wolverine
[10] Knight
Awesome characters! Can you tell me the formula you use for Knockout's body dimensions? Her curves are just PERFECT
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Read the post right before yours XD hahaAwesome characters! Can you tell me the formula you use for Knockout's body dimensions? Her curves are just PERFECT
Yes, but I would really like the exact formula for it though. I'm having difficulty duplicating it just off of that post.Read the post right before yours XD haha
Been getting a lot of requests for specific formulas, so I guess I should address it - I don't really wanna give that out. It'd make me sad to see my works cloned and run into them randomly on PSN. You can do it yourselves! Experiment and tweak and find what works for you.
My characters have varying body types, and those settings are pretty key in each of my characters since they don't wear a lot of clothes. Medusa for example has much different sliders than Knockout or Cherry do, though one could certainly notice that she's still certainly got an attractive figure.
Height plays a factor. Higher settings on shorter women will give them a very womanly, very hourglassy shape like Guardian (height 1) has, whereas for example a taller character like Knockout (height 5) uses moderate settings in most areas, though if I recall right she's got +4-8 in each of her leg settings.
But, in general, comparatively low waist settings, high-moderate stomach settings, moderate arms, and low-moderate pectorals do create a somewhat idealistic body shape. As someone else said though, it all flows from the hips. If you don't have good settings in stomach and hips, everything else will look awkward. You just have to tweak and try to find the right look for each body type. If you want a really natural, "real" looking character, just try to go from body part to body part and tweak them and ask yourself, "does this look right, these arms attached to this chest, this chest to this waist, this waist to these hips, these hips to these legs? Etc etc..