spongebob
[08] Mercenary
uh oh. Roger jr. is starting to grow on me.
lol i love abusing his b/d+1 :D
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uh oh. Roger jr. is starting to grow on me.
hey thnx a lot for that. The thread also helped me out a lot ill have to try that.
Random question if im holding back to guard wud i be able to do anything like spam a grab break whilst guarding like you do in sc4? I have no idea how to see what hand grabs u they all look the same to me. Add sum input lag and throw breaking might as well be impossible on reaction to me online
lol i love abusing his b/d+1 :D
you mean the special mid? or the throw?
how is that abusable? lol
oh ugh i meant the sweeping low that leads to a rolling combo followed by a kick and tail poke. I think its b/d+3 my tekken notations still very poor atm lol.
Anyway few things i want to say:
I agree with jaxel. The lag often isn't that much worse than SC but its the strict timing in juggles etc that seems to make it look worse. In SCIV since i played Algol there wasnt really much hard inputs or strict timing for anything.
In Tekken im playing Bob atm. His juggles arnt exactly hard but online so many things don't hit.
CH df2 d+2,3, 2, uf+1+2,1 B! dash df+1,b+1+2
Even on a 4 ill hit the d+2,3 that d2 will register but the 3 never will lol. Even if it does its hard to finish of the juggle. Then realising this ill try simplifying it maying doing two jabs instead of d23. Then the uf+1+2 comes out too late lol. I really miss the buffering in SCIV :(
at first it's really tough to tell which grab is which. but, with a bit of time, you can train yourself to tell them apart: go into practice mode -> defensive training, and select both the 1+3 and 2+4 grabs. the computer will randomly choose between them. once you feel more comfortable with 1 and 2 breaks (on both 1P and 2P sides), add a 1+2 break into the mix (these are usually "command throws", meaning you have to enter a more complicated command, like say ff+1+2 or hcb, f+1+2). not every character has command throws, so i'd suggest using Paul as a dummy-- he can take it.
The only problem with that is there is no command playback in Tekken 6.
There's no command record, but defensive training lets you set the dummy up to do moves from the movelist randomly. So that method LKV posted is correct, go into defensive training, select a 1+3 and 2+4 throw for 1 and 2 breaks, and practice. If you want you can add in the forward versions as well, since you WILL see them in a match, what with all the backdashing.
Patch this Weekend !
Patch this Weekend !
Who are you talkin about?Can u cannot record player matches? If not kinda sucks. Lol sum1 on my friendslist assumed i played spamming uf4444 w/ kazuya cos that was my last match in ranked xD
Who are you talkin about?
Anyway, i dont see any meaning in playing online till juggles can be executed properly
This is slightly off-topic, but does anybody know a good site where I can obtain some juggling combos for Bob?
On topic, Bob is awesome, especially when outfitted in shades, a black parka, and a black hunters pants (resembles a very obese Unibomber with matrix-like karate skills) XD.