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Dude, 4K is one of Raph's best step killing moves. It's fast, tracks to both sides, and can also be a quick punish. It can beat one of Xiba's REM moves (I forgot which one).
Remember the old problem of "step, fast move, step, TC" ? Even if you saw it coming you had -nothing- that would follow the step and beat out the move coming right after it. Well now that's not a problem. Throw interrupts = pro.Don't forget that Raph's grabbing ranged got nerfed. Raph has to run up closer to grab now.
One thing I just want to mention is that you shouldn't immediately try to find a silver bullet to stop EVERY opponent action, particularly the ones where they attack you with a move with good frames on block (like a pyrrha BB) and you know 90% they're just setting up a QS right after.
Instead of trying to stop their step by CHing with a horizontal (which I don't need to mention is risky and the rewards aren't amazing, you can simply anticipate the NEXT move they're doing after the QS. Will they 22B ? Then all you do is QS yourself and let them eat 33kBE. Will she just 2A? You can back dash and whiff punish her.
There is some guessing (down to you versus your opponent) but at least you won't whiff your interrupt and eat the full damage on your own whiff. I treat a lot of my opponent's moves as + on block when they arn't and it helps me learn not to try to swing the momentum with 1 strike but take it away tactfully.
Thats not to say that moves like 22A and 44A and even AA dont' have their place.
k(BE) will track QS at tip range so that can be used it they step it. A and K will only track to the left anyway.darkfender said:...If you prep K you can track them. If they QS instead prep K will whiff.
k(BE) will track QS at tip range so that can be used it they step it. A and K will only track to the left anyway.
It is the same as K, I just tend to throw out the BE version at range once they show they step it close up (which I see Heaton already disambiguated).LAU said:you mean the BE first hit will track both sides vs regular version won't?
Heaton said:I do note that Preparation K can sometimes hit a stepping an opponent after the stance entrance has been blocked. Testing revealed that this is a consequence of doing a move too soon after Quick Stepping, in which case it is not that Preparation K tracks the opponent, but that the opponent moves back into Preparation K's hitbox, and thus I conclude that this was likely not an intended property for the move to have.
Preperation K's use lies in punishing people who try and Tech Crouch the stance, or interrupting people who try to interrupt or evade Preparation on hit.
In conclusion, Preparation K is not a move to be used for killing step on block, and nothing has ever intidcated that it was. In addition, any time that you use Preparation K and they step, on hit or whiff you could have gone into Shadow Evade uninterrupted and subject them to a SE A/SE K mix-up.
Preperation K's use lies in punishing people who try and Tech Crouch the stance, or interrupting people who try to interrupt or evade Preparation on hit.
In my opinion, the only buffing this move needs is fixing the inconsistencies on catching step that the move has with entrances on hit, in particular 44A(B). To balance this out, removing Preparation K's ability to on guard seems like a fair nerf, as gameplay itself has shown that entering Preparation on guard is an extremely unwise decision - removing the move's tracking on blocked entrances keeps with the game's theme of punishing unwise decision People who want this move to track fully on block risk over-buffing Raphael and turning Preparation into Chief Hold, which does not fit with the rest of Raphael's moveset and general playstyle.
Very good. If you know how strong SE was supposed to be, then all prep really boils down to is either for guranteed damage or just a threat to ensure you to enter SE safely.As a final thought: remember that Preparation is the gateway to Shadow Evade, and that Preparation's moves are more useful for punishing people trying to interrupt Shadow Evade entrances than it is for directly pressuring people.
Worth noting is the inherent tracking of prep itself (or realignment in general as this can also be seen with ~A).
I assume the ideas was to divide SC4 prep~A into more focused moves. Prep A seems to have been the intended step killer, while K was anti-TC. Yet we get both that do the same job (and not so well).
I must also champion then ol 3B, AA where you actually don't enter prep but let your negative frames on block get cancelled by your opponent stepping when they actually have the advantage. Obviously the rewards arn't as good as SE but im' just throwing another less offense- committed option. I don't recommend throwing out prep4 much, as I really don't like the options when the opponent is aware of your prep.
Faster SE stance like SEA back in SC4 will do the trick. Otherwise increased range on prepA (unlikely they'll want that as his 3(B)~prepAB combo does almost 50 damage while restricted raph to up-close punishment of -16 moves). I've treated prepK as a lost cause, and a waste of a nice "tracking mid" animation that should have went to a move that actually did it.
Very good. If you know how strong SE was supposed to be, then all prep really boils down to is either for guranteed damage or just a threat to ensure you to enter SE safely.
Exactly. Preparation's strength lies not in the moves it has itself, which are generally more annoying than painful (until you spend meter), but in the fact that it allows you to use Shadow Evade, one of the best stances in the game. Trying to spend as much time as possible in SE is probably the best way to use Raphael offensively.