Raphael Video Discussion

He played well against Alpha Pat. Overall great spacing, whiff punishing, and block punishing, though he could have used more meter imo. I thought he would do well against Zwei but oh well. Perhaps he's not used to the matchup.
Yes, the erratic pace of Ein's attacks seemed to be a problem. Perhaps ShenChan tried something, like JG in order to break the offense.
I was really impressed by his use of 236B. And if I remember well, he never used 22B, I find this intriguing.
 
He plays a really low risk Raph. The riskiest move he would throw out consistently was 236B, and that's a fairly safe move (maybe not against aPat though). I think he saves the meter for guaranteed damage, since he doesn't get that much damage from his low damage BB, 6BB, etc. I liked his use of 33A though. It worked well for him.

It looked like the main reason he lost to ZWEI was because of matchup knowledge. He kept getting hit by the same tricks.
 
Awesome videos. 236B were pretty much telepathic. 2A, 2K, 2B, B and 6B wracked up quite a bit of damage on CH.
 
Awesome videos. 236B were pretty much telepathic. 2A, 2K, 2B, B and 6B wracked up quite a bit of damage on CH.
Yeah, about the 236B, I guess he had a sort of read on his opponent.
As for the various pokes, I like how he used them -like a fencer, should I say- : opening the guard with small moves and then attacking with a big one.
Except that Raph really lacks a big one...
 
Last night, Cross Counter Asia broadcast a 1v1 tournament played in Singapore. And Shen Chan himself played Raphael ! I found his performance very interesting, so here's the link :

http://en.twitch.tv/crosscounterasia/b/332934758

Absolutely beautiful. I do see what you mean. It is captivating. Completely minimal moveset, good movement. Unpredictable prep coming in.

I wouldn't have noticed a lack of 22B. It just looked completely right as it was. What I noticed was using A. I wonder if this could be improved. Against Alpha Pat it was always TCing under something that got him to lose half his life and the round. It only worked just one time when he landed AA into AA and then Shen Yuan seemed to be out of tempo , buffering steps into death. I don't think catching a step with it was critical. What job was it doing?

2K very smart here, but he himself, did he need to get hit by 2A and 2K so much?
 
About his use of A/AA, I think it's because of the lack of a faster mid-range antistep. He can use 3A or 8A+B only at close distance.
 
About his use of A/AA, I think it's because of the lack of a faster mid-range antistep. He can use 3A or 8A+B only at close distance.

That makes sense, as he was using 8A+B quite often. I'm not exactly sure of that choice, as aPat is fairly linear.
 
True, but since Raph is known to be even more linear, it's only natural to try and step him.

Good point. I was really talking more about the aGI of it. How good of a step killer is 8A+B anyways? I've never really considered using it outside of the aGI.
 
8A+b's first hit is really short ranged and high, but the 2 hits (if they're in range) pretty much never fail in terms of catching step.

8A+B will aGI vertical thrusts, and clean hits like crazy too. The only reason i use it less is because if i'm at that range, its' 2K, 2A, wrB instead.
 
ah, you're probably right Black_Dog. Still, it must be a weak point, a compromise made by Shen Chan. The exhaust port with no force fields keeping the rest running.

Another technique dawned on me. See there, the 11Ks he used? Did anyone else think that the 11Ks seemed faster than normal, or to come out of nowhere? Was he... he really timing the 11K to come out of a dash up (661K) at precisely the moment his foot crosses over, obscuring the left leg's windup for a split second? Does that work?

Again, absolutely captivating. The practice into every element of Shen Chan 's technique is just vibrantly apparent.
 
You and your eloquent, fancy words mandritti lol (it's a compliment). Anyway, I completely agree that it was a very intriguing new perspective of Raphael gameplay. It does seem as if his 11Ks were coming out of nowhere, and if the dash technique and timing do work, it will be another blessing for Raph.

Furthermore, the fact that he beat Alpha Pat, who is noted to be the best character in this game, but lost to Zwei, a supposed low tier character, demonstrates the utmost mportance of MU knowledge and experience.
 
looks like you are getting the of hang of Raph :) . If ur looking for constructive criticism you should post a few matches
 
any advices? lol

Sure man.

Spacing issues:

It seems like you are not used to her flow and style. First of all, don't let her get in your face haha. Raph has range advantage over her. This Natsu player has a pattern/tendency you could have exploited but you kept getting counter hit and falling for the same moves. Keep zoning her and pushing her back so you don't have to deal with her speed and pressure!!! You used Prep AB and 6K which are good at creating space but you need to use them more!! 66B is another spacing tool which + on block with Prep entry....don't forget this move!! 33B on NH spaces well too. So you have several methods to space her. You can even back peddle to draw whiffs and then punish.

Prep Usage:

Your opponent did not punish Prep that hard. She didn't TC Prep on block nor did she strongly challenge your SE entry. She got hit by SE B twice!! When you land SE B, always go for 3B Prep BB BE or Prep BBB CE. I was yelling nooo you went back into SE and missed the damage opportunity. If you land 4B, always go for the guaranteed Prep BBB followup unless you know the pushback issue with 4B that causes the followup to whiff. You could have used Prep to pressure her more often since she didn't seem to know Anti-Prep that well and shifted the momentum in your favor. Just remember the main goals in Prep are for guaranteed damage (3B Prep BB/AB on hit and the examples above) and SE entry. If they challenge your SE entry, you can mixup entering and feigning Prep along with Prep options to condition them to leave you along during SE.

Interruption, Defense, and Punishment:

You need to use 2A more often; in fact, 2A would have soo good against this person and set up a FC 3B/grab mixup. Even K and 6BBB/BE could have worked really well in this match. 2K tracks pretty well and is useful as well. If she knocks you to the ground, don't get up immediately. You don't want to be a victim to her ground combos, stuns, tech moves, bombs, etc. Roll around and play dead for a short time to reduce the hurt Raph could feel and then get up safely. Her bombs are hard to avoid but she can't abuse them on you if you maintain strong defense while standing and don't get knocked down often. I think you missed some block punishment opportunities. Know some of her moves Raph can punish. Lastly, you probably want to QS more :)


Don't worry. I've done worse countless times before. It doesn't matter who you lose to, even if you know the player is not as "good" as you are. A loss is a valuable opportunity to learn from mistakes and improve.
 
lol thank you, i'm not very used to his style but i've gotten better about spacing, that match is like 2 or 3 months old, and it's hard for me to punish with prep, my opponent always avoid it with sidestep (for prep > BB) and with low guard (AB)

what can I do in that case?
and i'm having trouble with pyrrha omega, specially with 66B and DNS B lol
 
lol thank you, i'm not very used to his style but i've gotten better about spacing, that match is like 2 or 3 months old, and it's hard for me to punish with prep, my opponent always avoid it with sidestep (for prep > BB) and with low guard (AB)

what can I do in that case?
and i'm having trouble with pyrrha omega, specially with 66B and DNS B lol

From what Im hearing, you are landing your Prep entry move on block or whiffing it. He shouldn't be able to step or duck Prep BB and Prep AB at advantage. Like I said before, 3B Prep BB/AB on are guaranteed combos because 3B on hit with Prep entry is +15. 3B is i16, so if you know how his move is -16 to -18 on block, punish with 3B Prep BB for 38 dmg or 3B Prep AB upclose for nearly 50 dmg (if you choose to reenter Prep afterwards, go to SE and see how they react, and then deal with it as I stated earlier). Raph's 66(B) on guard is +8 and if they try to step they will get hit by Prep BBB. So point to remember: punishing with prep means trying to enter Prep on hit as best as you can.

Prep on block may seem horrible since they down can shut all of Raph's Prep options with step, TC, block punish, etc. However 3B and 66B are not bad on block since they have + frames and create space. You can fake Prep and bait an unsafe TC move and block punish them (even better with JG) for it or land them on block and do Prep K which is safeish at tip range. If you see them stepping early let Raph twirl his sword once and Prep K will realign and nail them ( this move is steppable but you can work around it). Prep is a mixup and conditioning tool to find out your opponent's tendencies and to prevent them from challenging SE entry.

And can you specify what problems you are having with Pyrrha omega??
 
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