in addition also builds 1/30 of one segment of a bar more than 236B(not that impressive I know) and I think makes clean hit on the 4_:4 follow up occur sometimes.
 
From buffer, DNS B is i15. But, in the open, isn't there a limit to how fast it can be?

You can't just spam this without it being telegraphed. Or no?
 
That is true, although you can always create buffers for yourself to do it through. The easiest example would be movement(now mostly forward movement since that seems to be the safest). You could also g cancel a normal, do a jG input or w/e else that creates a short buffer opportunity. There is still some telegraphing involved, but since you can vary the final action it's not so bad. Also inputting a DNS B from neutral, while definitely not i15 can still be input fast enough to not be readable.
 
I can barely punish an i16 move with DNSB and only when I predicted it coming, is it actually possible to punish an i15 move?
 
Ace, yes, but it is impractical since it requires a lot of practice, often against the specific move being blocked, and frequently a read on opponent as well.

tetsu I would say try to no start the 236236 motion till her foot comes down, press B to coincide with the point in time where they are what would be 1-3 feet off the ground.
 
I'm having trouble with the vs. Pyrrha matchup, it really feels like Omega is quite limited against her sane self. Pyrrha has the better AA/1K/3B, I also feel that her 66A covers more space and has more range than Omega's. Pyrrha's 22BAK has also been proving to be a pain in the neck for me, as Omega has a bunch of high step killers, but very few mids. If only Omega retained Pyrrha's 3A *sigh*. Not sure how to open a defensive Pyrrha up without exposing myself to punishment either. I guess I could aim to get them flashing with some 4Bs/4[A]s and so on, but it doesnt seem quite the practical gameplan.
 
Yeah, I think pyrrha has the advantage here...

Omega's main mid step catcher (66a) is unsafe to Pyrrha. I think a good strategy here is to use guard break pressure & real advantage of 4b as much as possible.

Omega's unsafe but usually still pretty good moves like dns b/dns a definitely become less useful against regular Pyrrha. Basically you just have to outplay them, Omega is an inherently more risky/higher damage character, and unless you're a much better player, a defensive playstyle won't be very fruitful...
 
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