Thanks everyone! Just tested all that stuff again and it works, thanks for the tips. I had no idea that all that stuff was so unsafe for Mitsu, this will definitely help my game. Especially finally being able to interpret all the frame data stuff correctly.
Just out of curiosity, you can only GI when you could also block correct? Also, I assume that you can block as long as you aren't in negative advantage? Almost like treating blocking as an i0 move. For example:
If Character A was -20 on block then you could hit them with an i20 or faster move for guaranteed damage but an i21 or slower move could be blocked or GIed?
Edit: Actually, now I'm a bit confused. Mitsu 2KB is -20 on block but Sig 1B is i24 so shouldn't Mitsu be able to block? Or is 1B faster at close range or something?
Just out of curiosity, you can only GI when you could also block correct? Also, I assume that you can block as long as you aren't in negative advantage? Almost like treating blocking as an i0 move. For example:
If Character A was -20 on block then you could hit them with an i20 or faster move for guaranteed damage but an i21 or slower move could be blocked or GIed?
Edit: Actually, now I'm a bit confused. Mitsu 2KB is -20 on block but Sig 1B is i24 so shouldn't Mitsu be able to block? Or is 1B faster at close range or something?