I'm with you here. I have no problem with this kind of effects in SCV, they were cool to me, but in SCVI they are a bit exaggerated. The problem here, and maybe they reason of this, is to attract casual people. If that's the reason, the removal of this effects seems unlikely.Am I the only one who wants them to reduce all the flashy effects? (Sorry if it is a reiteration I am a bit new here)
I mean there is no need for that and it is not good for the eyes to constantly see all that special effects on the screen. It is annoying. And it worries me. I don't want to have another experience like T7 which abuses of that kind of effects.
It is OK for a 2 minutes trailer, but that's enough. They just need to completely get rid of those unbearable effects it is a cancer in all new videogames and it is not realistic and not necessary in fighting games that use swords (not guns... sorry Cervantes).
I hope @Vergeben and @Hayate can share this particular thing with Namco because I am sure not the only one who preffers old style Soul Calibur I/II/III where the effects were almost inexistent instead of all that unrealistic "explosions" in SCIV and SCV, I just want to see one sword clashing with another one with some realistic particles instead of all that uggly exagerated effects.
They need to reduce them. I just don't want another Tekken 7 uggly effects and explosions when a collision is made.
Please, at least give the option to turn all those effects off!!! It is a must I mean I won't be able to stand playing during more than an hour when all those flashiness is happening on the screen. I constantly got headaches while playing SCIV and SCV.
But I never got a headache when playing SC I to III.
I am sure you know what I mean. I hope I am not the only one who desires NO more flashy effects. It is ok ONLY for the Specials. But not for the regular moves, please!! I don't want the "Push a Button for Awesome" philosophy that also happened in Dragon Age 2...
And I am being very serious here. This thing killed a great franchise too:
When I press a button I just want responsiveness, nothing else.
The "No More Flashy Effects" campaign has officially started.
I insist this is a big thing that can be corrected in time only before the game is released. If they take the wrong direction and abuse from the special effects it could kill the game for many. I mean the best would be to give us an option to activate or turn off just the special effects in order to avoid getting an unnecesary headache.
That's the main reason why we need to insist to make them clear that flashiness is not a good thing at all. Not if they abuse from it. Judging be the gameplay they have shown us it seems that every single movement produces an exagerated effect. That gets repetitive very fast and in the end it turns annoying.
Not necessary and completely avoidable. Considering they are at 70% I think now is the perfect moment to start pushing those effects back and reduce them anymuch as it is possible before it is too late.
Yeah :DIvy was clearly still too difficult in SCV, let's make her even more brain-dead to play!
Agree 100% - - - they cut out 60% of her moveset :'DI hated her playstyle in SCV. The only thing quite commendable was her throws. Hopefully it's be the only thing that is simplified, and her previous movesets will be back.
Hopefully it will just use a dedicated A+B+K button.
6A+B+K = Super
4A+B+K = Rerverse Edge
A+B+K = Soul Charge
sorry guys i have a question: they showed only one impact guard? no more high and low?
That's what worries me, it seems as though they're trying to curtail any potential depth that might come from soul charge. I will contain my cynicism as I don't actually know if there will be ways to work soul charge into combos or for oki setups, but I don't think FG developers want their games to be complex anymore.
I'm hoping for a new character reveal, as well as something about the game's plot.What do you guys think they are going to show/reveal on 15th ?
We discussed this in the chat earlier and the consensus seemed to be that these were probably just beginner AI, hence the weirdly inhuman reactions to attacks or missing opportunities to punish.