Radar
[08] Mercenary
So I decided to come up with a list of strings by every character that can be inturrupted by Setsuka's A+B parry. Some of them turned out to be pretty useful, some of them may be a bit more difficult to pull off due to lack of use of certain combos.
Before I get started, I'll review some things about the A+B parry.
There are five different attacks you can get by successfully pulling off the parry.
The first one ranges from 1-3 successful parries
The second one ranges from 4-5 successful parries
The third one ranges from 6-7 successful parries
The fourth one ranges from 8-9 successful parries
The fifth one ranges from 10+ successful parries
Each A+B guard impact raises you one level
(1...2...3...4...5...)
Each A+B just impact raises you three levels
(3...6...9...10+)
Therefore, the easiest way to get to the tenth level is three just parries and one regular parry.
Now, onto the list...
Just for references, the first attacks of the combo need to be blocked and then Setsuka can parry the attack that's {BRACKETED}.
"Just" label describes commands that are AUTOMATICALLY TIMED so that Setsuka can Just impact it with A+B.
"Guard" label describes commands that are AUTOMATICALLY TIMED so that Setsuka can guard impact it with A+B.
"Either" label describes commands that are NOT AUTOMATICALLY TIMED, but can still be parried.
Okay, with that in mind, lets get rolling.
Oh, and by the way, I KNOW there is another thread about A+B parry, but I just want this guide to be the main focus.
Algol
GUARD {}
GUARD {}
GUARD {} (Bubble bounces back)
GUARD {}
EITHER {}
EITHER {}
Amy
JUST {}
JUST {}
GUARD {}
EITHER ~{}
EITHER {} (2nd attack)
EITHER {}
Astaroth
GUARD {}
GUARD {}
EITHER {}
EITHER {}
EITHER {}
EITHER _
EITHER {} (Jump low)
Cassandra
GUARD {}
GUARD {}
GUARD {}
GUARD {}
GUARD __{}
GUARD ~{}
EITHER {}
EITHER {}
EITHER {}
Cervantes
GUARD {}
GUARD {}
GUARD {}
EITHER {}
EITHER {}
EITHER {}
EITHER {}
Darth Vader
Don't have him unlocked... sorry.
Hilde
EITHER {}
EITHER _{}
EITHER Full Crouch, Charge Level 3 {}
EITHER {} (Jump low)
EITHER {} (Jump low)
Ivy
GUARD Coil {}
GUARD Coil, While Rising {}
GUARD Coil __{}
GUARD Coil {}
GUARD Whip __{}
GUARD Whip {}
EITHER Whip A:{}
Kilik
JUST {}
JUST {} (Just Framed)
GUARD {}
GUARD {}
GUARD {}
GUARD {}
GUARD {}
GUARD {}
GUARD __{}
EITHER _{}
EITHER __{}
EITHER Full Crouch {} (2nd hit)
Lizardman
GUARD While Rising {}
GUARD While Rising {}
EITHER {}
EITHER {}
EITHER {} (Jump low)
EITHER Lizard Crawl {} (Jump low)
Maxi
JUST Left Inner {}
GUARD {} (No block)
GUARD {}
GUARD {} (Just Framed)
GUARD {} (2nd hit)
GUARD {}
GUARD Full Crouch {}
GUARD Left Inner {}
EITHER {} (Jump low)
EITHER {}
EITHER _{}
EITHER Left Outer {}
Mitsurugi
GUARD {}
GUARD {}
GUARD {}
GUARD _{}
GUARD Mist {}
GUARD Mist {}
EITHER {} (Jump low)
EITHER Full Crouch {}
EITHER Full Crouch {}
Nightmare
JUST {}
GUARD {}
GUARD {}
GUARD _{}
GUARD {}
GUARD While Rising {}
Raphael
GUARD {}
GUARD _{} (Can be on normal hit or block)
GUARD Full Crouch {} (Can be on normal hit or block)
GUARD Vurkolak Envelopment {}
GUARD Vurkolak Envelopment {} (Just Framed)
GUARD Preparation {}
EITHER Preparation {}
Rock
GUARD {}
GUARD {} (2nd hit)
EITHER {} (2nd hit)
Seong Mi-na
JUST {}
JUST {} (3rd hit)
JUST {} (4th hit)
JUST {} (8th hit)
GUARD {}
GUARD {}
GUARD {}
GUARD {} (2nd hit)
GUARD _{}
GUARD {}
GUARD _{}
EITHER {}
EITHER While Rising {}
EITHER Full Crouch {} (Jump low)
Setsuka
JUST {}
GUARD {}
GUARD Full Crouch {} (Just framed)
EITHER {} (Jump low)
EITHER {} (Just Framed) (Jump low)
Siegfried
GUARD {}
GUARD {}
GUARD {}
GUARD {}
GUARD {}
GUARD {}
GUARD {}
GUARD Chief Hold Stance {} (2nd hit)
EITHER {}
EITHER {}
Sophitia
JUST {}
JUST _{} (No block)
JUST {} (Press A+B twice, 2nd parry will just impact)
GUARD {}
GUARD {}
GUARD Full Crouch {}
GUARD {}
GUARD Angel Sidestep {}
EITHER {}
EITHER {} (Crouching guard will push Setsuka from lows)
EITHER {}
EITHER Full Crouch {}
EITHER {} (Jump low)
EITHER {} (Jump low)
EITHER _{}
EITHER {}
Taki
JUST {}
GUARD While Rising {}
GUARD {}
GUARD {}
GUARD Wind Roll {}
EITHER {} (Jump low)
EITHER _{}
Talim
GUARD {}
EITHER {}
EITHER {}
EITHER Back Turned {}
The Apprentice
JUST {}
GUARD {}
GUARD {}
GUARD {}
EITHER {} (Jump low)
EITHER _{}
Tira
GUARD Jolly {}
GUARD Gloomy {}
GUARD Gloomy {} (Just Framed)
GUARD Back Turned {}
EITHER {} (Jump low)
EITHER {}
EITHER Jolly {}
Voldo
JUST Blind Stance {}
GUARD Blind Stance {}
GUARD Blind Stance _{}
EITHER {} (2nd hit)
EITHER Blind Stance {}
EITHER Blind Stance {}
Xianghua
JUST {}
JUST
JUST {}
JUST {}
JUST {} (2nd hit)
GUARD While Rising {}
GUARD {}
GUARD {}
GUARD {} (2nd hit)
GUARD {}
EITHER {}
EITHER {}
EITHER {}
EITHER _{}
EITHER {}
Yoda
GUARD {}
GUARD {}
EITHER Backflip {}
Yoshimitsu
JUST {}
GUARD {}
GUARD __{}
GUARD __{}
GUARD Reflection {}
EITHER {}
EITHER {}
Yun-Seong
GUARD While Rising ~{}
GUARD ~{}
EITHER {}
EITHER {}
EITHER _{}
Zasalamel
GUARD {}
EITHER {}
EITHER {}
Before I get started, I'll review some things about the A+B parry.
There are five different attacks you can get by successfully pulling off the parry.
The first one ranges from 1-3 successful parries
The second one ranges from 4-5 successful parries
The third one ranges from 6-7 successful parries
The fourth one ranges from 8-9 successful parries
The fifth one ranges from 10+ successful parries
Each A+B guard impact raises you one level
(1...2...3...4...5...)
Each A+B just impact raises you three levels
(3...6...9...10+)
Therefore, the easiest way to get to the tenth level is three just parries and one regular parry.
Now, onto the list...
Just for references, the first attacks of the combo need to be blocked and then Setsuka can parry the attack that's {BRACKETED}.
"Just" label describes commands that are AUTOMATICALLY TIMED so that Setsuka can Just impact it with A+B.
"Guard" label describes commands that are AUTOMATICALLY TIMED so that Setsuka can guard impact it with A+B.
"Either" label describes commands that are NOT AUTOMATICALLY TIMED, but can still be parried.
Okay, with that in mind, lets get rolling.
Oh, and by the way, I KNOW there is another thread about A+B parry, but I just want this guide to be the main focus.
Algol
GUARD {}
GUARD {}
GUARD {} (Bubble bounces back)
GUARD {}
EITHER {}
EITHER {}
Amy
JUST {}
JUST {}
GUARD {}
EITHER ~{}
EITHER {} (2nd attack)
EITHER {}
Astaroth
GUARD {}
GUARD {}
EITHER {}
EITHER {}
EITHER {}
EITHER _
EITHER {} (Jump low)
Cassandra
GUARD {}
GUARD {}
GUARD {}
GUARD {}
GUARD __{}
GUARD ~{}
EITHER {}
EITHER {}
EITHER {}
Cervantes
GUARD {}
GUARD {}
GUARD {}
EITHER {}
EITHER {}
EITHER {}
EITHER {}
Darth Vader
Don't have him unlocked... sorry.
Hilde
EITHER {}
EITHER _{}
EITHER Full Crouch, Charge Level 3 {}
EITHER {} (Jump low)
EITHER {} (Jump low)
Ivy
GUARD Coil {}
GUARD Coil, While Rising {}
GUARD Coil __{}
GUARD Coil {}
GUARD Whip __{}
GUARD Whip {}
EITHER Whip A:{}
Kilik
JUST {}
JUST {} (Just Framed)
GUARD {}
GUARD {}
GUARD {}
GUARD {}
GUARD {}
GUARD {}
GUARD __{}
EITHER _{}
EITHER __{}
EITHER Full Crouch {} (2nd hit)
Lizardman
GUARD While Rising {}
GUARD While Rising {}
EITHER {}
EITHER {}
EITHER {} (Jump low)
EITHER Lizard Crawl {} (Jump low)
Maxi
JUST Left Inner {}
GUARD {} (No block)
GUARD {}
GUARD {} (Just Framed)
GUARD {} (2nd hit)
GUARD {}
GUARD Full Crouch {}
GUARD Left Inner {}
EITHER {} (Jump low)
EITHER {}
EITHER _{}
EITHER Left Outer {}
Mitsurugi
GUARD {}
GUARD {}
GUARD {}
GUARD _{}
GUARD Mist {}
GUARD Mist {}
EITHER {} (Jump low)
EITHER Full Crouch {}
EITHER Full Crouch {}
Nightmare
JUST {}
GUARD {}
GUARD {}
GUARD _{}
GUARD {}
GUARD While Rising {}
Raphael
GUARD {}
GUARD _{} (Can be on normal hit or block)
GUARD Full Crouch {} (Can be on normal hit or block)
GUARD Vurkolak Envelopment {}
GUARD Vurkolak Envelopment {} (Just Framed)
GUARD Preparation {}
EITHER Preparation {}
Rock
GUARD {}
GUARD {} (2nd hit)
EITHER {} (2nd hit)
Seong Mi-na
JUST {}
JUST {} (3rd hit)
JUST {} (4th hit)
JUST {} (8th hit)
GUARD {}
GUARD {}
GUARD {}
GUARD {} (2nd hit)
GUARD _{}
GUARD {}
GUARD _{}
EITHER {}
EITHER While Rising {}
EITHER Full Crouch {} (Jump low)
Setsuka
JUST {}
GUARD {}
GUARD Full Crouch {} (Just framed)
EITHER {} (Jump low)
EITHER {} (Just Framed) (Jump low)
Siegfried
GUARD {}
GUARD {}
GUARD {}
GUARD {}
GUARD {}
GUARD {}
GUARD {}
GUARD Chief Hold Stance {} (2nd hit)
EITHER {}
EITHER {}
Sophitia
JUST {}
JUST _{} (No block)
JUST {} (Press A+B twice, 2nd parry will just impact)
GUARD {}
GUARD {}
GUARD Full Crouch {}
GUARD {}
GUARD Angel Sidestep {}
EITHER {}
EITHER {} (Crouching guard will push Setsuka from lows)
EITHER {}
EITHER Full Crouch {}
EITHER {} (Jump low)
EITHER {} (Jump low)
EITHER _{}
EITHER {}
Taki
JUST {}
GUARD While Rising {}
GUARD {}
GUARD {}
GUARD Wind Roll {}
EITHER {} (Jump low)
EITHER _{}
Talim
GUARD {}
EITHER {}
EITHER {}
EITHER Back Turned {}
The Apprentice
JUST {}
GUARD {}
GUARD {}
GUARD {}
EITHER {} (Jump low)
EITHER _{}
Tira
GUARD Jolly {}
GUARD Gloomy {}
GUARD Gloomy {} (Just Framed)
GUARD Back Turned {}
EITHER {} (Jump low)
EITHER {}
EITHER Jolly {}
Voldo
JUST Blind Stance {}
GUARD Blind Stance {}
GUARD Blind Stance _{}
EITHER {} (2nd hit)
EITHER Blind Stance {}
EITHER Blind Stance {}
Xianghua
JUST {}
JUST
JUST {}
JUST {}
JUST {} (2nd hit)
GUARD While Rising {}
GUARD {}
GUARD {}
GUARD {} (2nd hit)
GUARD {}
EITHER {}
EITHER {}
EITHER {}
EITHER _{}
EITHER {}
Yoda
GUARD {}
GUARD {}
EITHER Backflip {}
Yoshimitsu
JUST {}
GUARD {}
GUARD __{}
GUARD __{}
GUARD Reflection {}
EITHER {}
EITHER {}
Yun-Seong
GUARD While Rising ~{}
GUARD ~{}
EITHER {}
EITHER {}
EITHER _{}
Zasalamel
GUARD {}
EITHER {}
EITHER {}