SC4 - Community Skill Project , :D.

Yeahh will do :) , We r going to do a Yoshimitsu and Talim Combo video soon :D , we just finished a beginner ivy one so yeah :D
 
I'll be the killjoy and say that many of those combos involved shakable stuns. There are some legit combos in the vid that do require skill, though. So, props for those and props for putting the vid together.
 
I'll be the killjoy and say that many of those combos involved shakable stuns. There are some legit combos in the vid that do require skill, though. So, props for those and props for putting the vid together.
Yeah but I thought the point of a skill project was to show what is possible with the moves, not necessarily in a fight.
 
The point of a skill project is to show possible uses of moves and combos in various situations against a skilled, thinking opponent, taking into account their possible reactions and extrapolating in interesting ways. The type of opponent who WOULD shake stuns. If you made a situation that caused a shakeable stun; then had the character feint a dash up throw and use an option designed to kill a shake and jump in a particularly impressive way (a common tactic to kill mixups after a shake is to jump); that would be more skill-project esque.

See the WCMaxi SC1 skill projects for more on that.

-Idle
 
The point of a skill project is to show possible uses of moves and combos in various situations against a skilled, thinking opponent, taking into account their possible reactions and extrapolating in interesting ways. The type of opponent who WOULD shake stuns. If you made a situation that caused a shakeable stun; then had the character feint a dash up throw and use an option designed to kill a shake and jump in a particularly impressive way (a common tactic to kill mixups after a shake is to jump); that would be more skill-project esque.

See the WCMaxi SC1 skill projects for more on that.

-Idle
Ah cool, thanks for explaining
 
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