dittO
[09] Warrior
I like your idea to change 214K ending combos and go for K+G mixups.
And from what I can tell, there is not much risk for Ivy here.
As for K+G for command throw mixups, there have been times that I've used it, however for a mid canceling option i think i'd go for SW 6A, instead of SW 3B (not that SW 3B is a bad choice of course). But I think SW 6A leaves opponent at a very tricky distance (blocked or hit).
And from what I can tell, there is not much risk for Ivy here.
As for K+G for command throw mixups, there have been times that I've used it, however for a mid canceling option i think i'd go for SW 6A, instead of SW 3B (not that SW 3B is a bad choice of course). But I think SW 6A leaves opponent at a very tricky distance (blocked or hit).