Raphael General Discussion / Q&A

Thanks for some info and clarification. I'm brand new to actually learning SC (but have lots of experience with other fighters), so all of the info you can give me would be greatly appreciated.
 
So tell me, why is it invalid?

Because a move being "spammed" just means that someone is doing it a lot, making it much easier to predict and beat what the opponent is doing. "Spam" and "cheap" come from the misguided view that some moves or strategies are airtight and broken by design and can just be done for free without any risk, which is simply not the case. It also speaks to a belief that people should play by rules not set in the game itself, ie doing something that works is fine, but don't do it TOO much or you're cheap. That's like saying hey, you're winning too much, knock it off jerkface.

What you'll learn by sticking around here (or not, but hopefully yes) is that if a move seems strong to you, take a break from playing, go into practice mode, and take a look at it. Try different options against it. Don't just get frustrated and blame the opponent, too many people do that and it doesn't help your game at all.
 
If/when 22b is blocked, what do you do next?

How far you are from them really makes this decision more obvious. However, its a little bit too much recovery when blocked to have an easy answer, but your best bet is to have guard ready and just observe, so you'll know how to counter next time , whether it be a 4B, QS, 4A, retreat, or 44B.
 
I've been playing a punishing game with 3(B), 22B, and 6B(B) when I fight opponents who move a lot and aren't easy to poke against. I use stuff like 6K and A+BA to discourage pit-bulling and just fish for whiffs. I try to take every bit of life I can with throws and ground-hitting moves after knock downs and just methodically get ahead while giving up as little as I'm able.
 
I agree with Huda, but throw in 2A and 8A+B. If they are up in your face, these seem like really your only options until you get them worked out and can either 4A+B or throw (like, right after 2A on hit) to allow you to space up.
 
Does anyone use 1A as a poke at range? I try to mix that with 44B, but I haven't seen it mentioned as a good tactic, so I figured I'd ask. Seems like a quick, annoying little toe-bite that will make the opponent think twice about rushing in, plus it sets up FC 3B.
 
its unreactable and has really good range. The draw back is its ten (10) damage and - on block. So you better make sure the pokes are going to be the last or 2nd last hit required to finish your opponent. Basically it is a slower, longer ranged, lower damage version of 2K. I don't recall it catching 8wr but thats because I only barely used it.
 
How on earth do you beat Maxi? His combos are endless and too quick to interrupt. Sidestepping doesn't work as he seems to control the space around him as well.
 
You just sort of have to get used to his loops. Know when you can throw in a 6B, when 6K is good, and when you can 22B around his shit. If you can keep him around tip 22B range, you should be away from most of his stuff. It is hard to tell for sure, though, not knowing what the ones against whom you are playing are doing.
 
In my honest opinion I think that Raphael is simply too weak. He is too linear with too weak a damage output. The roster in this game is simply unbalanced, completely unbalanced. There are far too many characters able to just lock you down so you can't do anything. Others have absurd damage. The game seems to revolve around knowing every move for every character otherwise you can't possibly defend yourself properly because you will misblock a move or sidestep a horizontal and get clobbered. I'm tired of it quite frankly. If that upsets people then so be it. I'm tired of playing a game and having to deal with people that play 24 hours a day and not having a chance because I don't know the entire moveset and the entire roster of characters. But Raphael needs a huge boost in my view. The game's defensive options are far too difficult: if you rely on basic guard you will get guard broken quickly, just guard and guard impact are far too difficult given the absurdly narrow timing window. Raphael's own GI moves are likewise redundant, 4A+B is hopeless and 8A+B is far too difficult to time, same with necro form. I cannot concieve how you can reliably use those moves to any great effect. I think that's the problem.
 
There are far too many characters able to just lock you down so you can't do anything.

You pretty much ignored everything Piggy and I both tried to say, then. If all you wanna do in this game is learn your own moves and do whatever moves you want all the time, then you're not gonna go very far. I just spent time with friends of mine last night trying to teach them anti-Maxi, learning how to beat other characters is a part of the game. If that doesn't jive with you, then this may not be the game for you.

But either way if you're going to ignore our advice for you, then there isn't anything we can do.
 
I haven't ignored anything and I'm grateful for the responses. I'm telling you what I'm experiencing. There are characters that just throw move after move without a break that don't let me get anything inbetween. I don't see how you can deal with that. I don't know what their moves are and I don't see any way of doing that without going through every character and learning their moveset the same as I have with Raphael. That's a hell of a tall order just to play one character. In time, yes, learn lots of characters not just one to play. But in order to get anywhere in the game expecting the player to know all the movesets not just the ones for his character is a bit much. That's before the opponent mixes it all up to throw you off.

if there was a tutorial that covered these thigns, taught you how to deal with different characters or whatever then fine. Unfortunately these games never do this. Again they rely on the fact that there is already an audience out there and it will sell itself.
 
You're complaining about the effort it takes to play a fighting game, any fighting game. There is no way for developers to develop a fighting game that can teach you how to fight against human opponents, you have to just learn your character and play against people until you get it. If you're not willing to learn from your losses then fighting games might not be for you. Simply spending 60 bucks does not mean you're guaranteed to win and have a good time out.
 
You're complaining about the effort it takes to play a fighting game, any fighting game. There is no way for developers to develop a fighting game that can teach you how to fight against human opponents, you have to just learn your character and play against people until you get it. If you're not willing to learn from your losses then fighting games might not be for you. Simply spending 60 bucks does not mean you're guaranteed to win and have a good time out.
Raphael is too linear. He is far too easily sidestepped. No one chooses whether or not they learn from losses/life in general it's a process that happens. Nor did i ever say that i expect to win every match. What i expect is for the game to be balanced and designed correctly. It most assuredly is not balanced.
 
I'm sorry but in all honesty I cannot see how anyone can think the game is balanced.

I wish these designers from Japan would wake up and see there are plenty of people that aren't super pro hardcore robots that might enjoy the game and throw them a bone. Instead we get Critical Edge and a very thin offline offering.
 
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