Wow, ok let me just post what started this little arguement...*sigh*
http://www.siliconera.com/2011/01/05/soulcalibur-director-sounds-off-on-guest-characters/
'Odashima brought the subject of guest characters in the new
Soulcalibur up as well. “My personal opinions on what to expect from guest characters; It’s popular(from any genre), Uses weapons; Matches the
SC atmosphere,” he wrote in a separate post.
“There is still a chance that the guest characters people suggest might make it into the game. Whether we will have a guest character at all this time is undecided tho,” he stated before signing off for the day.'
Just so long as it's not Kratos I'm relatively happy, almost a month old news there, but yeah just to re-interate;
'It’s popular(from any genre), Uses weapons; Matches the SC atmosphere'
Ok, where in this do I mention Star Wars... Anyone? Fact is I'm only trying to be helpful here, when I first saw the response I was pretty puzzled, but I thought I'd entertain it...
So fair warning, I'm now deleting most of those posts, and I'm going to repost everything I said (with some omission, for clarity of purpose...) about Star Wars
Ok, when I first played SC4, the only reason I was excited about the game was the Star Wars guests, at the time they were the most interesting thing about the game, and I wanted to see how they fit in. At the time I'd had no interest in SC3, but having played it a bit I knew to expect SC4 to be different from SC1 and 2. I wasn't all that impressed with the way the game played and the only draw for me again was the Star Wars guests.
A year later, I had a PS3 and I saw SC4 on the shelves, I took a look at the cover (and the price) and was sold... It was only at this point, with the game's online, that I started to appreciate the game as a whole (too bad about the lacklustre single player game I guess).
Now I think I'd like to say what I think guests are all about. Everyone jumps on the cynical bandwagon very quickly don't they, but that's not all guests are about. To me, for a guest to be a real success they have to introduce a unique style to the game, something you wouldn't see in the game otherwise. Heihachi added iron fists, Spawn added his hell chains and cape, and Link was Link... (Not that I ever played that version lol)
It has to be compelling, it can be as over the top as it wants as long as it's compelling. It can be things like magic or sci-fi, or in the case of Star Wars both (Lightsabers and the force), or some other fantasy concept. The important thing is it adds something to the game that wouldn't/couldn't of happened without them. Yoda gets so much stick, but he's a fantastic achievement in terms of original fighting games, a brave and superbly executed character concept, in my opinion.