Soul Calibur 6 Discussion

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I agree with this completely. You can mod your save and put conflicting equipment together, alongside a shitton of other things, but it's quite a pain in the ass. Often, and especially with DLC costumes it doesn't even make sense. I'd much rather be able to put any equipment together, with the chance of it clipping.
Yeah that's something I hate with devs: "We do not allow this mix-and-match because things clip together" c'mon guys, EVERYTHING clips with EVERYTHING in EVERY video game, let's not pretend you're trying to avoid it -_-
 
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I see it being both most likely. Guest character(s) and crossover/collaboration costumes of some kind.

So at this point you've basically revealed all you know? Man it's killing me not knowing what kind of roster this game will have. I don't want it spoiled for me but it's so hard to get an idea of how many new vs returning characters we will have. I'm just gonna assume the roster will be small as hell so that I don't feel the rage like I did with SCV....
 
What I mean by that is allowing players to choose whether or not they want to play as or fight other people's created character when they go online. Especially Ranked.
Or they could segregate the two altogether and literally have actual roster Ranked and CaS Ranked. Either way, I appreciate the option since some people like using CaS characters online/don't mind facing them, while some absolutely detest it. So it'd be a good idea to placate both sides and types of players' online experiences.

I actually love CaS, but i think there must be a Ranking Mode where only official Soul Calibur 6 characters should be allowed, or it's gonna feel like a random fiesta, i may be in the minority side, but i do really feel there should separate the 2 segments.


The collaboration with other works = guest characters. Probably some crossover gear too, I imagine.

Oh good, in that case it's cool. Hope it's not gonna be another Idolemaster collaboration costumes all over again like T7 :s
 
I actually love CaS, but i think there must be a Ranking Mode where only official Soul Calibur 6 characters should be allowed, or it's gonna feel like a random fiesta, i may be in the minority side, but i do really feel there should separate the 2 segments.




Oh good, in that case it's cool. Hope it's not gonna be another Idolemaster collaboration costumes all over again like T7 :s
Hey man, if I can have me a Chihaya Sophie then I'm all for idolmaster shit.
 
I actually love CaS, but i think there must be a Ranking Mode where only official Soul Calibur 6 characters should be allowed, or it's gonna feel like a random fiesta, i may be in the minority side, but i do really feel there should separate the 2 segments.
Yeah, you play with your fav character, you hear your fav music, on your fav stage, you feel the atmosphere, and then comes your opponent:

rRdOj.jpg

...
 
You guys never cease to puzzle me honestly. There's talk of difficult commands being made available at the press of a button and no one shows at least some concern? Meanwhile choosing to talk about CaS and guest characters? Don't you think gameplay comes first?

I'm not trying to antagonise anyone, I just wish there were more discussions, predictions and opinions on gameplay than story and CaS, even though both are almost equally important.
 
You guys never cease to puzzle me honestly. There's talk of difficult commands being made available at the press of a button and no one shows at least some concern? Meanwhile choosing to talk about CaS and guest characters? Don't you think gameplay comes first?

I'm not trying to antagonise anyone, I just wish there were more discussions, predictions and opinions on gameplay than story and CaS, even though both are almost equally important.
Well, you're right. It is quite concerning to see that. However, the only thing I can think of is Ivy's throws...
 
The new info has come out and been translated:
http://www.siliconera.com/2017/12/1...nds-collaborations-teases-character-creation/

SoulCalibur VI introduces the new Reversal Edge and other new features that key developers recently talked about in this week’s issue of Famitsu magazine. [Thanks, Ryokutya2089.]

Here are highlights from the interview:
  • The “Reversal Edge” can be performed with a single button. While pressing the button it blocks all attacks from high, middle, low, and grabs.
  • When you let go of the button the character will slash and enter a scene.
  • There are some moves that you can only pull off by consuming your Soul Charge and powering up.
  • The “Lethal Hit” is an advanced system where landing certain moves in the right condition will send the opponent flying.
  • Since there wasn’t any 3D fighters on current generation consoles, the team felt that they needed to make a new SoulCalibur.
  • The setting will take us back in time, into the year 1586. The keyword here is “reboot.”
  • Please look forward to collaborations with other works!
  • The team is focusing on making enjoyable sword fights with the press of a button using Reversal Edge.
  • Some commands that were difficult to pull off up until now have also been made to activate with just one button.
  • The Guard Impact no longer consumes your meter.
  • The team is getting help from a surprising amount of outside developers.
  • Character creation is something appealing that can’t be taken away, so keep an eye out for that.
  • Development is currently 70% complete.
I'm going to copy and paste this onto the front page article about gameplay discussion in the comment section that way more people can see it.
 
Ivy was clearly still too difficult in SCV, let's make her even more brain-dead to play!

I hated her playstyle in SCV. The only thing quite commendable was her throws. Hopefully it's be the only thing that is simplified, and her previous movesets will be back.
Ivy should get a cavewoman costume if they make her even more brain-dead to play on SCVI and becomes straight UNGA.
 
From here, we can see that the simplified commands are actually for... Critical Edges.

https://gematsu.com/2017/12/soulcal...asizes-enjoyment-sword-fighting-single-button

  • Development was decided from the fact that it is the series’ 20th anniversary and there are still no 3D weapon-based fighting games on current generation hardware.
  • The keyword is “reboot.” We reviewed previous entries, and looked back on how users played and received each game.
  • We want players to know the world of the original Soulcalibur by solidly depicting its story once again. Part of that is the hope that not only current players, but also those who played in the past will return.
  • 1586, the era of Soulcalibur, is an era of many unfinished tales.
  • New characters will appear. These will be important characters who have significant involvement in the story and such.
  • (Will there be guest characters?) “Please look forward to it!”
  • The basics parts of the battle system, which utilize vertical slashes, horizontal slashes, and running to fight, have not changed.
  • Movement speed and operability are being tuned to emphasize comfort so that anyone can play.
  • The most significant evolution is the introduction of the “Reveresal Edge” system, which is an attack that integrates offense and defense to defend against almost all techniques with a single button, regardless of whether they are high, middle, or low. By mastering this, even beginners can can read the moves of advanced players.
  • The game will emphasize how you can enjoy the fun of sword fighting with a single button. They are also fixating on production.
  • Critical Edges are also being prepared. While their command inputs were difficult in Soulcalibur V, they can be activated with a single button in Soulcalibur VI.
  • There is a system called “Soul Charge,” which is paired with the Critical Edge system. You can power-up for a certain time by expending the gauge. Soul Charge-exclusive techniques are also being prepared.
  • A “Lethal Hit” system is being prepared for advanced players. By landing specific techniques with certain conditions fulfilled, you can perform powerful combos depicted through special production and slow motion. By doing this you can destroy your opponent’s equipment.
  • If Mitsurugi’s lower body equipment is destroyed, he will essentially only be wearing a loincloth. If Sophitia’s hair accessories are destroyed, her hairdo will change.
  • Guard Impacts can be used without depleting the gauge.
  • We also want to offer a tutorial mode.
  • We feel that character creation is an attraction that cannot be removed from the series. We cannot say anymore, but please look forward to it.
  • Development is 70 percent complete.
 
You guys never cease to puzzle me honestly. There's talk of difficult commands being made available at the press of a button and no one shows at least some concern? Meanwhile choosing to talk about CaS and guest characters? Don't you think gameplay comes first?

I'm not trying to antagonise anyone, I just wish there were more discussions, predictions and opinions on gameplay than story and CaS, even though both are almost equally important.

Sorry but CaS is a real concern for me. Aesthetics and atmosphere are one of the most important thing for me in any video game, so sorry if i bothered you so much with that opinion.


Well, you're right. It is quite concerning to see that. However, the only thing I can think of is Ivy's throws...

First thing that came to mind as well are Ivy's CS and SS. But personally my biggest issues with the last SC and Tekken games were aesthetics not gameplay. Even tho they made Ivy easier but she still great to play and difficult enough.

Personally i'd like more stances for Ivy and more complex playstyle, that's what made her so special and unique compare to the rest of the cast. But in the end i'll let came to me as it is just like i did in V, i just hope they won't go too far in the 'simplifying stuffs' department with her.
 
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