Slayer_X64
Siegfried SA Moderator
I figured i'd refresh this place to make it more accurate for anyone who's new here and plays online. Ignore my previous post here, it butchered this thread. This not only sets things straight, but gives a definitive list of what Siegfried's lag tactics are. here is Siegfried's lag tactics:
I color coded things to make it simple.
GREEN = Its Good, its cool, its legit.
ORANGE = You CAN use it, but you CANNOT abuse it.
RED = BAAAAAD! LAGGY! U CANNOT DEFEND THIS ONLINE FOR ONE REASON OR ANOTHER RELATING TO LAG!
Lag Lows:
(slow lows that are easy to react to offline.)
2A+B (i28)
SBH A+B (alot of frames. i'd estimate at least between i30 and i40.)
a+ka2A
Borderline Lows:
(debatable. mostly just boosted.)
A+Ka:2AA
Lows free for (ab)use:
SSH AA
a+kA2AA
SSH A+B
2K string
1K
2A
1A
SRSH K
a+ka2A(on wakeup set up)
(any other lows i forgot to mention go here) good players block this nearly 100% of the time.
Lag Mixups: SRSH
SRSH A+B
Why? Because online if you block low for SRSH K, you eat SRSH A+B, simply because lag will not allow you to get up fast enough. THERE IS MINIMUM 5 FRAMES OF LAG ONLINE. shame too, SRSH A+B is one hell of a Gauge worker.
*SRSH B, K and SRSH A are the only legit options.
Lag Boosted Strings(*not lag tactics and can be stopped, but window for stopping the string is greatly reduced, making it extremely difficult. im not saying that you should just stand there and eat every punish like a champ, but theres a difference between say forcing ur opponent to punish properly[say u 3B SCH into grd then u stance cancel, ur punishable by an i24 move, so u K once or twice to provoke from them an i15 punish] or say constantly abusing the strings[SCH K K K K K K...]):
(only common strings are listed)
3 (grd) SCH K {easy to punish, but people complain}
SCH K (grd) SCH K (grd) {same as above, but this is where it starts getting fairly laggy} try step G on this, or just punish it.
1K (NH) ~ WR AA/B/K {can be considered a lag string. 1st few times are absolutely agonizing to attempt to punish} leave it up to ur own reactions to punish
WR [A] ~ SSH {some ppl have alot of difficulty with this 1, mainly due to the stance/WR AA mixup.}
Lag Boosted Shakable Stuns(not much we can do here except get REALLY good at shaking stuns.):
CH 6K learn to shake it urself. its possible.
Debatable:
A+Ka:2AA. is it the mindgame/rarity of use, or the lag that makes this string work so well when its pulled off properly?
*Remember that Most of Siegs Low strings, even the legit 1's are slightly boosted, and with good timing can be jumped quite handily on reaction online. SSH AA, ect...use your own judgment not to get used to overly abusing these.
FYI human reaction speed is around approximately 20 frames.
Also for a side note to everyone, a stance change takes approximately 20 frames(i20)
Please remember to at least TRY to respect frames.
Thank You For Reading, Have a Good Day. =)
I color coded things to make it simple.
GREEN = Its Good, its cool, its legit.
ORANGE = You CAN use it, but you CANNOT abuse it.
RED = BAAAAAD! LAGGY! U CANNOT DEFEND THIS ONLINE FOR ONE REASON OR ANOTHER RELATING TO LAG!
Lag Lows:
(slow lows that are easy to react to offline.)
2A+B (i28)
SBH A+B (alot of frames. i'd estimate at least between i30 and i40.)
a+ka2A
Borderline Lows:
(debatable. mostly just boosted.)
A+Ka:2AA
Lows free for (ab)use:
SSH AA
a+kA2AA
SSH A+B
2K string
1K
2A
SRSH K
Lag Mixups: SRSH
SRSH A+B
Why? Because online if you block low for SRSH K, you eat SRSH A+B, simply because lag will not allow you to get up fast enough. THERE IS MINIMUM 5 FRAMES OF LAG ONLINE. shame too, SRSH A+B is one hell of a Gauge worker.
*SRSH B, K and SRSH A are the only legit options.
Lag Boosted Strings(*not lag tactics and can be stopped, but window for stopping the string is greatly reduced, making it extremely difficult. im not saying that you should just stand there and eat every punish like a champ, but theres a difference between say forcing ur opponent to punish properly[say u 3B SCH into grd then u stance cancel, ur punishable by an i24 move, so u K once or twice to provoke from them an i15 punish] or say constantly abusing the strings[SCH K K K K K K...]):
(only common strings are listed)
WR [A] ~ SSH {some ppl have alot of difficulty with this 1, mainly due to the stance/WR AA mixup.}
Debatable:
A+Ka:2AA. is it the mindgame/rarity of use, or the lag that makes this string work so well when its pulled off properly?
*Remember that Most of Siegs Low strings, even the legit 1's are slightly boosted, and with good timing can be jumped quite handily on reaction online. SSH AA, ect...use your own judgment not to get used to overly abusing these.
FYI human reaction speed is around approximately 20 frames.
Also for a side note to everyone, a stance change takes approximately 20 frames(i20)
Please remember to at least TRY to respect frames.
Thank You For Reading, Have a Good Day. =)