Ragnar
[08] Mercenary
But SCV is nothing like Street Fighter at all.
If you can't see the similarities for yourself, I'm wasting my breath.
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But SCV is nothing like Street Fighter at all.
1. Close up supersIf you can't see the similarities for yourself, I'm wasting my breath.
I didn't see Mortal Kombat 2011 get flack for having a meter similar to Street Fighter...
It's only fair.His 1K > BT 2B+K does 120 damage each time.
Though I'm sure he said on the show that he's a boy.......lol Haku did a good job confusing me.
The moment when Haku said he was a boy, the same moment I was scarred for life. I was really embarrassed.Though I'm sure he said on the show that he's a boy.......
i don't play anything on PC at all (mostly bc mine's crap for gaming), but how would this possibly work at all?-Recommend players use keyboard + mouse but let them use Xbox 360 controllers..
I use keyboard + mouse way more than a controller, it actually works nice.i don't play anything on PC at all (mostly bc mine's crap for gaming), but how would this possibly work at all?
Not really, I was actually upset with games last-gen removing local multiplayer; which is why I put that in just in case Namco decides to go all EA on us.With stuff like
-Keep local multiplayer, because it's getting popular again.
I really hope he's being satirical.
HydroJamesAqua said:For CaS mode, I would split equipment into more sections.
Hair styles would also be adjustable:
- Shoe equipment would be split into:
- Thigh
- Knee
- Shin
- Foot
- Arm equipment would be split into:
- Upper-arm
- Elbow
- Forearm
- Hand
- Undergarments would be split into more sections:
- Upper Body
- Lower Body
- Full Body
- Face Equipment would be split into:
- Eyes
- Chin
You could adjust which parts could be broken off.
- You would flip hair styles.
- You would adjust the length of certain parts.
- You could add/remove accessories like hairpins.
I'd also reintroduce and reinvent Special Versus, so that you could adjust stats and skills and they would be solely depended on the weapons and the player would still have the freedom to customize your appearance.
For a fighting game? No way. I can see using a keyboard, (since I used to play KoF98 on MAME that way) but where would the mouse fit in? Fighters are designed around digital inputs int eh first place.I use keyboard + mouse way more than a controller, it actually works nice.
Which fighting games removed local multiplayer?Not really, I was actually upset with games last-gen removing local multiplayer; which is why I put that in just in case Namco decides to go all EA on us.
I like using the mouse as well, perhaps I'd use the left, middle and right buttons for A, B and K inputs.For a fighting game? No way. I can see using a keyboard, (since I used to play KoF98 on MAME that way) but where would the mouse fit in? Fighters are designed around digital inputs int eh first place.
Which fighting games removed local multiplayer?
snip
+ The Final Bosses are Embodiments of Soul Edge & Soul Calibur,depending on which character you're using.Many of the quests involve defeating enemies within a brief period of time, using air combos to defeat them, or beat them when you start the match on low health.
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+ add more crazy anime-ish hairstyles.
- Shoe equipment would be split into:
- Thigh
- Knee
- Shin
- Foot
- Arm equipment would be split into:
- Upper-arm
- Elbow
- Forearm
- Hand
- Undergarments would be split into more sections:
- Upper Body
- Lower Body
- Full Body
- Face Equipment would be split into:
- Eyes
- Chin
I think SC6's training needs to be expanded more. PS should probably take notes from DOA5U's practice mode, since that game actually adds move info (such as in-game frame data, frame advantage, etc).Training Mode: Sc5 Training mode is good enough.