from crouch you can buffer 236b which is nice.
I should do that more, but that is, as you said high crush mode, which she does a good job of. Punishing stuff on block however, she sucks at, I find.
I actually think Front turned is far more effective
Mmm... I was going to respond saying that it was a bit hyperbole on my part to just work in the top 5 bottom 5 thing, but... I dunno. If she didn't have any backturned moves beyond the cast standard, she might well be bottom 5. So I think that statement probably stands. THat's a silly statement, but I do think she is much stronger backturned than not -- at advantage mind you.
The way I look at it personally, is that Talim's gameplan and character type, is one I am actually very familiar with playing, which is the psuedo gimmick character. Sort of well-rounded, suffers in neutral, has decent pressure, but can be easily blocked if the opponent isn't frazzled, and has the potential to sequence you on successful launch.
She's Third Strike Ibuki, which was my main. Same sort of deal. Though I would say Ibuki had better fundamental options than Talim, but that's getting beside the point.
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Risk reward is something I tend to find is not greatly in Talim's favor when front-turned at advantage, as it is in her favor when backturned. She has an option for everything, and they all yield reward equal to or higher than the risk. She has a true mix-up game when backturned, and while it only lasts for one mix-up, it's still a good situation to be in.
AFTER SEEING SO MANY PEOPLE BASE THEIR TIER LISTS ON PERSONAL EXPERIENCE OR TOURNAMENT RESULTS, I FIGURED I WAS IN THE MINORITY FOR THINKING ABOUT IT IN TERMS OF PURE THEORY.
It's important to remember that there are multiple types of tier lists. I do agree people use their own biases too much in terms of suggesting tiers.
The one you're describing is generally the first one to be formed in a game, which is the evaluation of tools. The next one is the match-up tier list, which is made for each character, where you pit two sets of tools together to see how they interact with each other. What might seem great on paper, may play out differently in a real match. Some people (and there are lists like these) think match-up tier lists are just how likely you are to win based on how good the character is, but it's more about how many tools do you lose or gain in the match-up, versus the other character.
3S example: Just cause Sean is the worst character and Chun-li is the best, doesn't mean that match-up is 6:4 in Chun's favor, because neither character's tools operate differently due to the match-up. Conversely, as an Ibuki player, Chun-li IS a 6:4 matchup, because when Chun crouches, she avoids a good 50% of Ibuki's moveset. Thus, the tools operate differently by the matchup. Likewise, Ibuki gains tools when going against Urien and other tall characters.
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After all that, you generally get the overall tier list, which compares all the match-ups, tools, results and opinions, into an actual tier list. Sadly, due to the FGC being very disorganized, you don't see these lists with any good insight until quite a ways into a game's life cycle. I've actually been fairly impressed with the SC scene not putting out loads of lists. I have actually yet to see any, but I also haven't been looking.
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In the end, you have to evaluate all of the data. One list usually doesn't tell the whole tale. Tools in isolation can only mean so much. Match-up lists are the same thing. Just because Ibuki is mid-tier in 3S, you would think she would see better tournament results than the characters below her, but she doesn't, because the characters she has a 6:4 match-up against are the top tier characters: Yun, Yang, Chun, Ken...
Tier lists are pretty nuanced, and while some people hate them, I actually quite like them. Believe it or not, some characters are in-fact, better than others. And some have missed potential. People still debate if 3S Oro is high tier or not, because he's got a lot of broken ass shit, but also some bad stuff.
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Also play me... you remain to be the person who has bodied me the most. I want Sophie experience. I also feel embarrassed for how bad I did. New to SC or not, I am ashamed.
To me it seems like people are looking for reasons why talim is bad as opposed to why she is viable. I guess I probably should just stay off this thread but it's not really constructive it feels more like people just drowning in their salt because Talim doesn't have Ivy's level of viability.
Nothing wrong with talking about a character's flaws. It has to be done in one thread or another. This is just the most negative thread so I put it here. Even if the title is a little... off for me, since I never played SC4.
The developers were smart enough to take notes from Arcsys and design this game with a high power balance, so every character is strong. Potemkin is the worst character in Guilty Gear, but he can still touch of death you. So yeah, every character is good. Still, someone has to be the worst, and this thread (for me), is just an exploration of that discussion. As I've said, I doubt it's Talim, but ya never know what tech may come out that could hurt her.
I think the upcoming patch will wreck a lot of things. I'm not optimistic at all.
Did they even confirm doing any big balance changes? I just heard stuff about range, which is weird, since I've yet to see too much phantom range. If anything, I've seen the opposite. How do you even reduce range in this game without it looking weird? Shrink the weapon size? Hahaha.