Here are some basics to get you started.I've been trying to find some basic idea of bnbs myself. Seems like the 3b chief hold combos are it for the most part. I know there's mixups out of it into sweeps but I haven't been able to find any decent videos with inputs or anything. At least for sieg
Try something like this when soul chargedOnly problem is that his meter game is lacking. His Super isn't very good, and neither is his SC game. I use SC as a keep away more than anything.
Well, there are 2 options, we can simply compare and fret about the other characters that have better or you can find use in what is available :) i rather go with the latter. Other characters have betters, others worse. Lets discuss how Sieg's are applicable, what you think?compared to groh or kilik or azwell? yeah it's lacking
I never complained about siegfried as a whole, for pete's sake he's a monster overall. I was just pointing out ONE area of weakness, of which he doesn't have many. think you overreactWell, there are 2 options, we can simply compare and fret about the other characters that have better or you can find use in what is available :) i rather go with the latter. Other characters have betters, others worse. Lets discuss how Sieg's are applicable, what you think?
The move was just patched, along with his neutral A+B Guard Break to be an actual horizontal now. You shouldn't encounter that problem anymore. Happy Hunting :)Is Siegfried's SCH A+B supposed to be a tracking move? It looks like one, but I missed it several times when the opponent sidewalked it to one side.
I would say it's important simply because his CE is so badNo overraction, hence the smilie face :) I only commented because you said his SC was lacking and you use it as a keep out tactic. I was just trying to encourage you and by extension us to explore further and share more ideas that will change you view from lacking to probably -> decent. That's all. SC is a HUGE part of the game now, to narrow it's use makes the character weaker significantly I'll say. The game is still new so
Thx for the input.I just do some test on Siegfried's throw. Here is the throw break frame data:
A+G (front and side), there are 17 breaking frames from 2nd to 18th frames after the impact. Throw break advantage is 0.
6A+G - 2nd to 13th (12 frames). Throw Break: +8
FC3A+G and FC1A+G - 2nd to 16th (15 frames). Throw Break: +6
I didn't test Siegfried's 4A+G. Assume it is as same as other's regular throw, it will be:
4A+G (front and side), there are 18 breaking frames from 2nd to 19th frames after the impact. Throw break advantage is 0.