I've read through this thread (noticing how dumb my posts were), and have come to a conclusion...
Voldo's BS 1A Followups Guide to Getting Booted!!!:
- BFC 2K is a combo and the only guaranteed damage after BS 1A, I would consider using this to finish off the opponent should BS 1A not be able to do the job, an effective way of neutralizing the "magic pixel"...
- BS 22B is a tech trap catching F/B/G and is mainly used to catch sleepers dealing the most damage on DWN opponents as a followup... On T! BS 22B leads into an 86d. or 100d. tech trap, this is player preference...
- BFC-cancel~BS 2A+BG is another ground trap on sleepers and sets up MCH and LFH mixups instead...
- BS 66A is a tech trap followup catching F/B/L tech which can ring out or lead into a BS 66A, W!, 1{B} combo for a 1B pickup mixup, or another BS wake-up mixup if in the middle of the stage...
This next set of followups is the most effective in terms of mixup and is tough for the opponent if done right...
- BCR~G-cancel(DL)~BWR B, looks tough to do but is easily done by using BCR to cover thier spacing on wake-up and canceling into BWR B which plays an important part with the other followup...
- BCR~G-cancel(DL)~BFC 2K, is on the same idea as the previous followup however BFC 2K prevents the opponent from sleeping and is more reliable of a ground hit than BWR B...
- BCR~G-cancel(DL)~FC-cancel~BS 1A(invisible cancel) is the final an most important piece in this wake-up set, its a mouth full (thats what she said) so I'll walk you through it: First after noticing BS 1A connects initiate the BCR guard cancel into fully crouched to get close to the opponent, the cancel out of crouched and into BS 1A as fast as possible, if done correctly it should look like you're doing BS 1A from crouched... This is the alternative mixup to BCR~G-cancel(DL)~BWR B and on a teching opponent will result in a tough 50/50 guess...
The delay (DL) in the last set's terminology is to specify that you can delay Blind Caliostro Rush then cancel into the mixups on wake-up... This mixup is effective against most characters aside from Algol (623B), Xianghua ("crybaby"), and Yoda (size matters), so keep the matchups in mind... There are two different wake-up sets and I would say it's player preference choosing between the two, good luck...
UPDATE:
I've finally found the most efective mixup off of BS 1A... The second tech trap is a bit hard to do but since it covers all directions but Ground and resets its deffinately worth the practice...
- BS 22B - Catches F/B/G, mainly used for ground damage which is 51dmg...
- iBS 1A - Catches F/B/L/R, mix with this is to keep opponents down, using this first will prevent most opponents from teching Right after BS 1A since they know the other traps catch Left, so if they stay down your BS 22B's will be enforced, this tech catch is comparative to a JF in terms of timing so practice until you get a rithym, and of course it tech traps into its self...
Update 2
Facts on BS 1A:
* Has super tech crouching properties, can go under some mid horizontal attacks, can be used evasivley for this purpose...
* An i22 Low attack leading into damaging tech and wake-up options...
* -16 to -15 on grd, good pushback on grd makes punishment more difficult...
* One of the few moves Voldo has with tracking, especially on wake-up...
* Soul Crushes in around 9 consecutive blocks, part of his SGD game...
Thoughts:
Now I personally believe BS 1A is a key part in Voldo's gameplay so I use it effectively and try to minimize it's use as a poke because I think using it on wake-up, in a frame trap, or a tech trap is less risky, especially in 50/50 situations... Now I would like to know if this is wrong based on tournament quality play, because there's someone else who told me {quote} "nope, you're wrong because BS 1A is an online low and you're misrepresenting 8WR", so is BS 1A an online low??? Is BS 1A that easy to react to??? Well if that's the case then good luck punishing Voldo, and enjoy the SCD man... I'd just like to settle this in terms of BS 1A's "proper" usage in Voldo's gameplay...