Siegfried Q&A / General Discussion

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I don't know how much common knowledge this is but i've found myself a decent use for iag(a) in wall combos.
for 2 BE:

3(B)_33(B)_99(B)~SCH K BE~iaga~w!~3(B)~SCH K BE~iag(a)~w!~SRSH B~22_88 BB for around 150-170dmg (sry for being so vague but the amount of clean hits makes figuring out the exact dmg a pain)

For SRSH B to hit you have to, as usual, get the high wall splat. Its also worth noting that 22_88 BB can work as a tech trap, in which case the damage goes easily above 200+ (210 was the most common for me).

Afaik this should be his most efficient wall combo in terms of meter/dmg in the 2BE area.
 
I don't know how much common knowledge this is but i've found myself a decent use for iag(a) in wall combos.
for 2 BE:

3(B)_33(B)_99(B)~SCH K BE~iaga~w!~3(B)~SCH K BE~iag(a)~SRSH B~22_88 BB for around 150-170dmg (sry for being so vague but the amount of clean hits makes figuring out the exact dmg a pain)

For SRSH B to hit you have to, as usual, get the high wall splat. Its also worth noting that 22_88 BB can work as a tech trap, in which case the damage goes easily above 200+ (210 was the most common for me).

Afaik this should be his most efficient wall combo in terms of meter/dmg in the 2BE area.
I'll try it and be glad iag(A) actually has a reason for existence. As long as the game feels like actually giving me the wall splat and not having the opponent spinning in the air parallel to the wall (yes this has happened to me). =(
 
Oh his wall game unfortunately is extremely inconsistent (really try pyrrha/omega as your training dummy and cry).
So this combo is as much inconsistent as the other ones, not more or less.
The difficult part is to not get the second wall splat on the second 3B (but this goes for all of his beefier wall combos) and the high wall splat, the rest was more or less consistent for me.

Edit: I would also recommend to not delay your SCH K BE's because it decreases the chances to get a high wall splat.
 
The second splat is where they do that "Spin in the air" thing I was talking about. It happens when you aren't parallel to the wall and 3B moves them at an angle away from it. It looks like it should still be able to splat but it doesn't sometimes.
 
Yes i know, really the best and most consistent way to start his wall combos is when you are at a diagonal angle towards the wall.
 
Just came in to say that i played some SC4 again and this is what i realized:

SC4 Sieg < Everything < SC5 Sieg
You cant even spam 3B.

SCV Sieg is the most fun for me i think.
 
for me SCIV sieg was more fun because you COULD spam 3B, you just had to do it with purpose (whiff punishment, punishment, TC, CHfishing(especially CH fishing, thats a favorite of mine) and the TC was much much better in that game, which is essentially what made the move for me. not to mention 2B SCH A+B was amazing especially for RO's and wall splats. and it was 1F faster at i17. the point of 3B was to use it properly. if you got it blocked, you were using it wrong, and you deserved to get hit for it. the +2 SCH B thing doesnt even matter to me because the characters in general were slower in SC4, so it wasnt needed. also -5 back then wasnt all that bad for sieg on uncharged block, considering how well the move broke guard. you have to remember it was a different game: AA's were generally i13, BB's i15 or 16, 1/2K's were + on CH, and GI was free. sieg, perhaps wasnt as strong as he is now, but he was still a solid and usable character. and considering the environment that he was built upon, even if not for the A+B stance moves i believe that the game's basic design helped him become the adaptable, yet technical and complex character that he was. I thoroughly enjoyed his style back then, and every victory was well earned.you really had to use every tool of the trade to win. but another thin i liked is that he had a much easier time zoning people out, and his poking game was much stronger, allowing him to provoke the opponent, and if he was smart, really land those CH 3B's. true siegfried had a little trouble actually killing step G, but with tools like iagA, it was hard enough to step against him as it was. its not like he was a linear character or anything. on top of that, i really miss the old 66A. it was a good tool to use when you were in a pinch and needed to kill step and TC at the same time. new 66A has its uses, but outside of aGI's its pretty weak.

Of course, my favorite installment of siegfried is his low tier ass in SC3, because, Crispin Freeman.
 
Erm..seeing slayer post makes me wanna say a few things...I prefer sc4 siegfried because to me he is just more technical imo than this version of siegfried. Both of these chars play their strengths differently, But sc4 siegfried u had to make good use of his stance transitions and 3B. In sc4 I had to use 3B very sparingly because on block im getting punished or Gi where in this game siegfried's 3B pushes back on block... making it safe(unless just guarded or stepped) overall I felt sc4 was just less spammy fested compared to sc5...

And how can I forgot sc4 yoshi....which this sc5 version can suck it. The lost of 6A and 44A+B was just way too big imo. Yoshi already struggles mid range and now it's even worse. They replaced his iron fist possession system from clock based to GI based which was the dumbest change ever. I admit Im glad they changed the imcf stun and nerfed the parting thrust air hit, I considered those two tools in sc4 broken because imcf gave a non shakeable stun on hit(wtf) that just lead to the devasting ear slicer (a:B+K) which was easy to do and the ring out distance was insane....I could go on but meh ima stop here. I felt alot of chars were fun to use in sc4 but in this game they gotten a bit dull because of the lost of their moves.
 
The day I get 3(B), SCH kBE, iagA, W!, 3(B), SCH kBE, iag(A), W!, SRSH B, 22_88BB to hit in an actual match I'll be so happy.
 
Ah so i take it you like the combo ;-)
Its not that unrealistic though. The consistency of the second iaga wallsplating seems to be greatly influenced by the combostarter. For example when using 22 BB BE as starter i didn't get it to wallsplat at all. 3B on the other hand works quite well.
 
My only beef is sometimes after the first iagA it will angle Siegfried at an angle where the following 3B will take the second splat thus ruining the combo.
 
Hey, does anyone know if doing 3(B):SCH kBE (full delay), iagA has less ringout distance than 3(B), SCH kBE (no delay), iagA. If it doesn't I may start doing the delayed version more. Also I'm going to start using 3(B):SCH kBE as the notation for the delayed version.
 
I really miss his 6K from SCIV, I know it was a high but that stun was amazing for breaking pressure, more useful than his 6K now, which is basically a weaker version of 3K. I also miss being able to SCH (B), great for breaking guard =^).
 
Hey, does anyone know if doing 3(B):SCH kBE (full delay), iagA has less ringout distance than 3(B), SCH kBE (no delay), iagA. If it doesn't I may start doing the delayed version more. Also I'm going to start using 3(B):SCH kBE as the notation for the delayed version.
Not that i am aware of. The question is, why are you all not already always going for the delayed version? Free extra damage - actually around as much as the difference between getting iaga and regular aga.

I like your idea for the notation
 
Not that i am aware of. The question is, why are you all not already always going for the delayed version? Free extra damage - actually around as much as the difference between getting iaga and regular aga.

I like your idea for the notation
I go for the delayed version unless online is lagging or if I'm going for a ringout. I wanted to know if anyone had seen a difference with the distance. :P
 
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