Try playing other people, it alleviates that quick. Single player challenges can also be had in polishing your game in practice mode.
Just saying the content is there- SC isn't an rpg, I don't get why people keep asking for RPG content.
Nothing personal, but it seems to go against the very essence of the game.
-Idle
But any mode can polish your skill if you still fight the same way, its just i had more fun doing it in COTS. Tower felt chorish and forced. There wasn't any incentive or life changine experiences play it were as COTS gave people mixed feelings to how far they get into it. RPG modes are fun and get the player thinking beyond "Oh I need to ring them out to unlock this chest" COTS was about protecting your stronghold against the CPU who would ram you all at once if they got to you. (It was a rather easy concept and the AI was very predictable but still room for change)
I mean that entire concept IS what Hilde was about. It would be perfect for her.
I guess if CotS was there, I could just ignore it, but I'd rather they spend those resources on aspects of the game that matter more, like tweaking mechanics and balance. Give me a beefed-up MK9-esque story mode over CotS any day of the week.
A very common claim, an over used way of viewing things actually. I am aware that those are important but that doesn't mean we can just through everything else away for it, a game is still rated on the content. Look at SC4 and how
god awfully boring it was, as they tried to do exactly as you said. In the end, even if it was perfection in gameplay, if the game itself offers nothing to do then why bother, its not as if online is actually
fun or worth my investment. I'd have no erg to actually play it. People without online wont dare touch SF4 or MvC3 because of it.
Burst limit, an example here as well, good fighting game, better then the last of it's series...but traded it back because there is
literally nothing to do in it at all after storymode. Its sad too.