Dullyanna
[10] Knight
Brawl is definitely better with items, especially compared to Melee. Some people have suggested that that's another way Sakurai said "Fuck you" to the hardcore Melee fans.
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Yeah, it was a great game for what it was supposed to be, sumo platforming with a bunch of Nintendo characters. They intentionally took out nearly all advanced techs and slowed the game down significantly to make it enjoyable by any type of player, and they did it wonderfully. It's alot easier to pick up and play.
What doesn't make it competitive is the extremely lowered ceiling for skill at the game vs. character choice. Because of the changes to the game engine, fucking up a few times usually only means you take a bit of damage instead of losing a stock; even moderate players using MK/Snake would beat a skilled player using anyone from the lower half of their tier list almost every time. (And we complain about Hilde? lol.)
What Ceirnian said about items, kinda works. I was in charge of running Brawl tournies back at WCU (large casual population, always got voted in) and I had items on to make it more interesting. Though half of the items in the game seem to have a chance of exploding on contact/fucking with the user instead, so I toned the item list down to at least things that wouldn't one-hit-kill players. We got less complaints after that.