The Guard Impact thread...

Just curious, but regarding Just Impacts, are they harder to learn and do compared to Setsuka's 1AA:A move?

Or equally hard? Or slightly easier?
 
Silly question here, but do the parry 4G/1G GI's have a larger window than the 6G/3G GI's to execute, or is it the same? They seem to be easier to do (course, they kinda suck as well).
 
Tested today and found that JIs give 10 extra frames over regular GIs. So that's 30 instead of 20.
 
Silly question here, but do the parry 4G/1G GI's have a larger window than the 6G/3G GI's to execute, or is it the same? They seem to be easier to do (course, they kinda suck as well).

Yeah, they do; hence them being easier to pull off than a GI/JI.
 
Umm, question.

Blue GI=? Is it only for autoGI's, cuz I could've sworn I've done regular GI's blue and auto's green a few times.

And do autos get anything off of a just impact?
 
a blue GI is in actuality not a GI at all. its a parry. you will notice that your opponenet will just fall to the side. usually happens when you use back and guard as opposed to forward and guard. a true GI will be green and a just GI will be red. i learned this the hard way trying to get my 200 impact achievment.

auto GI do have the oppurtunity for a "just" version. they have to follow according to the type of attack that the oppenent is throwing. for example. Maxi has and auto GI called psl5 (or pure soul loop 5) where he continuously throws his chucks over the opposite shoulder. they will only GI a horizantal attack. But if its a mid horizantal and the timing is perfect (cause there are a small amount of frames that it will miss regardless if you are doing psl5) you will get a just frame or red GI out of it.

so you are simply confusing a parry for a GI. for the longest time i did the same thing!!
 
Ah, k that clears some things up.

And for auto-JI's, I was more refering to something like, say, NM's GS A which does damage along side the impact.
 
I played sc2 and sc3 for about as long as they have both been out. Recently just started sc4. My prob is this,, WHY DOES GAURDIMPACTSUCK? So in sc4 when GI is completed do i have adavantage or a free hit? Its possible online is messing with my GI. I use only mitsurugi so i have too GI fast characters such as setsuka and taki. What is best GI to use?(forward or back). WHen i do back GI they fall to the ground, so i do 8wrun B with mtisu and Its doesnt connect. Also dont get me wrong i am hitting 50% red GI's. On one note i am happy you cant GI grabs any more. From playing sc3 most recently i am used to GI being really good so thats my one prob with sc4(and slow 8 way run :) )
 
I played sc2 and sc3 for about as long as they have both been out. Recently just started sc4. My prob is this,, WHY DOES GAURDIMPACTSUCK? So in sc4 when GI is completed do i have adavantage or a free hit? Its possible online is messing with my GI. I use only mitsurugi so i have too GI fast characters such as setsuka and taki. What is best GI to use?(forward or back). WHen i do back GI they fall to the ground, so i do 8wrun B with mtisu and Its doesnt connect. Also dont get me wrong i am hitting 50% red GI's. On one note i am happy you cant GI grabs any more. From playing sc3 most recently i am used to GI being really good so thats my one prob with sc4(and slow 8 way run :) )

You definitely get advantage off of a repel GI or JI. The parry GI's where you knock someone down generally don't give you any big advantage (though, if you knock them into a wall with it, they are certainly good then).

You have to remember online that if you don't input your attack basically immediately after you input the GI, the lag is probably going to make just about anything you do too late. For example, a regular GI gives you 20 frames to do something in, and if you do say an i12 move, then you have 8 frames to spare, however, factor in: a) your reaction time to seeing that you GI landed successfully. b) the amount of time it takes for you to push the buttons for your move. c) the amount of lag present. So, if the 3 of those factors add up to more than 8 frames, that i12 move that is supposed to be solid, could just be blocked normally. At least, it still does a hefty soul gauge hit on the other guy at the very least, and probably wrecks their confidence/momentum a bit.
 
i suck at GIs, someone help me.

Well, what I do to get GIs is try to see if my opponent has a predictable pattern.

A common one that most people have is that they attack immediately after blocking an attack. What I do is, right after blocking an attack/combo, I'll attempt a GI. That works most of the time. A lot of people will continue to repeat that pattern even after I've GI'd them for the 3rd time. Just watch out if/when they wise up, and start using slower attacks after they block. They'll throw off your timing, and at that point I just stop trying to GI, since they know when you're going to attempt one.

That's how I get most of mine.
 
Actually, I feel GIs is a whole field of technique by itself.
It's so complicated to master it wonderfully and you need to have tons of training in it. Not only do you need to learn the timing to do every GI against every attack in the game, but you also need to predict the shit correctly in intense battles.

In fact, GIs are so complicated and yet so powerful that you can win a match by throws and GIs alone if you're an elite GI user.

Imagine someone who can GI every move you use on him. It will make you wet your pants and you won't even dare to attack. And if he GIs enough, your SG will be crushed and he will end the game by CF-ing you.
 
Actually, I feel GIs is a whole field of technique by itself.
It's so complicated to master it wonderfully and you need to have tons of training in it. Not only do you need to learn the timing to do every GI against every attack in the game, but you also need to predict the shit correctly in intense battles.

In fact, GIs are so complicated and yet so powerful that you can win a match by throws and GIs alone if you're an elite GI user.

Imagine someone who can GI every move you use on him. It will make you wet your pants and you won't even dare to attack. And if he GIs enough, your SG will be crushed and he will end the game by CF-ing you.


You can fish for GI whiffs on GI happy players by doing feints, and using throws to punish instead of attacking.

I think every char in the game can partially cancel a standing A or B by simply hitting G right after tapping the attack.

If they are so amazing that they can GI attacks like that, they will whiff when you feint, then you get free CH dmg... in theory.
 
this player exists... and his name is Warble.
REALLY?! God, I would so love to meet this guy, considering I can't even do a GI 99.9999% of the time! Does he have any youtube vids?

I think every char in the game can partially cancel a standing A or B by simply hitting G right after tapping the attack.
Hmmm, I didn't know that. I thought you can only cancel UBs, not standing As or Bs. If it's possible, then the pressing of the G button must be really fast.

Like Setsuka's standing B move. It's so fast that you need to be a god to cancel it before it even comes out.
 
Not really.

G-canceling's been around since forever. It's not that hard.

I suppose there's an art to showing as much as the move as possible before canceling it, but I don't see the benefit to developing that to such an extent.

(And about the Warble thing, they're...

... ahh, forget it...)
 
The GI wars from previous games are over, because if you GI with 4G your enemy will be on the ground face down... and if you manage to get a Just Impact, the advantage you have to attack then is too much for your enemy to counter.

Actually, you're incorrect. You can Just Impact after being Just Impacted by your opponent. The most I've seen is 4 in a row, but 2 in a row isn't totally uncommon. It's super epic when it happens, and usually the second Just Impact is enough of a mindfuck to cause your opponent to falter or screw up their input.

My friends who have played SC since the first game say that GI's are harder in IV than they were in III, but I didn't play enough of III to know for sure.
 
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