SBH A~3B wallcombo study

sdnkorento

[08] Mercenary
Well, I have reported earlier about SBH A~W! combos, but I found more hilarious ways to use it. The trick is to get opponent splatted face against wall which occurs often when doing SBH A near wall. You also have to be at front or right side of enemy. Next you just launch poor guy with 33B_33 and you will gain high wall splat. In short: SBH A~w!~33~w!

From this on you can hit enemy from stance or neutral (you can cancel 33 to neutral, but it's same as 33B). Almost every combo that Siegfried has is guaranteed! For example SBH A~w!~33B~w!~33B~w!~33B

All following combos are confirmed so far:

From stance:

SCH {full}~66B, nice relaunch & stylish
6B+K~SRSH B~44 or 1AA or 1B techtrap, since we are close to wall
6B+K~SRSH [K]~SRSH A+B
4B+K~SSH B, no bounce though
4B+K~SSH AA
4B+K~SSH K~a+k[A]~SCH A
B+K~SBH [K], needs right position
B+K~SBH B

After plain 33B:

CH WS A
CH WS combos
CH 11B combos
1B, backthrow, however damage is bigger when just SBH A~w!~1B
A+G, backthrow, easy timing, however damage is bigger when SBH A~w!~A+G
Ch 22_88 combos (yes, you can get Ch 88~SRSH B~33B or CH 22~SSH A+B with very nice oki)
33B~w!~33B (Three 33Bs in total)

As you all know, the best damage is gained when you just do SBH A~w!~1B or SBH A~w!~backthrow. The question is that is there any ways to get over 100 damage? Or is there other ways to apply these? At least these options give better oki than "traditional" comboenders. You can also apply techtraps when doing CH WS B or SRSH B to name but few

No matter of what, I think SBH A~33B~high wallsplat is pure awesomeness. Just 33Bs in row or just 33B into backthrow or SRSH B their ass off. I cried when I realized that Sieg has almost-infinite wallcombo when doing 3x33Bs...

Comments and ideas needed

//EDIT: link to vid:
 
Here's vid:

I find mixing SBH A~w!~33B~w!~4B+K~SSH K~22B_A+G (backthrow-mid -mixup) most damaging option. Damage scales up tp 130. Also 6K into shakable stun is viable, since they'll eat backthrow.
 
Although these are very damaging wall combos

I am finding it hard to use this in atcual battle.

SBH A isn't a very tricky nor a fast move. and is often blocked, maybe through some miracle i can auto-GI with SBH and then use A, but still i have yet to use any of these in atcual combat. Albeit i have been trying to.
 
Near wall, you can bait them to whiff GI. Even on block, this is quite safe and cause nasty damage to gauge. In Sc3, I used to pressure enemies against the wall and then run close and B+K. That killed many 2A-happy person
 
Safe? i dont think SBH A is safe at all. If blocked it can be punished. Besides even when i have enemies up aganist the wall unless they are completely stupid they are going to see SBH A coming, if they block low SBH A is a high so it is evaded. Whiffing is not something to rely on, espicially since they have to be next to the wall and you have to be in SBH before they finish whiffing.
 
i think against any competent player, no one would even duck any move in SBH. Theres no low attack from SBH except A+B, but that can be seen a mile away. Sooo...idk, maybe get lucky with SBH A?
 
The auto-GI is your best bet.
That or duck a throw/slow recovering high with B+K and then hit them with SBH A as whiffpunisher. The move also got a TC of its own.
 
Another way to get enemy face against wall is 11K. All the same combos seems to be possible. However SCH A+B doesn't provide good wallsplat enough to do all these things.
 
It can, it just doesnt most of the time in practice as the wall-splat needs to happen from pretty much max distance for you to pull off those crazy combos after SCH A+B.
 
B+K A is the best option to perform a time change after a successful SBH auto GI; most of times aggressive player's type practice who to deal with SBH B after B+K Auto GI, so you can use SBH A to break that timming. Example: I was playing against player A, and when I try to SBH B after A+B GI he always Re-GI me; then I change to do SBH A instead.

Remember SBH K is the guaranteed command; SBH B is the damaging command and SBH A is the easy RO/wallsplash command and after this combo SBH A will be my option in closed stages.

-Stryker-
 
Also note if you're not terribly close to the ring's edge yourself, you can still ringout with SBH B~44K. A good mixup for people who are expecting SBH A, but be careful not to ring yourself out.
 
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