MasterLink123
[08] Mercenary
Why don't you go play Wind Waker or something :P
I would! If I still had it! Lol
A good Raph player is deadly even in SC5. Hell Raph in Quick Battle Advanced kicks my butt. *Shakes fist in anger*
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Why don't you go play Wind Waker or something :P
=/ I don't hope for this, don't let Tekken taint Soul Calibur.I think they should take some notes from TTT2... Which is give us a ''DREAM" game with all the characters of the past... lol
I think they should take some notes from TTT2... Which is give us a ''DREAM" game with all the characters of the past... lol
Whoa whoa whoa I am a Raph player and I know how to use him. I agree he is no rush down character; in fact, that's suicide with Raph. Just be defensive wait for your opponent to make mistakes and then punish or counter. Wait for openings for fancy big damage combos. Raph may be linear but he has ways to stop step too, especially in SCV.
Edit: Idle really is blunt :)
Amen, broheim. It's almost as if you're playing a fencer! You PSN or XBL?
And to maintain something resembling thread relevancy: what Idle said.
When I played Raph, I relied alot on spacing and that seems to be a pretty good point with him.Man, every time people talk about Raphael, I realize that no one knows how to play him. He gets great damage off of whiff punishes. He's linear as shit, but I'm not as convinced he's an OMFG RUSH THAT SHIT DOWN NAO character like almost everyone who plays him against me seems to think.
As long as you're not playing ZWEI, your character is viable. I'd love to say "even ZWEI isn't as bad as people think", but if I did it'd only be because he's actually worse.
That'd be really effective especially when it hits. All of his BE moves are really great (except for 3AA BE which is -8 if guarded) but Zwei's B+K BE is also probably his best BE move because of the setups. It does about 56dmg+more with your combos and it's unique in the fact that if you use B+K right before or right after, Ein will still appear right after. Doing any other Ein moves cancels the BE move. The only trouble is setting it up, best done when opponent is done or else you'll lose meter if Zwei gets hit and it cancels the move.I saw someone in a video use Zwei's B+K BE post JG. That shit was boss and I always wondered how effective it would be.
Sure enough people will love it.I think they should take some notes from TTT2... Which is give us a ''DREAM" game with all the characters of the past... lol
Yeah I know about all that stuff because I dabbled in Zwei for awhile but he didn't mesh with me so I dropped him. I think in that post JG situation you could get a free hit B+K BE depending on the move JGed and getting a throw attempt in to stop step. That's if throw breaks don't dismiss Ein's attack. It's been awhile since I played him.Snip
When I played Raph, I relied alot on spacing and that seems to be a pretty good point with him.
And you can't say Zwei is bad because my wolf boy is barely used. He's difficult to learn and other bad points such as bad throw range, can't really punish, etc puts ppl off. The only tourny player I've seen is Toilet who uses Zwei. And I don't think you've fought enough good Zwei player. He's a beast when he gets going and you'd be surprised to see the traps, set-ups and A-tier damage he can dish out. Should give a shout to the zwei SA for some matches. I'm not a zwei worthy player yet in my opinion but we can have some matches if you don't mind.
Exclusively on XBL, sorry man.
It is a good feature, I'll admit. Was a bit overhyped, but I understood because it was a new feature to the series.Yeah I know about all that stuff because I dabbled in Zwei for awhile but he didn't mesh with me so I dropped him. I think in that post JG situation you could get a free hit B+K BE depending on the move JGed and getting a throw attempt in to stop step. That's if throw breaks don't dismiss Ein's attack. It's been awhile since I played him.
Just Guard is an awesome mechanic though and I hope it stays in every new SC from now on.
While I own SC4, i’d hardly agree with anyone that the series was doing very well at that point considering SC has a stronger following in the West than in Japan, I’d recommend they work on prioritizingwhat people want a bit more. i'm skeptical about how the sequels will hold up.Personally If SC would go back to its gameplay roots we may still save this series. SC5 is ''fun'' yes but isnt ''Soul Calibur Fun''. Call me a purist but, can you blame me for wanting it? I never liked Street Fighter or Happy-go-lucky characters. I kinda feel more enclined to the old cast a lot more. I'm just not sure what they should really do. Do people really like these new characters? They're not even original.Hey I agree. Having fun is most important :) but you would want the combat system to be as fair as possible. I won't get into details but PS needs to change direction, stop with all the nerfs, and give back all the modes we loved!!
Besides IDLEMIND, im not leaving SCV to play Tekken. Im leaving cuz the community sux.
P.s. Thx for the compliments.
"Soul Calibur - Eternally Retold" Only on Ps3 / 360." Sounds good to me. It would be epic if they could abridge a summerized Tales of souls mode for the history of all the characters leading from SC1 to SC5 just to get everything coherent.I think they should take some notes from TTT2... Which is give us a ''DREAM" game with all the characters of the past... lol
She's just an annoying little girl who says to repeat the same thing over and over. I don't see how people get attached. Well I can understand if that character experienced something similar to one of your life experiences but if they get replaced just move on. Oh and chances are you haven't had a life experience where all you said was "Wind, wind, wind, wind, wind."