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I just want to ask about specifically the new 4A like moves; I saw the old 4A plus a new move similar but with mid properties I guess... I already know you will test if Old stuff like 22_88B and 66k are still in the game.Hey guys, this week end I will be able to test the game. If you have questions about Siegfried (move list, combo, etc) just ask, and I will do my best to answer you.
I always wanted to Earth Divide & listen to Sig in German yelling: "I'll smite thee!! HAA!!" (Ich werde dich schlagen!)JA BITTE NAMCO.
Hey guys, this week end I will be able to test the game. If you have questions about Siegfried (move list, combo, etc) just ask, and I will do my best to answer you.
I always wanted to Earth Divide & listen to Sig in German yelling: "I'll smite thee!! HAA!!" (Ich werde dich schlagen!)
Panto:
1. Does Sig have SC4 4B+K'A+B (SSH'A+B)?
2. Does Sig have SC4 SCH'A+B?
3. Is 6B cancel-able?
4. During SBH, the move that looks like the 2nd swing from WS'AA, is that the new SBH'A? Or is it a SBH'cancel with the option to attack low?
5. Does SBH'GI (B+K to GI) have the "no-GI-frame-gap" that has in SC4 during the frame when Sig sits down?
6. Does Sig have new & more practical ways to go Back Turned?
7. 33A & 99A, are they the same move as 66A like in SC4? Or does 33A & 99A works like in SC2 with NM? Btw, 33A was Armlet Crusher (3A in SC4), & 99A was Alternate Cross (22_88A in SC4)
8. What's new with 44_11_77A? Still inputs for Backspin Slash? Do all three work for the same move? Or does 11A, 77A, 44A have new different swings?
9. Is the new "Hilt Mid Thrust" safe? What's its input?
10. After grabbing with Flap Jack, does it leaves the rival knocked down enough time for Sig to 2A+B without them being able to roll away or sideways like in SC3?
11. Does Sig have bgB?
12. Does Sig have any new horizontal mids? Like SC3's RSH'A & SC2's NSSr'bA?
13. Does Alternate Cross (22_88A in SC4) still whiffs at the tip vs crouch dashes?
14. How fast is 44BG-cancel? Is it practical?
15. Is this move at 2:27 the new 22_88A?
16. a+kA2A or A2A?
17. Does SC5 have While-Landing attacks? Like in SC123?
18. Can 1A stance into SSH?
19. How fast or/& fluid is inputting 6B+K for RSH then A for SC2's 66A? Does come out as fast as SC2's 66A if inputting 6b+kA asap?
20. Any news for Earth Divide (?236B) New cancel into SCH? Is it chargeable?
Please look into what you CAN, don't feel pressured to answer all my questions, & have fun. n_n
Not really.Ah, will I be seeing you again in london, Pantocrator?
n_n Those are my main concerns for now. Panto said to ask, so I did. n_n I tried to type it as clear as I could as in game specs. Im most interested to know if Sig has any flaws like he did in SC4, hopefully Sig will have no-flaws from SC4 at least. I really disliked how is that in SC4, I'd B+K most of my friends online when they did Horizontals vs me, & their Horizontal still hit me anyway. The gap is no good n_nI have a headache trying to read all of it... Jink try to resume your main questions, so I won't have another headache trying to read the answer to your post from Synrai and Pantocrator.
I always wanted to Earth Divide & listen to Sig in German yelling: "I'll smite thee!! HAA!!" (Ich werde dich schlagen!)
Panto:
1. Does Sig have SC4 4B+K'A+B (SSH'A+B)?
2. Does Sig have SC4 SCH'A+B?
3. Is 6B cancel-able?
4. During SBH, the move that looks like the 2nd swing from WS'AA, is that the new SBH'A? Or is it a SBH'cancel with the option to attack low?
5. Does SBH'GI (B+K to GI) have the "no-GI-frame-gap" that has in SC4 during the frame when Sig sits down?
6. Does Sig have new & more practical ways to go Back Turned?
7. 33A & 99A, are they the same move as 66A like in SC4? Or does 33A & 99A works like in SC2 with NM? Btw, 33A was Armlet Crusher (3A in SC4), & 99A was Alternate Cross (22_88A in SC4)
8. What's new with 44_11_77A? Still inputs for Backspin Slash? Do all three work for the same move? Or does 11A, 77A, 44A have new different swings?
9. Is the new "Hilt Mid Thrust" safe? What's its input?
10. After grabbing with Flap Jack, does it leaves the rival knocked down enough time for Sig to 2A+B without them being able to roll away or sideways like in SC3?
11. Does Sig have bgB?
12. Does Sig have any new horizontal mids? Like SC3's RSH'A & SC2's NSSr'bA?
13. Does Alternate Cross (22_88A in SC4) still whiffs at the tip vs crouch dashes?
14. How fast is 44BG-cancel? Is it practical?
15. Is this move at 2:27 the new 22_88A?
16. a+kA2A or A2A?
17. Does SC5 have While-Landing attacks? Like in SC123?
18. Can 1A stance into SSH?
19. How fast or/& fluid is inputting 6B+K for RSH then A for SC2's 66A? Does come out as fast as SC2's 66A if inputting 6b+kA asap?
20. Any news for Earth Divide (?236B) New cancel into SCH? Is it chargeable?
Please look into what you CAN, don't feel pressured to answer all my questions, & have fun. n_n
66K : KND in NH
66K BE : 66K + SC4 WSB. Relaunch. After SCH K BE is combo and relaunch again (aA can connect)
Does the critical edge ring out?....
To me, this sucks. Not in the demo, I hope they'll be added up in an another version before release, hopefully..A small report. If you have any questions or remarks, don't hesitate !
Moves News
Stance news
Removed move
SSH A+B
SCH A+B, SCH kB, SCH (B)
SRSH A+B
SBH A+B
Can't wait to try out the new Siegfried. Gonna be epic.
Also, from what I've seen of his Critical Edge, it looks pretty useless. Do you think that would hamper him at all, or do you think that it doesn't really matter since he can just spend his meter on Brave Edges to make it up?