I have yet to see anyone dispel my logic with a INTELLIGENT statement so here goes.
My stand is that ALL players CAN choose to bind buttons ANYWAY they would like. As long as they do not exceed more than 2 A or B buttons or have buttons binded to simultaneous press (A+B,B+K,A+G etc). (You can bind 4 buttons to ABK and then have 5 G buttons, it doesn't matter. As long as A and B are solitary.)
Why is this so? It is mainly because of Hilde.
A Hilde holding charges is able to break throws by releasing her charge and tapping the respective break immediately. This works for normal throws.
If the throw is a command throw, it is usually 25-ish% harder to break than normal throws (Using older numbers for reference, a normal throw break window is 12 windows. Most command throws break windows are from 8-12 frames wide) Again, Hilde can charge her attacks, but when it comes to command throws, she needs to react a LOT faster compared to any other character in this situation.
If the throw is a really unique one, it usually has a throw break of 1-5 frames. Examples would be Talim's SC2 Chain Throw (1 frame break), Ivy's SS/CS in all versions (5 frames) and Astaroth's JF Command Throws in SC4 (8 frame normally, approx 5 frames for the JF).
Now, if Hilde is charging her attacks, are you telling me that you are able to SEE the throw coming, REACT to it, release your index/middle finger from a button and then slam it down again within the timespam of 1/12th of a second? Pretty much humanly impossible.
If you require FURTHER Proof.
I will paint out 2 scenarios.
JasonL and Killa6 in ATL.
JasonL is an Astaroth Player, Killa6, a Hilde who has button binds.
There's me and Shen Yuan in Singapore
I am an Astaroth and Kilik player, Yuan plays Hilde with a stick, no button binds.
In JasonL's case, he's told me quite a few times that Killa6 has no reason to fear his JF throws, no more than if Killa was playing Setsuka or someone else.
On my side, Yuan has trouble breaking my JF throws even on Anticipation. Sometimes as Kilik, when I go into MO against him, i see him release his charges immediately.
In short, button binding with Hilde allows her to break throws she should not be able to break.
It allows her to ignore throws that she should be FEARING.
The ability to shut-down a Hilde's confidence in holding her charges, any proper hilde player would tell you, isn't something to laugh about. Button binding REMOVES this aspect from the game COMPLETELY. (She still has to fear the throws, but she doesn't HAVE to make a choice on whether to charge or not, and she won't ever need to lose her charge against you.)
Also, to add on to that, a Hilde player on a stick or a pad (without binding) has to decide when to charge their attacks, when to release, and when to reset the charges (Let's say you're at C4 and you need to go back to C3). A Hilde player on a pad WITH binding is able to hold their charges for as long as they want, and only release their charges WHEN they want to. This means that they can choose to have access to a 170 damage unblockable which is faster than some lows in the game.. Again, not something to scoff about.
At the same time, its absurdly hard to play Hilde, on a pad, on default settings.
Hell its a lot easier to play ANY character if I could bind a couple of buttons to the triggers.
While stick vs d-pad/analog is still a comparison, I'd say stick buttons vs customizable pad buttons are pretty much even in terms of ease of use.
Ok, that's input for this topic.. Now onto find out wtf those 3 bars below my gamertag mean.