Tech/ukemi stuff

krazySyko

[09] Warrior
Weird new techtrap, will trap all directions but right I think. 4KB....into 4KB (and possibly into another 4KB). You have to wait about half a second or so before you do the second one, and the B should follow and hit all directions but right. This of course can lead into an infinite techtrap against those who tech over and over again (except left, which I don't think does infinite), but more importantly leads to 4KB-4KB 3KK 33KB - mixup, allowing for some extra damage. (I don't think delaying the B works for the left tech, you just wait before putting in a regular 4KB.)
 

krazySyko

[09] Warrior
4KB tech trap also works on CH tip 3B, though the timing's a little weird.

The 4KB 4KB one is actually quite useful, I got it off in a match against someone (good) after I found out about it. Match was online since I can't play offline really but still, it was quite awesome.
 

krazySyko

[09] Warrior
2/1B+K 33KB (slight delay I think) This leads into the weird launch you'd get off of a 66KKK or 4KB combo, allowing the relaunch/throw/mid mixup.

66A traps all directions but Mina's right off of B+K.
 

krazySyko

[09] Warrior
K, I'm gonna need to do testing against more characters with the 4KB 4KB trap, as I've seen it fail to catch side tech many times. It always hits regular and I'd assume forward/backwards as well, but I need to test side teching on more characters.
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Sorry for quadruple posting...but 9B+K tech traps into 8B+K4B4B on regular tech and I think back and forward. I need to retest but to the left (might be right) the first hit only will hit, leaving for a BT 2K/throw techtrap. Won't trap to the other side.
 

krazySyko

[09] Warrior
If you guys want me to stop posting all these random traps tell me...

When 6A+B hits for a wall splat (usually in a wall combo) 6AK sets up for a techtrap with 3B (possibly 3bK as well), and if the distance is right it'll hit them into the wall again.

EDIT: More traps I guess. 4B+K traps into 9A in a few directions (normal, Mina's right, forward I think), and that means you're at +4, near a wall it traps into 3B for a wall combo, it traps into 66A and 66A+B also.
 

krazySyko

[09] Warrior
Alright, though usually you can get a bit of these off atleast once or twice until the person realizes to side tech (if they do.)
 

hotnikkelz

johNNy blaZe
Alright, though usually you can get a bit of these off atleast once or twice until the person realizes to side tech (if they do.)
NO, not really, everyone sidetechs/siderolls, almost exclusively.
Keep up the research though :) I like that.
 

krazySyko

[09] Warrior
It depends on who you play, I know some people (despite it being online, they're good) who still regular tech sometimes.
 

krazySyko

[09] Warrior
Ok...I'm having trouble finding anything that traps to Mina's right (opponent techs left) ....66A solves the problem for right techers (to mina's left) on alot of moves but left is...blah. Except FC2A, that works in quite a few situations.

K, I'll update this post as I (if I) find more, but here are some traps that trap left tech, and these were tested against Mina herself.

2/1B+K - 33KB (very slight delay I think), FC2A, traps to mina's left as well.
B+K - FC2A
CH tip 3A - 8A+B (DELAY this, don't do it instantly) also traps to Mina's left and can set up for a wall combo.
CH 3KK (second hit only) - FC2A
 

hotnikkelz

johNNy blaZe
Ok...I'm having trouble finding anything that traps to Mina's left....66A solves the problem for right techers on alot of moves but left is...blah. Except FC2A, that works (atleast on B+K it traps left).

K, I'll update this post as I (if I) find more, but here are some traps that trap left tech, and these were tested against Mina herself.

2/1B+K - 33KB (very slight delay I think), FC2A, traps right
B+K - FC2A
CH tip 3A - 8A+B (DELAY this, don't do it instantly) also traps right.
CH 3KK (second hit only) - FC2A
Hmm some tech traps i feel you can ignore like the tip CH 3A, cuz noone intelligent is going to give up guaranteed 44A+B for a tech....unless you think you MAY ringout.

ANd the CH 3KK (2nd hit) guarantees Pogo iirc.

Centre your research around those that give weak damaging combos...it'll be more productive that way. Gives you less work to do too ;)
 

krazySyko

[09] Warrior
Yeah, it's not, sorry about that.

Fun new trap, 2/1B+KG traps into 8A+B in all directions. Why it's important is because it's a wall techtrap as well. If you're in the middle of a wall combo this can tech trap directly into another. Let's take this for example:

33KB (or whatever you use to hit them on the wall) 6A+B 2/1B+KG - 8A+B trap - another wall combo. Just a fun little trap if you ever get it off.
 

krazySyko

[09] Warrior
Also, does anything better than FC2A catch Mina's right on B+K that I missed in the topic, cause I can't think of any and don't remember reading anything.
 

krazySyko

[09] Warrior
Wait, it catches to Mina's right? Meaning the opponent teched left? (As in you could set the training dummy to tech left, if that's what you mean, that's the same as teching to Mina's right.) FC2A then catches to Mina's right if that's what you mean, though it's not horribly useful it's better than nothing and leaves you at advantage.

Wow...I need to reword a few of my posts....that was misleading...

Alright, how do you want me to re-label those? What direction they are to Mina or what direction they are to the opponent? (Left teching = teching to Mina's right, etc.)
 

krazySyko

[09] Warrior
Wow...I meant to say advantage...and that sentence I made now sort of doesn't make sense...I'll edit it. Wow...I must be having a few off days when it comes to typing.

Ok, I re-edited some old posts to correct the problem.
 

krazySyko

[09] Warrior
FC2A would be better than 2K, and I can usually get it to work, but I do it against Mina so that might have something to do with it. I'll try against other characters sometime.
 

krazySyko

[09] Warrior
Now this is a sort of stupid working techtrap, but after 4KB 3KK, 44A+B will trap regular (and probably forward), and a good amount of the time left techs (not near a wall). Won't trap right, and I didn't test for backwards.
 

page

[11] Champion
I thought it was 66A+B that trapped. I know I've been using 44A+B against the people who don't tech anymore to keep the damage high and add that extra mixup. Because if people tech they won't get hit by the 44A+B (that's how it's always been for me), but they'll take the extra tech trap damage from 66A+B, which ends up being about the same as if they just lay there and take the 44A+B.