Siegfried Frame Data Thread

Slayer_X64

Siegfried SA Moderator
Here is Siegfrieds frame data. Courtesies to all Siegfried players, and all frame data testers before hand. now we may all enjoy the fruits of every1's hard work.

For those of you who may have some difficulty navigating this thread, have no fears, for this post shall be updated regularly in case you cannot find the newest up to date post.

The frame data shall be posted in this link as an archive, but feel free to post any test results you have here. I shall add the changes here as soon as possible provided the testing is correct. And i will also update the wiki(assuming i have the power to do so lol) as soon as i can figure out how to work it.

SCIV Siegfried Frame Data:
(99% complete)
http://8wayrun.com/wiki/siegfried-frame-data-sc4/
Archive:
(99.9% complete)
http://slayer-x64-s-game-data-archives.986735.n3.nabble.com/Siegfried-td2310697.html

special thanks too:
-Zombiebear666
-Heaton
-Sacharja
-Twisted_Jester
And everyone else who contributed who isnt listed here!
 

Jink

[10] Knight
Slayer, one difference to note between 3B & 33B is that at out side launch range 33B on hit or counter hit shoves back the opponent, almost at SCH'A+B or SCH'kB tip range range.
 

Slayer_X64

Siegfried SA Moderator
hmm...i dont seem to be able to replicate that kind of launch distance. maybe im just testing it wrong, or lacking in judgement. can you tell me what character it was against? could you possibly post a video with a cameraphone if you have one? maybe i would also understand it better if i had a visual.
 

Jink

[10] Knight
No,no, its not a launch, its just the hit animation 33B causes to the opponent at the distance where 33B doesn't launch to tip range.
Better example:
3B on hit or counter hit at tip range leaves my opponent right in front of me at SCH'B's tip range
33B on counter hit at tip range leaves my opponent farther from me at SCH'A+B_kB long range, & outside of SCH'B range.
 

Slayer_X64

Siegfried SA Moderator
while i wasnt able to replicate your results i found 33B has another different property: it steps in to attack further than 3B does.

as for 2A vs FC A, 2A catches step, FC A does not & whiffs through your opponent. i'll chage this in the wiki, looks like FC A is a worse, slightly faster version of 2A...
 

Slayer_X64

Siegfried SA Moderator
big update coming in the morning. thanks to zombiebear666 for letting me compare my test results with his to accumulate more accurate results. also thanks to zombiebear666 for even testing it in the 1st place. he found alot of 1 frame differences in the data that i failed to see.

also thanks to Twisted_Jester for the nightmare frame data. nightmare is my staple frame testing character.
 

Slayer_X64

Siegfried SA Moderator
Update. frame data is almost 100% complete and correct. just a handful of moves left to re-test and confirm.
 

Slayer_X64

Siegfried SA Moderator
frame data update again. fixed some silly errors, like SSH {A} being i122 instead of i22 -_-. also updated SBTCH A's frames, 7A's, 8_9A's frames, and added a newly discovered 16 frame gap between the 2nd and last hit of A+Ka2AA(the same goes for a+ka2AA). props to Signia for finding the latter.
 

Pantocrator

[10] Knight
Really nice job.
Some remarks, even I can't check for the moment (my ps3 died recently...)

agA is i17 and a:G:A i18
33B is i18
FC A+G is not i17. Around i22
3A speed depend of the range (i20 at far range). Btw the move is half TC
Astaroth is able to break back throw too
BT SCH A is i9
SSH AA is more than -15 on block. (confused with 1AA)


I have other doubts about some stance and FC move. But I can't check, Maybe later.
 

Slayer_X64

Siegfried SA Moderator
Really nice job.
Some remarks, even I can't check for the moment (my ps3 died recently...)

agA is i17 and a:G:A i18
33B is i18
FC A+G is not i17. Around i22
3A speed depend of the range (i20 at far range). Btw the move is half TC
Astaroth is able to break back throw too
BT SCH A is i9
SSH AA is more than -15 on block. (confused with 1AA)


I have other doubts about some stance and FC move. But I can't check, Maybe later.
i'll retest that right now.
 

ZOMBIEBEAR666

[09] Warrior
^I found his 3A doesn't tech crouch against Algol's AA so I ignored it, but I'll try testing it later vs. other Highs...
If I'm not mistaken I think you have SSH A*AA as -15 on grd? I though it was -17, I just skimmed through and picked up on that...
 

Slayer_X64

Siegfried SA Moderator
FC A_B+G is i21
33B is i18
iagA is i18
SSH AA is -17(that was a typo on my part actually lol)
3A doesnt TC, but because of the animation, it appears to TC because at far range the attacks are going through siegs face. however, at close range, it doesnt TC a single high(tested i10-19 situations)
SBTCH A is indeed i9. nice catch on that one.
thanks for telling me astaroth can also break back throws. i'll add that.

please, list whatever doubts you may have here. i'll always re-test what you post here as soon as possible, and im always available for testing because i have no life lol. plus i make alot of typo's, just ask heaton lol(i122 SSH {A} XD)

i'll wait for a bit before posting the results in the wiki.
 

Pantocrator

[10] Knight
About 3A : Test with this set-up
Against nightmare, try to beat the NSS K with 3A after blocking a WS(B).
I think it's the same with 22A : not full TC, works against certain move, but not against throw. BTW a lot of move are half TC during 1 frame before to be TC (ex : 3B)
 

Slayer_X64

Siegfried SA Moderator
sorry for the late response. yes i did test what u said pantocrator, and when tested at a normal distance, 3A *appeared* to TC. however i tested it near a wall to eliminate the pushback of WR B, and 3A does not TC NSS K in that scenario. unfortunately its not a real TC, its just the way that siegfried moves, as stated before. however, if u have anything else you would like me to test, i'd be more than happy to do so for you ^_^