RTD
SC4 International Champ
With Soul Calibur 4 having rings outs, being able to select the stage that you want is critical.
I like to see if there is a way to increase the chances of picking a particular stage by applying some probability concepts.
First off, lets see if we can confirm the following:
From my experience, it seems like random stage select is purely random and the person who gets to pick the stage is purely random.
Even so, there might be a way to increase the chances of getting a particular set - walls, small, big - of stages.
I'm wondering if you can apply the following logic to achieve this goal.
Let's focus on a scenario in which you want to select a stage with no walls.
The first thing you do to achieve this is to unlock all of the stages to increase your chances of selecting a stage without walls.
That's because the MAJORITY of the locked stages have no walls.
Besides this, keep in mind that in Soul Calibur 4, there are:
Stages with walls: ~%70-80
Stages without walls: ~%20
That means that when selecting a stage, all you have to do is avoid selecting %20 of the stages with walls.
So let's consider this scenario for selecting a stage without walls....
You select your character and then Soul Calibur goes through the pool of stages randomly. At this time, you wait until you see a stage with a wall and then you press X to select the stage.
**Soul Calibur selects a stage with no walls.**
What's the probability logic behind this scenario...
Simple, it's the assumption that the probability of selecting a stage with no walls will be higher since Soul Calibur has RECENTLY generated a stage with walls in the selection pool.
This is just a thought. What do you guys think?
I like to see if there is a way to increase the chances of picking a particular stage by applying some probability concepts.
First off, lets see if we can confirm the following:
From my experience, it seems like random stage select is purely random and the person who gets to pick the stage is purely random.
Even so, there might be a way to increase the chances of getting a particular set - walls, small, big - of stages.
I'm wondering if you can apply the following logic to achieve this goal.
Let's focus on a scenario in which you want to select a stage with no walls.
The first thing you do to achieve this is to unlock all of the stages to increase your chances of selecting a stage without walls.
That's because the MAJORITY of the locked stages have no walls.
Besides this, keep in mind that in Soul Calibur 4, there are:
Stages with walls: ~%70-80
Stages without walls: ~%20
That means that when selecting a stage, all you have to do is avoid selecting %20 of the stages with walls.
So let's consider this scenario for selecting a stage without walls....
You select your character and then Soul Calibur goes through the pool of stages randomly. At this time, you wait until you see a stage with a wall and then you press X to select the stage.
**Soul Calibur selects a stage with no walls.**
What's the probability logic behind this scenario...
Simple, it's the assumption that the probability of selecting a stage with no walls will be higher since Soul Calibur has RECENTLY generated a stage with walls in the selection pool.
This is just a thought. What do you guys think?