LGInfinite
[09] Warrior
I have to second the complaints about CAS armour. It just looks ridiculous when you get hit by BB and all of your clothes just explode off.
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Well they're definately humanoid with human proportions.. read what you said earlier... it's not unreasonable to assume that you meant some 50 foot monster. You said monstrous yourself, and I replied with monstrous.So it has to be a human to be a fighter? I guess we should take out Astaroth and Lizardman then huh?
If they are, then you might as well tack on a 1p and 2p costume, a unique voice set, and a backstory and you'd have yourself a brand new SC character.Who said partially developed? I would expect them to be as good as the main cast's weapons.
So for the sake of being "different", now to use the new moveset X i have to create a CAS to do it ? Either way you are not seeing the point that now in order to use a certain moveset (let's say for a tourny) you'd have to have a CAS thats not uniform across the board (and even if everyond did agree to a certain formula, the solution would not be as good as if the moveset was put on a REAL SC character).Maybe so they would actually be able to do something different instead of just using Cassandra's weapon or Voldo's weapon? In SCIV there's no real practical reason gameplay-wise to do a custom fighter because they have no moves of their own. The main cast all have their own weapons, fighters you make shouldn't just have to use their weapons.
... I think you're missing what im' saying. Just because you don't want to put on a knight helmet and a skirt for block damage C, someone else out there might think that's a cool combo. If clothing comes with variable stats (that you could purchase) then congratulations.Did you miss the point man? It's not about whether that looks stupid or not, it's about being forced to do it to have good stats. If I want to put a knight helmet and a hula skirt on my character, that's fine but I don't want to have to do it if I want enough skill points to use Block Damage C or whatever.
If they are, then you might as well tack on a 1p and 2p costume, a unique voice set, and a backstory and you'd have yourself a brand new SC character.
So for the sake of being "different", now to use the new moveset X i have to create a CAS to do it ? Either way you are not seeing the point that now in order to use a certain moveset (let's say for a tourny) you'd have to have a CAS thats not uniform across the board (and even if everyond did agree to a certain formula, the solution would not be as good as if the moveset was put on a REAL SC character).
And yes, fighters you make should NOT have a unique moveset if it could be applied to a new SC character.
That's just limiting the roster.
... I think you're missing what im' saying. Just because you don't want to put on a knight helmet and a skirt for block damage C, someone else out there might think that's a cool combo. If clothing comes with variable stats (that you could purchase) then congratulations.
The big points about how little extra effort a unique moveset could be turned into a new SC character you fail to address.You want to sacrifice a perfectly good opportunity for a new SC character so you could have a unique moveset that is CAS only, which is absurd. In fact, everything else is a moot point except for this one.
Please tell me why ALL movesets shouldn't be applicable to CAS only characters. Why do we have siegfried, taki,sophie..etc etc.. Why not all characters be removed, leaving blanks with movelists to be edited by the players themselves ? It's called polish, which is much more achievable and some dress-up CAS.Sure, as long as you, the player, get to decide all that for yourself. Well not unique voice, they'd be too worried about people using cuss words and stuff. But at least a large variety of voices.
This is why you're still replying. If you can respond to the above question, then I'd be surprised. For reference..compare the the results of the CAS only movesets of SC3 to the actual SC3 characters.. and you'll notice a definate difference in quality.I'm not sure I understood all that, but why wouldn't the solution be as good as if it was put on a "real" SC character? A moveset is a moveset, no matter who you put it on and it works the same way.
That's exactly what it's for. It took you pretty long to figure that out. Again this is you, for the sake of "CAS being unique" are willing to sacrifice proper SC characters..which is absurd. Should we remove Hilde and Algol, and make their move-set CAS only ? I'm not sure how much more clear I can state how poorly thought out this is.Then why even have a CAS mode? May as well just scrap it altogether. Unless you just want to play "dress em up" as Nukleurfire puts it. But as far as gameplay and tournaments go, it wouldn't make a difference if CAS mode was there or not.
unimportant point because that's a matter of taste, so w/e. Having more (extra quantity) of any option is always beneficial.If somebody wants to put on a knight helmet and a skirt, that's fine. But that should be up to the player to decide without them feeling pressured to do it just so they can get a certain type of skill point.
Sure give him 20 different eyepatches, all with variable stats. Go crazy.I'll give you an example. You know Sagat from Street Fighter? Let's say you want to make him. The only thing he wears is blue fighting shorts and an eye patch. If I did that in SCIV, I'd probably be stuck with very low HP, attack and defense, and very few skill points. So to fix that, I'd probably have to give him a helmet, body armor, gloves, pants, leg armor, socks, shoes, and whatever else. But then he wouldn't look like Sagat. He would just look like a random person with a ton of armor on. See?
You're telling me, that it's NOT worth adding on a storyline, default 1p and 2p costume, + proper voice acting for an existing moveset ? The biggest point you just stated that must be addressed is, why on earth would you want to wait till the NEXT game before the moveset becomes a "full character".Little extra effort? They have to design the character, write up a story for it, do voice work, etc. Easier than designing a moveset maybe, but I would call it more than a little extra effort.
I see where you're coming from in a way but, you have no interest in CAS having their own moveset? I just don't see the point of CAS then if they can only use the main cast's weapons. Besides, if a CAS weapon style turns out to be popular they can turn it into a full character next game.
Please tell me why ALL movesets shouldn't be applicable to CAS only characters. Why do we have siegfried, taki,sophie..etc etc.. Why not all characters be removed, leaving blanks with movelists to be edited by the players themselves ? It's called polish, which is much more achievable and some dress-up CAS.
After reading your replies, you still haven't justified why it would be better to go with CAS blanks with movesets as opposed to a hilde or a algol.
For reference..compare the the results of the CAS only movesets of SC3 to the actual SC3 characters.. and you'll notice a definate difference in quality.
That's exactly what it's for.It took you pretty long to figure that out.
Sure give him 20 different eyepatches, all with variable stats. Go crazy.
Let's say there are two optionsWait so you're telling me you want CAS mode to be a dress em up? 8 Way Run is for the competitive area of Soul Calibur. And in that way CAS mode is worthless. It does nothing at all for the competitive scene of the game. Still, I do care about that part of CAS too and that's one of my complaints that there's not enough character options, but that seems to be the only part of CAS that matters to you.
First off, I'd like to make clear that I think this is very unlikely, for a number of reasons.
But, I think a working "Create-a-Moveset" could be properly done. A pre-set point system would probably be the best way to (mostly) avoid balancing issues. Each weapon would be rated in seperate catergories, such as speed, power, and range(just an example). (Character body types could also have such strength/limitations, from a weak but fast Talim sized body, to the slow but strongest Asteroth size. This already taken into account may eliminate many of the "wiffs", and "telekinetic" grabs CaS's with larger weapons do.)
When you choose a weapon, you can only choose from a list of moves that fit into that weapons's catergories (like speed, power, range, -example: if you pick Asteroth's axe, you could choose to also take some moves from Siegfried, Rock, Nightmare, and a few from Kilik and Mina -attacks that would be believable with the chosen weapon, with extra "characterless" moves added to the mode to choose from as well). Limitations would have to be put in, of course, perhaps a set number of points (depending on the weapon) for each catergory (with each choosable move costing a set number of points in one catergory or more) and also (obviously)moves could only be assigned to the
button,
moves the
button, so on, so that you could still somewhat "read" someone's moves and know how to react.
Anyway, this could fleshed out far more, but it's just a basic idea. It could be possible, but...
I'm sure you've all seen each character's movelists -they're massive. To make such access available to this degree of customization, a "Created Moveset" would have to be considerably smaller than the regular characters. Like the CaS weapons from SCIII.
Also, with the "NextGen" systems of memory cardless hard drives, you could only use the characters you've put hours into (tweaking movesets) at home. If you go to a tournament, or even a friend's house, you have no access to your "perfect" warrior, and have to play as one of the regular cast anyway.
Another, rather large, issue is still balancing. While a pre-set point system would resolve most of this, unfair advantages still slip through the cracks with regular characters that have been put together and tested, much less singular moves potentially put into countless combinations. The patch team would have their hands full.
Don't get me wrong, I would love to have this feature, and would spend hours on characters -even if I can only use them at home. But, alot would have to go into making this happen. And alot of issues would have to be remedied just right to make this potentially awesome mode even close to worth it.
Amusing and acurate.Just be happy Namco lets you play Mr.Potato Head with the game...
Let's say there are two options
1) 10 regular SC characters, with 10 CAS only move-sets. NOw you can say that you have a fully-functional CAS because of the unique moveset. Now you have your quoted "character options"
2) 20 regular SC characters, with the CAS movesets as the only skins/edits of the regular characters.
Please tell me why option 1 is better than option 2.
But, I think a working "Create-a-Moveset" could be properly done. A pre-set point system would probably be the best way to (mostly) avoid balancing issues. Each weapon would be rated in seperate catergories, such as speed, power, and range(just an example). (Character body types could also have such strength/limitations, from a weak but fast Talim sized body, to the slow but strongest Asteroth size. This already taken into account may eliminate many of the "wiffs", and "telekinetic" grabs CaS's with larger weapons do.)
To Infernal_Edge, here is a easy way to fix ur CAS skill/clothes issue...
DONT PLAY SPECIAL
hope i was helpful :-)
Yeah but they would prob need some really restrictive point system or I bet it'd wind up like MK Armageddon where you can put together 100% combos and stuff. Maybe if they got the help of real fighting game experts? I dunno if they'd do that though.