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Love how this has completely differed from the OP into character tier pissing wars.

I don't know the full notation of the combo but it Ro's at like 60% distance of any small level and ends in ear slicer on air borne opponent for a slide RO. I haven't had much issue with any Yoshi player doing this except Rayikin and he's got some insane reaction and execution. He may be an exception to what most Yoshi's can do, but it is VERY consistent and happens very frequently. A lot of them were frame trap set ups, but a lucky iMCF is always game for me and it's hard to position myself safely to avoid the RO. The move has lots of limitations and it indeed requires a lot of skill, but still the fact a character has an i9 CH (which is not hard to ch with at that speed) and can lead to such a long RO is an issue in the fact it is possible and seeing what he does is possible to rely on.

I'm not saying he's broke or needs banning, but in terms of balance this is not good. I learn to fight around it, but it's a stupid reward for an i9 CH. The big damage is fine and even if it RO's...but for the love of god take off the slide at the end. Then it would be fine.
 
I'm debating it! It's a bit off, I'll have vacation time if im still at my job. If im at a new job it's a toss up on schedule and what they'll allow.
 
Love how this has completely differed from the OP into character tier pissing wars.

I don't know the full notation of the combo but it Ro's at like 60% distance of any small level and ends in ear slicer on air borne opponent for a slide RO. I haven't had much issue with any Yoshi player doing this except Rayikin and he's got some insane reaction and execution. He may be an exception to what most Yoshi's can do, but it is VERY consistent and happens very frequently. A lot of them were frame trap set ups, but a lucky iMCF is always game for me and it's hard to position myself safely to avoid the RO. The move has lots of limitations and it indeed requires a lot of skill, but still the fact a character has an i9 CH (which is not hard to ch with at that speed) and can lead to such a long RO is an issue in the fact it is possible and seeing what he does is possible to rely on.

I'm not saying he's broke or needs banning, but in terms of balance this is not good. I learn to fight around it, but it's a stupid reward for an i9 CH. The big damage is fine and even if it RO's...but for the love of god take off the slide at the end. Then it would be fine.
I think Namco noticed how broke the slide effect is because they removed it in BD already (not only Yoshi, but Hilde and her C2AA etc) Ivy shouldn't have any problems with iMCF. Pretty much every move she has pushes back on hit/block enough for iMCF to be out of range. It can also be stepped easily and loses to TJ moves.
 
how is 70 dmg reset into another 100 dmg shitty? sophie has some of the best wall resets in the game. :/

get on my level.
you gotta be at a curved wall or corner or be at a very specific positioning for 11A to hit or else it's not very consistent. Less consistent vs smaller characters as well.

even if you get 11A to connect, the mixup afterwards can be beaten with good reaction time, or with one of the many option selects against it.
 
Why do I need to be capable of doing it to have it be a valid argument? My friend Rayakin hit's that shit ALL the time I can't stress how many middle of the screen ring outs I've suffered to his Yoshi.

Can you do all Ivy's shit? Cuz if you can't then nothing you say matters including all your opinions on her AA, K, and guard. Online logic - DERP!

LoL your an idiot bro.
 
and you're child rapist (not having supporting evidence with counter statements means all my opinions are valid arguments!)
 
LoL your an idiot bro.
no actually I'd hate to agree with IFB on anything but.......shit I HATE fighting kikaleek because every time we play when hes desperate he'll start using 44Bb combos and hes about %50 on them and I hate fuckin dying at hilde doom ranges an inch from victory.

Kikaleek is probably the most consistent I've seen at it granted I've never seen raykin. A really underrated player too one of the best yoshis out there imo
 
no actually I'd hate to agree with IFB on anything but.......shit I HATE fighting kikaleek because every time we play when hes desperate he'll start using 44Bb combos and hes about %50 on them and I hate fuckin dying at hilde doom ranges an inch from victory.

Kikaleek is probably the most consistent I've seen at it granted I've never seen raykin. A really underrated player too one of the best yoshis out there imo

LoL 44bB combos arent godlike, you get at most ONE off of every iMCF combo, quit talking about the shit like its hilde doom combo... it isnt.

and it isnt that hard to do especially offline...

Yosh is far from broke, and FARRRRRRRRRRRRR from doom combo... shut up already

also LOL at nobody mentioning LoLo Hajime or Furzy.... you guys are mentioning lame ass yoshis...
 
LoL 44bB combos arent godlike, you get at most ONE off of every iMCF combo, quit talking about the shit like its hilde doom combo... it isnt.

and it isnt that hard to do especially offline...

Yosh is far from broke, and FARRRRRRRRRRRRR from doom combo... shut up already

also LOL at nobody mentioning LoLo Hajime or Furzy.... you guys are mentioning lame ass yoshis...
are you kidding? 3-4s screen ring out off of an i9 is ok to you? if you believe that you aren't allowed to complain about hilde algol kilik voldo amy ever again

yoshi is broken....on paper. its just no one is good enough to bring out his max potential
 
O_______O *wtf just happened*


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This is why we should never be allowed to balance this game, otherwise we'd end up with this:
Unless there's a way that Namco can make a balanced character set but at the same time make them feel truly unique as well as making the game multi-sided, then maybe it won't end being as boring as pong.
 
1B and asura say otherwise. its not like he has any fast horizontals to beat 1B with

incoming essay:

Maybe I just don't understand the way you play, but Raph outclasses Kilik almost everywhere except damage and even then, unless Kilik is catching you in A+B and 4A+B at random times, has to be relatively close for any decent damage outside WR B, FoTD, 1B, and Asura. I mean, I understand you're afraid of Kilik and you think Raph is complete trash, but Raph can EASILY step most of Kilik's good shit, to include 1B, Asura, and WR B, and, not only that, Raph can GUESS on 33K:B and beat all of those options, with Kilik best punish on block being 3KB. Not to mention Raph can just as easily punish Asura and 1B and only have to worry about WR B, Asura, and 1B, which Raph can EASILY step should he chose to be defensive, and just play a poking game (and even punish all of those if Kilik continues to be defensive, while still remaining safe AND retaining the ability to whiff punish Kilik if he plays recklessly. And that's not even all! Raph can beat ALL of those options, should Kilik choose to do them in response, by Raph's WR A.

Other than that, Raph can outpoke Kilik any day, the range on his b keeps Kilik in check. He has to worry about 1B, Asura, and WR B, but who doesn't vs. Kilik? Most characters don't even have the pokes Raph has to handle it. And then he even has, I think it's 77K as a blanket answer to Kilik's throws, lows, WR B, and Asura.

Of course I'm dumbing down things, but Raph has so many blanket answers for Kilik that it's ridiculous. If you seriously believe this, especially that it's 8:2 in Kilik's favor, you need to play Hawkeye in a Ft5/10 at Dev. Not only that, if you really believe that, I'LL pick up Raph just to play you at Dev vs. your Kilik. Kilik out damages Raph and that's about it.
 
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