darkfender
[10] Knight
A move isn't going to increase in speed by 5 frames, because that would fundamentally change it (it may as well change animation in that case). Safety and unsafety maybe (look at what happened to SE A, a 7 frame change) but the impact frame of the move can't be adjusted without it "hitting" before the animation matches. PrepK being i15 would be the same speed as yoshi's 6K for comparison, so I don't know if you're proposing changing prepK to Raph's current 3K but where he actually realigns or something.
3(B) is now +2 on block , so did Raph get a secret 1 frame buff ? (immediate Prep BB trades with natsu's i10 AA, and prep AB trades with i13 stuff).
All this stuff darkfender is talking about "prep on hit" being unreliable fails to consider this: 3(B) guarnatees at a minimum prepBB in most situations (20 more damage) or even prepAB (30 more damage) and potential further prep pressure.
prepB(B), 6B(B), prepA(B), 44A(B) on hit, pretty much has prepBB BE uninterruptable for 67 damage if the opponent tries anything but TC moves that TC at frames 1-2, or manually crouching and waiting,. Now prepBB is only a NC against those that try to quick-step so maybe that is lacking, and prepAB has range issues which is outside of raph's comfort zone. So no, I don't think prep on hit is an issue outside of hitbox/glitch issues rather than balance issues.
tell me how many damage can come out from a prep BB whiff?
I think your experience is quite different from mine....
We had a similar discussion regarding 4B and other stun chains in 1.01
Raph NEEDS prep to be 100% effective on hit and not to enter another 50% mixup....
The mixup has to be blocking or not blocking.....considering he hasn t safe otion to exit prep.
Manually crouching is what damages raph and that leads to 100+ damage for whiffing a single prepB
The brave edge is a complete joke being easily JG or GI 100% on reaction obviously.
I am not asking the moon i am asking an efficient prep at least to scIV level.....and considering prep was bad at that time figure it how its now....
The difference between me and you is that i think current raph isthe product of an unfinished work and not of a new character design.
After 1.02 its quite clear they wanted old raph to have new tools but keep his game unchanged they just hadn t the time.
We need a reward that isn t a BAD mixup .-. we are not supposed to compoletely outplay any opponent in order to win a match.
P.S: for adapting animations there are MANY ways to do that.....and all of them doesn t require much work but can be done with current patching system.....btw its their work not ours.