The future of Soul Calibur

What should be the focus of the next game?

  • Continue the story following the events of SCV

    Votes: 88 50.6%
  • Fill in the story with events from between SCIV and SCV

    Votes: 47 27.0%
  • Reboot of the series starting with SE

    Votes: 30 17.2%
  • Prequel before the events of SE

    Votes: 9 5.2%

  • Total voters
    174
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Maybe I've given this too much thought, or credit story-wise, but couldn't E.I.N. be a manifestation of split personality within Z.W.E.I. (or just an imaginary friend) given physical being exposure to Soul Edge? He seems awfully pissed at Graf Dumas to have not have his life impacted significantly by this guy personally. They always explain away mystical things in this series with Soul Edge anyway so it would just make sense.

I also think his feelings of weakness regarding this event are probably what led him to consider himself Z.W.E.I. (or #2) in his relationship with E.I.N. (#1).
 
Maybe I've given this too much thought, or credit story-wise, but couldn't E.I.N. be a manifestation of split personality within Z.W.E.I. (or just an imaginary friend) given physical being exposure to Soul Edge? He seems awfully pissed at Graf Dumas to have not have his life impacted significantly by this guy personally. They always explain away mystical things in this series with Soul Edge anyway so it would just make sense. I also think his feelings of weakness regarding this event are probably what led him to consider himself Z.W.E.I. (or #2) in his relationship with E.I.N. (#1).
Sure you can fit him into the story but you cant fit his weapon style into the series without taking away what Soul calibur was originally. The sword itself is supposed to enhance the abilities of the master weilder not the other way around. SoulCalibur/Edge is basically medieval steroids not a pet or a partner. Users aren't even supposed to be aware they're being controlled unless the sword itself tells them. If soul edge made him a werewolf itself then it would work for me like Abyss and Zasalamel's relationship but EIN being a puppet-like tool just takes it into the Final Fantasy spell casting area which Soul calibur shouldnt be.
 
Sure you can fit him into the story but you cant fit his weapon style into the series without taking away what Soul calibur was originally. The sword itself is supposed to enhance the abilities of the master weilder not the other way around. SoulCalibur/Edge is basically medieval steroids not a pet or a partner. Users aren't even supposed to be aware they're being controlled unless the sword itself tells them. If soul edge made him a werewolf itself then it would work for me like Abyss and Zasalamel's relationshipt but EIN being a puppet-like tool just takes it into the Final Fantasy spell casting area which Soul calibur shouldnt be.

I think at it's heart it's just a really fun fighting game
 
I think at it's heart it's just a really fun fighting game
Fun but not at the renouned quality the series used to be. Its because of the company producers being greedy pushing out unfinished games too impatient for our wallets. Soul Calibur is one of my favorite fighting game series of all time, but now seems to have a big identity crisis. A lot of characters taken away, alot of modes are removed, new characters are terrible, no special abilities/weapon abilities, story mode sucks, no "story" mode for every single character likeIt's used to be, no true "boss" for the game, unlockable characters are terrible, legendary souls mode is boring and a terrible addition. I stand by my sentiment that they should either get the opportunity to finish the game, or build up from it and learn from the mistakes this time around. I will grant you that the Tag-Team thing isn't a bad idea. Would have been handy in the story mode around the time Leisha, Natsu, Maxi, and monkey boy fight Patrokolos. I really miss the old rich SC games. The lack of single-player content, coupled with the lackluster single-player content I can easily tear through it in one sitting but isn't at all very rewarding. All the characters from SC2 and backward should have been manditory staples to the series. With the exception of Zasalamel and Hilde the roster should have just stayed as it was and as fans grew up with. Tekken did this, Street fighter did this, Soul calibur just screwed with the fanbase.
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What's gonna happen though, is if we get an SC6, they're going to put in 2 or 3 new characters and ZWEI and Viola are going to fade into the background of irrelevant characters just like Talim, and Ivy, and Yunsung after their debut games were past.

i don't know, there's so much that hasn't been explained/explored yet with these new characters. there's just way too much mystery around each of them, it can't just be ignored in any sequels. however, i do see it being a side story though. and as much as i loved my Talim, she wasn't really relevant to the story (even in her debut). she just wanted the two swords gone, but she wasn't nearly as aggressive as others who had similar goals.
 
I don't know what character Cervantes really had left to ruin at this point, although making him human did make him completely fucking irrelevant to everything that was going on.

Really, what is Cervantes? As a zombie, he's never even gotten close to reclaiming his old power canonically, Nightmare couldn't give less of a shit what he's up to, and the only character all that concerned with what the guy does is Ivy. He's her grudge-match slot. That's literally his only worthwhile contribution to the series post-death. Frankly, I think that he, Mitsu, and Voldo have got to go from a storyline perspective, because all they can do is go through the motions they've been stuck in for most of the series now and never do anything interesting. Shura's a popular character, and at this point it makes more sense narratively for HER to have Cervantes' movelist than it does for completely-normal-human Cervantes to! Grandfather-clauseing all these characters in really hurts the credibility of the timeskip; I don't think anyone really gave a crap that Voldo was exactly the same 17 years later as he was in 4, or that people wanted to see his infinite loop of trying and failing to steal Soul Edge continue if it meant we never even found out what happened to Talim or Zasalamel or one of those people who didn't make the cut because they weren't in the first game. If they had the balls to kill off Sophitia, some more of the old guys have got to go and be replaced.

I do agree that SCV had too many heroes, though. I don't agree that there's any need to grimdark things up, since Pyrrha's storyline was incredibly dark and Patrokolos isn't exactly mr admirable hero himself, but I do think a stronger villainous presence in the cast is needed, particularly Zasalamel returning. I dunno, maybe give Tira and Nightmare some hangers-on if you need to add some more evil characters.

As for ZWEI, I tolerated him because I assume he's an extension of the Shamanic magic Talim is known to possess in a different form. If we knew literally ANYTHING about him, though, it'd help his cause a lot.

You do know Cervantes is n immortal strong enough to break free from soul edge's grip on his own. This makes him a powerhouse type character (Lore-Wise, like Siegfried there is a lot they can do with that.), and he wasn't a zombie he was a phantom of the seas. Voldo never tried to steal soul edge or either one of the swords. I think Soul edge had itself disguised as
 
Sounds like a bunch of bull to me. It was mainly an excuse to name it as such. Soul Calibur itself is rather useless though.
You ever wondered why bare characters was gone, bare moves were, gone, new main characters, and story that occurs 17 years later?

SC5 was meant to be called SE2. But it couldn't be done. Daishi said it himself.
 
Fun but not at the renouned quality the series used to be. Its because of the company producers being greedy pushing out unfinished games too impatient for our wallets. Soul Calibur is one of my favorite fighting game series of all time, but now seems to have a big identity crisis. A lot of characters taken away, alot of modes are removed, new characters are terrible, no special abilities/weapon abilities, story mode sucks, no "story" mode for every single character likeIt's used to be, no true "boss" for the game, unlockable characters are terrible, legendary souls mode is boring and a terrible addition.
I really miss the old rich SC games. The lack of single-player content, coupled with the lackluster single-player content I can easily tear through it in one sitting but isn't at all very rewarding. All the characters from SC2 and backward should have been manditory staples to the series. With the exception of Zasalamel and Hilde the roster should have just stayed as it was and as fans grew up with. Tekken did this, Street fighter did this, Soul calibur just screwed with the fanbase.
I agree with this. Soul Calibur right now is in a rut and the fanbase knows it. Project Soul shouldn't have removed or altered the roster like they did.
 
You do know Cervantes is n immortal strong enough to break free from soul edge's grip on his own. This makes him a powerhouse type character (Lore-Wise, like Siegfried there is a lot they can do with that.), and he wasn't a zombie he was a phantom of the seas. Voldo never tried to steal soul edge or either one of the swords. I think Soul edge had itself disguised as
I hate it when the page refreshes on its own when I'm in the middl of typing and most of my thoughts get out.
 
No! I'll continue to bitch about the story that actually tells a story instead of hammering me with walls of text! My favorite character wasn't in the story so it's bad by default because my favorite character didn't appear! /sarcasm

I bet someone is going to come in here and say that though.

I'll be real with you, the story was slightly better than the others because it wasn't a bunch of text scrolled down the screen and actually voiced by the actors. But it was a very lack luster story still, and what made it worse it was just a single characters pretty lame story. Some of the fights should have been an animated sequence, like z.w.e.i's death (and seriously how do you die in your debut game? Z.W.E.I you really just pulled a Johnny Cage) that could've forgiven it. But then again most of it isn't there, maybe they did have a animated, meaningful, intresting, and more fruitful story.
Sadly we will never find out because... I think Namco is just out done with the SC series as a whole in honesty, and i think they know it's their fault why this did so poorly. Sarcasm aside a good statement that nshows some of the improvements SC5 did offer.
 
I'll be real with you, the story was slightly better than the others because it wasn't a bunch of text scrolled down the screen and actually voiced by the actors. But it was a very lack luster story still, and what made it worse it was just a single characters pretty lame story. Some of the fights should have been an animated sequence, like z.w.e.i's death (and seriously how do you die in your debut game? Z.W.E.I you really just pulled a Johnny Cage) that could've forgiven it. But then again most of it isn't there, maybe they did have a animated, meaningful, intresting, and more fruitful story.
Sadly we will never find out because... I think Namco is just out done with the SC series as a whole in honesty, and i think they know it's their fault why this did so poorly. Sarcasm aside a good statement that nshows some of the improvements SC5 did offer.
While they made a step in the correct direction with SC5's extended story, it was done so poorly that i'm not even sure if I want them to attempt that again. I'll take scrolling text endings over that shit-fest any day. I'm actually not that sad it was only 25% done. The writing on the other 75% probably wouldn't have been any better than the 25% we got. And, in my opinion, I think they knew that Z.W.E.I. was a risky addition to the series and needed a way to get rid of him just in case he wasn't well received.
 
Something to bare in mind...

Project Soul DID NOT finish story mode.

Pat and Pyhrra weren't the only characters meant to be getting FMVs and shit - all the characters were.

But they didn't have time.

I'm surprised no one saw that the moment they started Story Mode.
 
In my opinion, after SC3 Project Soul just started to fuck off a good amount of the game. Idk what they are gonna do with the next game but, they need or have to step their game up because I dont think this is their full potential. When Isaw IGN's review (7.5), I was pissed but I see why they gave it that rating. It lacks the story and modes (AS USUAL). To tell you the truth, I dont think they will top SC2 if this keeps up, no clue about SC3. When we all saw the story pictures they gave us before the game came out, We were drooling at the pictures but, now we give a good ole fuck you. I dont care about the relationship of Phyyra and Pat anymore. My expectation for the next game is to at least top SC3 (compared with the story, modes, stages, Cas, AI,). Im not mad at Project Soul for anything. They can do better and I know they can.
 
Story mode is awesome quit bitching around all you butthurt fanboys, the only problem with this mode is that is incomplete and is not PS fault is Namco for putting such a dead line of course they had to cut off content.
 
While they made a step in the correct direction with SC5's extended story, it was done so poorly that i'm not even sure if I want them to attempt that again. I'll take scrolling text endings over that shit-fest any day. I'm actually not that sad it was only 25% done. The writing on the other 75% probably wouldn't have been any better than the 25% we got. And, in my opinion, I think they knew that Z.W.E.I. was a risky addition to the series and needed a way to get rid of him just in case he wasn't well received.
Daishi joined Project Soul when they were making SCIII. He became Game Designer in SCIV... And for the first time, he became the game's Director, for SCV. Sadly, it seems that SCV ended up like an unfinished Street Fighter clone because of HIS ideas... I use to have faith in him myself, because he used to be a top SCI player, ...but apparently he likes Street Fitgher more than Soul Calibur.
 
Daishi joined Project Soul when they were making SCIII. He became Game Designer in SCIV... And for the first time, he became the game's Director, for SCV. Sadly, it seems that SCV ended up like an unfinished Street Fighter clone because of HIS ideas... I use to have faith in him myself, because he used to be a top SCI player, ...but apparently he likes Street Fitgher more than Soul Calibur.
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