-checks to make sure this is the shitposting thread-you know what? i LOVE SC6 more than SCV!
Now I know you’re shitposting!-checks to make sure this is the shitposting thread-
I'm honestly actually not entirely convinced that I do, personally. In the bigger picture, yes, SoulCalibur VI is better for the franchise than was SoulCalibur V, but it also does a lot of things that I don't like, at the same time, and I feel like, aside from all the inbetween implications of everything else, I still found SoulCalibur V more fun to play than SoulCalibur VI.
(And it's not just because I miss Natsu and Elysium. )
I would argue that SoulCalibur III: Arcade Edition has the best roster in the series, though it’s close. I much prefer Hwang and Li Long to Hilde and Algol, and while I love Kamikirimusi to death, her not having a unique style kinda kills any advantage she would offer to break the tie. Same for Ashlotte.SC4 has the best roster in the series though it’s gameplay is so fuckin slow
Yes, exactly, if SoulCalibur VI played just like SoulCalibur V but with meter less GI, there is no doubt in my mind that SoulCalibur VI would be undisputedly better. The obscene gimmicks and new unneeded mechanics breaking the flow of things really bogs down SoulCalibur VI for me personally. But I will never hate Lady Natsu for dethroning Taki, that was one of the finer details of that roster. And I remain disappointed that Inferno didn’t follow in Elysium’s footsteps, being a mimic with enhanced styles, which would have been far better than the beast we got in SoulCalibur VI.SC5 has a polished beautiful look and crisp gameplay (just needed meterless GI to be perfect) but a horrid roster and offline features (best creation mode though)
This is such a double edged sword, though. Yes, uniqueness is nice and it’s great to crush the “clone” arguments, but at the same time, it leads to janky nonsense like Divine Force Cassandra, and if Hwang actually does have flaming footsies, you heard it here first that I absolutely called it. It would be so stupid, however. We shall see.But the characters do feel the most unique they’ve ever been. Especially the dlc
That reminds me, I love how Haohmaru continues the running gag of ragging on Maxi's hairstyle during RE.If you want to make any of the regular cast look like they're smoking crack put Haohmarus hair on them with their original outfit
After all, it’s been like 14 years or so since they’ve made a good numbered final fantasy game that isn’t an MMO
I still say those MMO games should never have been listed as numbered entries, but as a separate product line marketed accordingly. I know that the grindy, fetchy, generic quest structure with a story awkwardly wrapped around your generic silent protagonist (that is to say, the MMO formula broadly) appeals to many people, but in my opinion it is a fundamentally different type of experience from what defined the core franchise.-does the math-
A Final Fantasy XII fan? No wonder we get along so well.
I definitely agree, but it is what it is. It would make the Final Fantasy XIII trilogy the owner of the number XII, which would just be unforgivable. (I know it wouldn't make a lick of difference if it never happened that Final Fantasy XII garnered the love that it did, but present me can't see such a thing being alright.) Though Final Fantasy XV would have been the Final Fantasy XIII game that it originally wanted to be, so I guess maybe that could have worked out? (I'm being silly.)I still say those MMO games should never have been listed as numbered entries, but as a separate product line marketed accordingly. I know that the grindy, fetchy, generic quest structure with a story awkwardly wrapped around your generic silent protagonist (that is to say, the MMO formula broadly) appeals to many people, but in my opinion it is a fundamentally different type of experience from what defined the core franchise.
I wouldn't say that it's closer to the traditional Final Fantasy experience at all. In fact, it's so abstract and its own thing that I hesitate to call it Final Fantasy even more than anyone ever did about Final Fantasy XIII. The "Final Fantasy" brand is just such a legacy at this point, where most of its love was attained through their classic older games, that anything modern they try and do is just going to come off as offensive, I think.Anyway, so I take it from your comments that my read on FFXV was accurate: pretty much everything I've explored with regard to that game suggested that, while closer to the traditional FF experience than XIII or XIV, that it still didn't really hit that mark of a true return to form that so many longterm fans of the franchise had hoped for (especially after it's decade of development!). Visually it looks great, and in many respects seems to fulfill the promise of traditional features being merged with modern gameplay, but I was put off by its apparently limited cast (apparently an exclusively male cast for most intents and purposes) and much of what I heard about the on-rails nature of the gameplay.
I would say, at this stage, if you picked up Final Fantasy XV: Royal Edition, you'd mostly have a finished product without much need for the ancillary parts. The Kingsglaive movie gives some nifty backstory, as does the Brotherhood mini-series, but it's not absolutely required reading. The DLC chapters, however, were egregiously cut out portions of the game that, without prior knowledge that there would be DLC, you could easily point out while you're going through the game as, "well yep, this is where some DLC is...", and it's pretty bleh overall. If you're referring to the Pocket Edition with the "mobile game" comment, assuming it was serious, then no, that's not needed whatsoever.I also was not very much impressed with the purported approach of spreading the vital elements of the plot out across numerous ancillary products in numerous different media; it's one thing try a cross-media approach where extra products flesh out a world and the significance of events in the main game, but it's another thing entirely when you are expected to have watched four anime, bought five DLC prologue chapters, and played a mobile game just to understand the basics of the story from the start of the main game/core product. That's just bad design and storytelling. Were my instincts right: is this one to miss, or is it worth a look for someone who hasn't enjoyed the direction of the series since around the releases of X and XII? For my money, the essential games in the series are IV, VI, VII, VIII, IX, X, and XII, just to give you an idea of where I thought the franchise was at its best.
It's possible! I'm still willing to engage/oblige, though.Wait a minute...i feel like I've asked this question here already once upon a time... ~shrugs~ Probably was talking with Dante then as well!
Actually, with regard to the apparent on-rails feel of some of the game, I was speaking more to the combat and some of the finer mechanics rather than the overall game design and narrative flow; as you say, those things are to a large extent dictated by the RPG format and a certain strict order of story elements expected (and arguably even crucial) in a mainline/non-MMO Final Fantasy. I actually think (with a few brilliant exceptions of games doing unique things with their design) that's true of most all effective storytelling in games, actually.It's not super on-rails, as there's a lot of faffing about you can do, and you can put the story on backburner almost anytime you'd like, but yes, the main story beats are quite linear, as they have to be. Still, you can just freeroam and do as you please without a sense of urgency and take in the "road trip" aspect at your leisure. It does that pretty nicely, actually, but when the story isn't urgent, it begs the ask why it's important at all? I know all RPGs do this kind of thing to some extent, but it seems particularly problematic in this game, considering what's at stake and what's going on.
Not only do I like Final Fantasy VIII, but if I had to choose a favourite in the franchise, it would probably win out. An absolutely gorgeous soundtrack, the best art design in the series up until that point, a reasonably engaging story (even if some of the characters are a little flat in places) with real twists and pay-offs that feel earned, and just a very unique but inviting aesthetic throughout. It may not hit all of the high (and let's be honest, somewhat maudlin) emotional notes of VI, or have the "kewl/badazz" vibe of VII, or the classic appeal of IX, and yes the game's short development cycle shows in places (as in how some of the systems can be gamed to break the difficulty curve). But it's got effective storytelling, a nice overall package in terms of presentation, and maybe Uematsu's best score of all time.Aside, no love for Final Fantasy V? And you like Final Fantasy VIII? -shun- (I'm not serious, but Final Fantasy V is among my favorites, and I really don't care for Final Fantasy VIII. It could be that you haven't played Final Fantasy V, and if that's the case, I won't hold it against you... much.)