Slayer_X64
Siegfried SA Moderator
On SBH A+B:
There are times on wake-up were SBH A+B is a force block... The move in general is far to slow to throw out at neutral, thats just obvious... However, it's -11 on grd. so you really only have to worry about a good Amy, and the SCD is great enough to make them block it... I'm glad it's good at catching step too... To me it's in the Orange...
hmm...in light of this i will give it a try, experiment with it, then gather data with offline-online players over a period of time. its likely it would be fairly situational like an orange move would be, which would of course limit it to frame traps, but for certain situations it would be allowed on wakeup. however mind u i made a personal judgement to reinstate a+ka2A as a lag tactic since i tested it for about a month, and maybe saw it blocked 1 out of 100 times, as well as recived reports that many good offline players can block it fairly consistently. not that it doesnt work, but it sure as hell isnt an invisible low like it is online. but i'll keep my mind open. theres alot of really nasty things i've recently discovered in the skill project that u can set up off SBH A+B.
The main issue i see with this move so far tho, is its SBH B lag mixup mid. this could all together wipe out the wakeup idea all on its own. but i will strive to give us a better, more utilized online sieg.
As for A+Ka:2AA I may move it to fully legit. i find that people only get hit by this move, even online, due to their lack of familiarity of it(its rarely seen and i was completely abusing it) or due to their fear of CH A+KK, seeing as it seems that most opponents of just about any skill level are far more likely to try to interrupt the second hit than to try to block it. as for the final hit of the low, it has natural fear advantage mixup. so once ur opponent knows the move exists, its a great tool to use but by no means unstoppable, even online.
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