SS & CS/iCS Info

Right, but I meant WP 66B -> 3A -> CL 2A. When you switch to Coil during 3A, by the time CL 2A will hit you should be already able to change the stance. And there's tons of options after this.

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neoghaleon said:
Question asked was for SS setups NOT involving 2A or 2K
Show me and then you can slap me :P
 
Question asked was for SS setups NOT involving 2A or 2K
silly ring
*slap*

and yes BB is really fun
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OMG, he didn't mention 2A?
What a noobie question!
sorry ring
*wipes ring's red face with cold towel*
 
Im trying hard to learn Ivy command throws but I cant use them in battle because my success rate is to low like 30%. I know the motion real good and I can actually do both grabs from any side, its just like the move is real unresponsive or selective. I been to training alot a whole lot of time and never learn nothing new and all the research ain't helpin me either. Can someone help me learn this move so my Ivy training can be complete. (willing to take online training from someone)

Go into training and work on buffering CS/SS. If you want to pull it off mid battle then you'll likely be buffering it anyway.
 
Well the command throw should be at least 80% standing to use in battle imo. But here are some things to think about that I went through (in practice I have a very high success rate and in offline play I do when I'm not trying to be sneaky with my loud ass stick....heh "ass stick").

Generally the easiest ways to do it in order by peripheral: Arcade Stick, XBOX360 Analog, PS3 Analog, PS1 Dpad (malek you freak you), XBOX360 Dpad (laff!). If you're doing it on dpad, i suggest adopting a strategy of playing with dpad and using analog just for iCS. Arcade sticsk are your best friends with iCS though (actually the reason I bought it).

Practice with Summon Suffering first. Simply because it has a much more lenient buffer time. Practice the "running" SS. Do this by: 1236~you can do about 2 full steps before the next part!~then snap 173B+G. This helps build muscle memory, gives you a stepping stone to work from while seeing results more frequently, and most of all fixes one of the 2 biggest issues players have: 1236173. Those 2 in red are the most often missed in the input. Often SS will come out: 3212361A+G. With running SS you make sure your 1236 gets the 6 in because you can watch yourself run a lil. As well it give you time to mentally prep the 3 remaining snaps.

With iCS and SS always try for the exact notation the only "cheats" I would advise (for iCS):

321473691 - shoot past 4 if you you tend to undershoot it to 7. I use this a lot on stick and analog
3214123691 - If you're bad at quick directional shifts while riding the gate, use this to have it guide you. Good for analog only.
3214123696321 - If you miss the 9 to 1 (you get a 2 or 4), try this. Analog only.

Try not to rely on these, but they can get you started and for some these are fully valid. But actual notation is always best.

If you got it but spaz out trying to buffer it and mess up use these 3 easy buffers to learn:

Full running SS
SW 6, iCS (when sword pulls back)
SW FC 3B, iCS

These all have very easy buffers and will have you rarely telegraph. Keep in mind these are not wise to spam since most players look for these set ups but will work on a LOT of online scrubs...so use them to practice.
 
LOL, thats ChangFD, the same guy who did the Cass 236:B236:B236:B236:B236:B>4BB:A combo in a match, Kilik Asura GB and yoshi JFs. Ofcos iCS is nothing to him. ;)

Altho that is a good example of learning to buffer. I personally need some wrist movement and hold the ball top with 3 fingers, which isnt very efficient altho it makes less noise than him. Altho I notice he used no wrist or palm at all but just with his fingers only. After looking at this I want try pulling the ball top with the thumb.
 
Has anyone timed these moves and found out exactly how much time(or frames) you have to do iCS before it turns into CS because i sometimes feel like i'm overdoing it.
 
it has nothing to do with the speed. It's merely about hitting A+G and 1 at the same time. if A+G is slightly delayed you get CS.
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This guy must have practiced since birth to get his timing this exact.


I'm actually that fast and efficient. I may not be the best Ivy but my iCS and SS are stupid clean and fast with my SF4 TE stick (for those that saw me at evo I have greatly improved). Don't want to cut the guy down, but he did twitch a step before execution. You can actually do it WITHOUT guard buffering without moving, though holding G for the first few movements can make it more reliable.

you want a crazy video, look up me on youtube doing 2 iCS combos where I tech trap with iCS, literally making the iCS a JF JF. Hardest set up in the game to land. Hopefully I'll have this down for evo next year as a staple tactic.
 
OK need a little help. Tryin to do the airbourne iCS but to no avail. I get them flying and do iCS but it wiffs right over them... am i doing it to fast or to slow?
 
First of all, try grabbing an airborne opponent with a normal throw. That should give you an idea at what height the opponent should be when you release the throw. And be sure to pick a large character like Asta.
 
Yes, unfortunately. At first I thought that the throws are "guaranteed" after WP 1B+K, but it turned out that it was a glitch or something in the training mode. Even if you set the opponent to do nothing, he will still block for some reason during WP 1B+K animation, that's why you can techtrap things after that.
 
Is it literally a 1frame you have to land it? I've landed it but it took me multiple tries and now I'm willing to adopt it as a possible offline tactic and not just a cool trick i do in practice on occasion.

I want to really look into this, I see a great mix up...also will SS work?

I think you need to do a guide Ring, you seem to got this down more than me.
 
It's pretty hard, but I don't think it's a 1 frame techtrap. Imo this whole setup is a waste of time actually. Why put so much effort in this if you will only land it once or twice (if you're lucky) in VS. After that be sure that your opponent will never hold [G] after WP 1B+K. I have never gotten SS to work. I'm not sure why. Also, the timing for CS varies for each character due to hitbox differences, I think it's the main reason why all this is worthless outside of practice mode =/

Out of all characters, I think it's fairly easy to land this on Astaroth. For example: CL A+B,A+K, WP1 [B+K], iCS. Do the first A+B,A+K part normally, and then WP 1B+K, where you hold [B+K] to the end. She will then glow blue twice. The first glow will occur when you press WP 1B+K, the second one is important, because it occurs at the same time when the recovery of WP 1B+K ends and when she enters SW. That's when you just time your 1+A+G. She will do iCS at the same moment when she enters SW.

Overall it's not easy, but it's still nowhere near SC3's VC SS or FC 1B -> throw, in terms of difficulty. That was the most crazy shit ever. I have never done these two in VS, and the latter one I couldn't even do in practice.
 
even if it is a waste of time. you really only need to do it once! plus on a side note, isn't this stuff why we all like ivy...

I'm holycrap by the way.. nice to meet ya'll!
 
Hi Holycrap. Why the name? LOL

Ring, u have one less person that feels sad about it bcos personally I find this setup ridiculously hard enough to not practice. No hard feelings... :P
 
Ah that's ok, it was still worth posting it here. Remember I'm referring to 3:18 part specifically. One of those moments when people have the WTF effect of their faces when they see something like this :P I'm pretty sure many people here were surprised by the fact that such stuff still works in SC4.

Holycrap, welcome to the Ivy Soul Arena. Funny name btw.
 
I figured it would be good for a once in awhile mix up rather than finishing a combo if I notice they tech or something.
 
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