Master_Thespian
Imminent Heel Turn
No, trying to divert a conversation with drivel about procedural semantics because you're faced with a question you're ill equipped to answer is a political move. Nice try, though.You don't answer a question with a question, that's politician tactics. And if you are going to reply to my post, then make a new post so I get notified of your reply and I can respond without being forced into a double post.
Who's getting worked up? Aesthetically, he's a poorly designed character because he doesn't evoke any culture and is anachronistic to boot. The one culture that his gameplay could've worked with is criminally under represented considering the setting of the game. But sure, get mad and casually toss around veiled racism claims because someone had the temerity to suggest it might be a good idea to introduce characters from the preeminent Eurasian empire of the 16th and 17th centuries for a game that takes place in Eurasia in the 16th and 17th centuries. Leave your ridiculous persecution complex at the door.If you weren't busy being so worked up about the lack of characters from Maghreb and Mesopetamia, you'd see Zwei shares his niche with Spawn and Talim, neither of which are these to fill that space in SCV. Even if they aren't all the same aesthetically, they share a lot of moves functionally, that insistant terminolagy you're so keen on. Unfortunately, his niche itself has been nerfed in moving over to SCV. But of course, he's a badly designed character because he's white.
Furthermore, what niche is it that Spawn and Talim share with ZWEI? Are you talking about range? Spawn's range was deceptive because of his height and Talim's was short. Speed? Spawn was slow and Talim was fast. Safety? Evasion? ZWEI is worse at these than both characters. Guess what? None of that matters because having an assist is unique to his gameplay, which is the point I was making to DevilsDisguise. You can't separate him from EIN without turning him into a weak version of another character. I think ZWEI is a great gameplay design (that needs some tweaks to be effective) that would've been received better if his gameplay matched his aesthetics.
Anything else you try to ascribe to me is you projecting.