SoulCast #28: The WerewolfCast

  • Moderator
What the hell is ZWEI supposed to mean, anyway? For that matter, what's an EIN? Oh, who cares; he's a wolf and that's all that matters because wolves are badass. Especially ones that float on effervescent clouds or... stuff. Or at least I think it's effervescent. It's hard to tell with all the moving around. What I'm getting at is that there's a lot of weird going on. But the good weird, the kind of weird we're into.

With that, I brought on Zane (and for a short period, AndyrooxDS) to walk us through the double-trouble team. Enjoy!

Although you'll find out when you listen, there were some technical issues that, unfortunately, cut AndyrooxDS's time on the episode pretty short. But, I wanted to mention it because he contributed a great deal to the conversation that didn't get recorded and deserves a bunch of credit.


YouTube channel: http://www.youtube.com/user/kitaenjacks?feature=watch
Twitter: https://twitter.com/VGFed
facebook page: https://www.facebook.com/pages/The-Video-Gaming-Federation-VGF/167768476578566
Buzzsprout page (for audio file stream/download):http://www.buzzsprout.com/3308/96008-soulcast-28-zwei.mp3
8wayrun thread: http://8wayrun.com/threads/a-soul-calibur-podcast-soulcast.12186/
VGF site: http://www.videogamingfederation.org/
 
Last edited by a moderator:
Also, fuck brackets. Hopefully that doesn't take long to update on the homepage, lol
 
I just started working on my Zwei. Perfect timing.
I'll watch this when I get home from work.
 
Thanks to Zane and Xiang for me being on the soulcast, I was sure happy to be a part of it with what I was able to contribute before we got disconnected. After listening back to the soulcast Zane said we should put anything what was missed here
For any player wanting to pick up ZWEI here are a couple more worthwhile things to note
For starters something I believe was talked about on the first recording was what attacks can be used as whiff punish which include A+B, 66BA and 66A+B. A+B is the easist whiff punisher with a simple input for players getting used to ZWEIs range.

Another good move which wasn't mentioned enough was WRB its one of the better WR attacks in the game the combo is WRB > BT B+K > BT A+B. And this is a meterless 80 damage duck punisher what can reverse R0 and with meter the combo becomes WRB > BT B+K > G > 1K BE > 1K BE/ A+B which inflicts 100+ damage and pushes them towards to edge/wall where ZWEI becomes very dangerous. Work on duck punishing grabs with this to discourage highs/throws.

Abit more talk about 66A+B at the wall it removes pushback and have +5 advantage to work with so you can grab/2A/214B and using meter to GI is also effective GI 66A+B at the wall so unless they delay reGI then its a win win situation as a instant GI will get whiff punished and if they don't GI and block your still in a great position.

His forward RO game is strong because he has a lot of moves what RO forward such as A+B, 66BA ,66A, 6K, 1K BE, 4B BE, 33B BE, A+G and running K.
When the opponents back is against the edge and you GI its a 50/50 between A+B and delay A+B.

This being said the stage select can really help in certain MUs meaning the opponent can't run saway and how strong ZWEI is at the wall
 
Some specific things that should be mentioned.

4A~ = i18 / Punnishable on block
Catchs step / hits High/ has a TC

If you land 4A~ and then hold G. = if the opponent tries to poke you, Ein will counter if timed properly. After Ein hits, WRB/A+B/66BA/3B(close range)/1B(vs slow charecters to damage guard). This will counter Pyrras stab counter strategy!

Pyyras stab is -17 = therefore 4B will punnish it on block. Just an fyi.

4A~ -> 4KB = 4KB also catchs step. So if you have someone who likes to side walk you canuse this to land Ein and follow up with combo damage/ If blocked then Ein will shield you from incoming attacks.

4A~ BB = This is BNB imo. 4A~ BB (catch a ducker) -> Ein -> 66BA

Ive also come across an odd glitch where 66A+B will track behind zwei and ein will launch them while you are back turned.

4A~ blocked causing a guard Burst -> 2B -> Ein -> WR B -> BT B+K -> BT A+B
whiffs vs Zwei/Voldo/Ivy
note* can whiff near a wall.

another BnB Burst Combo
1B~ Blocked Causing Guard Burst -> Hold Ein slightly then release Ein -> WR B -> BT B+K -> BT A+B
 
Zwei <3
66A+B is broken lol. <3
*Crosses fingers zwei doesn't die.
Great podcast! Loved it! Good luck to you at EVO Zane! Show them dat Zwei of yours! Thanks for the contribution as well Andy! (>^.^)
 
How is 66A+B Broken?

66A+B = i31 and linear. It will hit behind sometimes. Depending on the situarion Ein will track slghtly. 66A+B without Ein 66A+B is very punnishable. If En is blocked then zwei is at +. Ein can be GI'd, Ein can be canceled using G+K to avoid GI. 66A+B will put you in code red2 in 6 hits. 7 will break you.

66A+B~ Blocked causing Guard Burst -> 44B~ -> Ein -> 44B hits causing stun -> 1K BE/ 1B~/ 66A+B/ 44B+K

einless 66A+B = 12% bDMG
66A+B = 15% bDMG
 

Live streams

2 Viewers
LuckyNaegi
LuckyNaegi
Soul Still Burns Tournament Run (+ Raid)
1 Viewers
theartfulcannon907
theartfulcannon907
#Demonic/Skullie/Goth Female Wolf GAME ON!#Watch me suck at every game SoulcaliburIV!come watch!

This week's events

SoulCalibur VI EVO Japan side event
Ariake GYM-EX, Tokyo (Tokyo Big Site)
3-chōme-11-1 Ariake, Koto City, Tokyo 135-0063, Japan

Forum statistics

Threads
14,897
Messages
676,675
Members
17,200
Latest member
luca9974
Back