Soul Calibur improvements!

Good Idea?


  • Total voters
    10
I said this during SC3... I'll say it again now...

A move can be fast, damaging, ranged or safe. Pick ONLY two. No single move should have the properties of all four.

there are some exceptions.. Nightmare's a:G:a series could be argued to be fast, ranged, safe and relatively damaging (probably the long shot.. but 3 outta 4 aint bad)
 
So in other words... give everyone the force....wow

No, not like the Force Jargen! Like a special attack like a revenge meter or a hyper bar!
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Naaah, the exclusion of stuff like that is one reason why I life this game.

But hey remember in Soul Blade where there was something similar to the Soul Gauge only when it dropped, you lost your weapon? And there were moves that could be executed that took up part of the gauge but did intense damage. Or something; I can't remember too well.

Or Soul Charge. Either one. =\

Yeah I remember that! Except this time you do a ultra attack with special effects!
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Needs more down, forward, punch.

Also, WB... are you going to be making these improvements yourself or is namco going to help you out?

I don't know Psylocide, Maybe sending a e-mail to Namco (which could take like 5 months to read it)
for a request to add the feature!
 
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