SCV Chronicles of the Sword: yes or no?

should SCV have a chronicles of the sword?


  • Total voters
    105
I'm" sorry but the Tower of Souls was no different than the one in Darkstalkers PSP, boring as hell in my opinion. If you enjoyed it, more power to you but I could never get behind it. I think REPROBEAN_CHILD is right in that with each iteration in the series comes a new type of mode. I expect many 3D fighters to follow the MK model since it is so successful but then again if SC goes this way, it'll probably be dumbed down and integrated into the arcade experience which I have no problem with. Makes me excited to think of the possibilties that SC will go with this time around.
 
CotS had some major flaws, but they are all ones that would be very easy to fix like SC3's cheating AI (as long as SC5 has human AI this shouldn't be an issue), the AI for the overworld being TOO good and realizing a rush is the best tactic with their stuff, even though it is the least fun for the human, the badly translated ending and of course, the save file glitch. A spiritual successor would be neat too.



Also: CotS's chapter backgrounds were pretty even for PS2 hardware. A large part of it was the lack of actual gameplay on them, but the detail was a bigger part. Would love to see what NB would do with the PS3 hardware.
 
I said yes because COTS was one of my fave modes in 3 and (imo) the best story mode in a fighting game ever. Yes i loved Weapon Master Mode but i loved the way you had to think strategically in COTS more. I'm a guy that loves to play SC offline with my friends but when my connection is weak or i just don't feel like playing online, i want to be able to play a mode just like COTS, i don't wanna' waste my time on TOLS mode wisch was a lame mode anyway.

But as much as i want this mode back, i don't really think that's gonna be the case since CyberConnect2 is developing the story mode for 5. The story mode in Naruto Ninja-binja storm w/e, i gotta' say, it's friggin amazing and one of the most beautiful anime games out there. I just wonder what kind of story mode they'll think up for 5.
 
All it was, was just arcade with specific victory requirement.
The specific victory requirement wasn't as specific and blatant as in the previous SC games. It was broader, as the conditions weren't simply stated solidly, but built by the opponent's attributes and abilities. That's a considerable evolution.

Another big deal was that your own characters could be highly edited - it used to be just a weapon with a few special effects, then suddenly all equipment counts. You have some fun math to improve your characters according the challenges ahead.

In mechanical terms, if you know of a better game mode in a fight game (specially Soul Calibur), plz, let me know.
 
Of course yes, was a really interesting mode, different in the gameplay, with his own history, it was perfect for your CAS.

Of course it would not replace a history modo or a good mission mode, and of course there are other priorities, but would be interesting as an extra like it was in SC3
 

You know, I'm kinda late to respond to your post and all, but... I really do like your ideas, dude! I also do hope that even some of them somehow ended up acknowledged by the Project Soul guys and added in the final version of the game. ^_^

In addition, I might also add that you need to keep both Assassin and Champion separate since they as one and the same might tend to confuse some players (not to mention that it wouldn't make any sense, too) - like me. There should also be five different stats per class instead of just four - like Charisma, for instance. It's the ability to convince certain enemy troops to betray their lord and join forces with you instead in the heat of battle....

That's all I could think of at the moment, sadly.... But I'll probably add more on a later post if I had more ideas (and if you could allow me to, of course). :)
 
Say what you want, but Chester was awesome.

Indeed, he was! ^_^

Too bad, his skills aren't on par with his superb strategies and schemes, though.... In any case, I do hope that there's someone like him in the new version of CotS in Soul Calibur 5 - if that became a reality, that is.
 
Should SCV have a fun single player mode that after quite a few years, people still (generally) remember fondly...
Somebody explain to me why this should not happen?

And yes Heaton, Chester was awesome ^^
 
Late to respond and all, but I have ignorant faith that SCV will give something as good or better for single player. I'm just more interested in whose the next characters to reveal. And if Yoshi will return or if someone whose as fun as him comes. I feel really anxious.
 
I'm with Gatsu here, COTS but with the actual SC characters instead of CAS and give CAS a unique mode. :)
I dont see why really... the mode was fine for CAS characters, it was depthy enough. the only thing that really needs to change is the story. It should be based on the actual events going on within the universe of the main characters and give us the ability to recruit the default SC characters after we beat them if we so choose depending on alliance. (you cant have seigfried and nightmare on the same team) I can't think of any other mode where the CAS character would fit better or anything that can really out due CAS if you want that AND another mode. CAS gave the custom's purpose and attachment, (especially if your entire group was your own CAS characters)

The real big thing that needs to be added is the choice of alliance, since you conflict with so many rival militaries, who are evil, you should be able to join them. COS was already a journeyish thing but it isnt meaningful enough just following orders. What point is there to make a completly evil character just to fight with the heroes? In the very start of it I think you should at least be able to choose which army you fight for.

Also I don't remember if Abyss or night terror appeared in it before, but if not. They should.
 
Okay, yeah, Chronicles of the Sword and 'Dress-up' have been a favorite thing of mine in the SC series for a while (I LOVED SCIII's Chronicles of the Sword so much I'll probably throw it in in a little bit). We all know how badly SC4 lacked one-player modes (and, really...I think the thing that set it, Tekken, GG, and, to a lesser extent, Darkstalkers and Rival Schools) apart from other fighting games were those 'extra' modes. I'm sure they're memorable for any of the current SC players around my age.

I mean, I'm not going to do the smart thing and be proactive about hitting up Daishi's twitter....this is moreso for us to discuss the possibility of bringing Chronicles of the Sword back and, if my dick gets hard enough from the discussion, hitting Daishi's twitter up!

P.S. I know we're more of a competitive-based community and a competitively good game (notice I said nothing about balance...but that's a fight for another day) should come first but I'm listening to the SC3 soundtrack right now and these two songs brought back so many memories that I'm hype as fuck right now


 
I had FULL boredom with all the medaphorical challanges and dragging arcadish feel.

Try playing other people, it alleviates that quick. Single player challenges can also be had in polishing your game in practice mode.

Just saying the content is there- SC isn't an rpg, I don't get why people keep asking for RPG content.

Nothing personal, but it seems to go against the very essence of the game.

-Idle
 
I guess if CotS was there, I could just ignore it, but I'd rather they spend those resources on aspects of the game that matter more, like tweaking mechanics and balance. Give me a beefed-up MK9-esque story mode over CotS any day of the week.
 
Try playing other people, it alleviates that quick. Single player challenges can also be had in polishing your game in practice mode.

Just saying the content is there- SC isn't an rpg, I don't get why people keep asking for RPG content.

Nothing personal, but it seems to go against the very essence of the game.

-Idle
But any mode can polish your skill if you still fight the same way, its just i had more fun doing it in COTS. Tower felt chorish and forced. There wasn't any incentive or life changine experiences play it were as COTS gave people mixed feelings to how far they get into it. RPG modes are fun and get the player thinking beyond "Oh I need to ring them out to unlock this chest" COTS was about protecting your stronghold against the CPU who would ram you all at once if they got to you. (It was a rather easy concept and the AI was very predictable but still room for change)
I mean that entire concept IS what Hilde was about. It would be perfect for her.
I guess if CotS was there, I could just ignore it, but I'd rather they spend those resources on aspects of the game that matter more, like tweaking mechanics and balance. Give me a beefed-up MK9-esque story mode over CotS any day of the week.
A very common claim, an over used way of viewing things actually. I am aware that those are important but that doesn't mean we can just through everything else away for it, a game is still rated on the content. Look at SC4 and how god awfully boring it was, as they tried to do exactly as you said. In the end, even if it was perfection in gameplay, if the game itself offers nothing to do then why bother, its not as if online is actually fun or worth my investment. I'd have no erg to actually play it. People without online wont dare touch SF4 or MvC3 because of it.
Burst limit, an example here as well, good fighting game, better then the last of it's series...but traded it back because there is literally nothing to do in it at all after storymode. Its sad too.
 
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