The team fortress 2 thread

Zzz. interwebs.

Ironic, seeing as all you've done is spout the same internet drool that everyone is so tired of.

"You're a fan of this? That sucks, because I am a fan of something similar and FAR better. Don't you wish you were superior like me?"

Behind a monitor your dick hits the wall.
 
LOL wat? Did you even read what I said?

I truly digress. F'in morons! lol

My statement stands, tho. I'm game for Med or Spy; in fact, it's 80% downloaded on STEAM now, and 360 ready.
 
http://www.teamfortress.com/scoutupdate/watchtower_and_junction.htm

2 new maps for the Scout update. Dont care about the Arena game type, but I think ive played in CP Junction before. Good addition.
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Sorry for the double post.

Methinks the Scout is gonna be OP.

http://www.teamfortress.com/scoutupdate/energydrink.htm

The new pistol replacement is an Energy Drink which makes them avoid bullets for a short time. Jesus....
 
I'm assuming that by bullets they just mean the hit scan weapons... shotguns, pistols, probably Sascha, and most importantly sentry gun fire. I wonder if the drink will have charges or if it will just be a one time use thing or a cooldown or what?

Only time will tell.

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Reading the disclaimer for, "BONK ENERGY DRINK, CHERRY FISSION: NOW WITH ISOTOPES" it states "After the beneficial effects of the radiation wear off, drinkers have reported experiencing feelings of lethargy that can last several seconds." So we can also gather that after using the Energy Drink our good friend the scout might run a bit slower for a couple seconds after imbibing said beverage.
 
As a scout player, the loss of the pistol is grave. It is in my opinion far more important than the scattergun. Also, the loss of his double jump is ridiculous. I personally hope they have something wild to switch out for the scattergun, because he's looking like he plays like an entirely different class at this point, something like a sniper with that bat to slow down people, and energy drinks to get away from guys that try and find you.

Take note, I most certainly do not think that pyro fire counts as "bullets," and we all know how retard strong those bastards are. Without a double jump, getting away from flaming assholes is going to be fun alright.
 
As a scout player, the loss of the pistol is grave. It is in my opinion far more important than the scattergun.
Curious on this part. The Scouts ability to Two-Shot every class in the game except for the Heavy before anyone sees them is the main reason many feel they are OP. But you'd say Pistol > Scattergun?
 
I kill WAY more people with the pistol. The two-shot scattergun works on people who are, well, bad. But really I'd go for a one shot, then switch to pistol and blast away from a distance, because the pistol does WAAAAY more damage than the scatter gun at just 5 feet. The pistol rapes everyone that runs after you, and gets even more damage after they try to get away.

Scattergun works on Heavies and snipers mainly, and that is about it.
 
I kill WAY more people with the pistol. The two-shot scattergun works on people who are, well, bad. But really I'd go for a one shot, then switch to pistol and blast away from a distance, because the pistol does WAAAAY more damage than the scatter gun at just 5 feet. The pistol rapes everyone that runs after you, and gets even more damage after they try to get away.

Scattergun works on Heavies and snipers mainly, and that is about it.

I fancy myself to be extremely aware of my surroundings, and against a good Scout, it can be hell. You know the Scout can burst in at speed and nail someone twice while they are still in the process of targeting them. They arent just threats to Medics, but everything. I really dont get how you can say they are only effective against Heavys and Snipes. I need to introduce you to some decent Scouts.
 
I fancy myself to be extremely aware of my surroundings, and against a good Scout, it can be hell. You know the Scout can burst in at speed and nail someone twice while they are still in the process of targeting them. They arent just threats to Medics, but everything. I really dont get how you can say they are only effective against Heavys and Snipes. I need to introduce you to some decent Scouts.

Well, obviously the Scattergun is GOOD against everybody, but the pistol is still the ace I promise you.
 
Ok.

So the new bat slows people down, but you can't double jump.

The juice speeds you up and makes you stupid invincible for a few seconds, but there is no pistol.

And this bad mother fucker makes the scout rocket jump without taking any damage it looks like.

This is going to be weird....
 
OH THE POSSIBILITIES!!!

So many new 'How did that scout get up there?' spots will be opened up if you get the Force and retain the ability to double jump. GOOD TIMES.
 
OH THE POSSIBILITIES!!!

So many new 'How did that scout get up there?' spots will be opened up if you get the Force and retain the ability to double jump. GOOD TIMES.

Yeah, with the Force and the Pistol things could get nasty. Or better yet, he becomes a dive-bombing eagle from hell that can become invincible by drinking that juice.
 
IMO, the implication of a third jump for the scout is too much. I envision scouts managing to make it at least 3/4 of the way across the top of 2Fort bridge in a single leap. then again, its actual damage capability seems lacking.

oh and if this can cause knockback on people with Ubers, and I dont see why it wouldnt, Im gonna shit a brick. At this point why not just station a bunch of fucking lvl 3 Dispensers for healing since Ubers are gonna be fucking useless.
 
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