OK, from recent vids it looks like not only are CAS still limited to 50 slots, but those 50 slots are still shared with main character recolors. Now, I really have not bitched and moaned about almost any aspect of this game so far (especially not relative to how some people seem to make it their job to do so), but really Namco? 50 slots between both CAS and main cast is very limiting. I probably made over 100 formulae in SCIV (and yes, I’m talking about careful, detail-oriented, creative formulae, not throwaway generic sh*t) and very likely would have made significantly more had I not felt so restrained, having to delete a character every time I wanted to make a new one.
This is really the only aspect of SCV that I’ve expressed any public disappointment about, and it is admittedly a trivial one; but this is an issue that could have been solved in ten minutes with infant-level programming. CAS formulae do not take up significant memory, and there is zero reason to limit the number of slots so heavily. If you’re concerned with clutter, implement a folder system (e.g. five folders, with customizable names = 250 slots, way way more than enough for 99.9% of people). Lame.
Post-script: people arguing about quality vs quantity apparently can’t fathom a world in which someone is capable of making a high quantity of high quality offerings, especially for a game which one might be expected to play for several years. More to the point, artificially limiting the quantity doesn’t necessarily force people to concentrate on higher quality; it can just as easily mean that someone will simply stop experimenting with CAS once they hit the max.