I can only speak from a viewer's point of view, since I couldn't participate in any event, being an unknown offline "casualcore" player, but I've lurked pretty much all the footage on Sieg so far.
What I like :
Moves
- Huge damage boost (and that is while keeping in mind the overall characters buff in damage, I've got the feeling Sieg got really a particularly huge overhaul there)
- Nicer stance roulette (faster transitions, the faster pace of the game also seems to benefit it, anyway, allowing for more incredible mindfuck options).
- Useful stance moves. New SRSH A is obviously better than the last one, SBH A+B was changed into an useful low, SSH BBB if being apparently very "whiffy" do some nice damage and seems a decent move (cancellable into SCH ? Would be awesome news). Oh, and SCH B HURTS.
- CE looks awesome. HUGE damage at point blank seems best for whiff-punishing.
- More cancels ? At least, we've got one more with 22_88BB into SCH.
- B4 being a guard-break. While that doesn't mean anything as of now, since I don't know the new properties of the move (and it has a new animation), this possibly means even more frame advantages on block. Hope its reach is still awesome.
- BT stance roulette still possible. I've always thought of this as incredibly fun.
Character background
- Manly Sieg is manly.
- I kind of like his mentor-like role, and he seems to play a nice part in SCV story, even if you're not playing as him.
- 1P really looks awesome.
What I don't like :
Moves
- SC IV 22 and 88 being removed. While not everyone was a fan of those, I actually liked using them a lot to go in stance.
- SSH A+B being removed. Major BOO on this one. Was one of my favorite moves, and helped stance roulette a lot.
- 236B still looking useless. Oh, sure, it's not like it's groundbreaking news, but that move's uselessness makes me a sad panda.
Character background
- Being replaced by Patroklos as the main character. Boo.
- 2P is horrible.
- His hair would've been much better if it had been the one my avatar has.
- Boo for lame armor-breaks. Especially his mid or high one, on 1P. Looks... dull.
Overall
I can say I'm very, very pleased about SC5 Siegfried, really eager to spend an all-nighter on release to test out his new exciting tools. I probably missed a lot of the stuff there is yet to say, in the gameplay department, but I'll leave that to the pros on this board.
Cheers guys, and let's kick a lot of asses with the new version of our beloved knight.
note : I didn't talk at all about his BEs, because the properties of those changed a lot in the various builds I've seen, so I wouldn't risk making false assumptions.