Possession
[08] Mercenary
They need to add a chat lobby for online. Finding matches is too ridiculous.
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Alright, I'm really not sure what the fuck happened here, but here it goes: It's online, in the fully walled tower. I'm Siegfried, I'm fighting Voldo, and I sidestep one of his moves. I'm up close, so I try to grab the fucker from his right side, and it completely goes through him. I was right next to the fucker, and he didn't do anything besides stand there (His animation didn't change from standing block, so he definitely didn't duck). His back was to the wall, but I don't see how that makes any difference. Has this happened to anyone else?
Also, those fucking laser walls in the one SW stage mess with throws. I've seen people drop out of Raph's B throw when he faces the wall, and it's moving towards them. The poor bastard even has to continue the animation.
...er...on the PS3 it should be automatic next time you boot up the game and you have an active internet connection. It's also one of those updates that can't be done in the background but the installation should be fairly quick. Dunno about Xbox.how can you install the sc4 update?
I agree, i think they should downgrade kilik a little bit, to much power, to many safe lows aaaa i dont whant to talk about it, to much.I'm really starting to think that Kilik is just broken as all hell.
1)WSB must be either unsafe or lose it's pushblock. And the hitbox on this move it's just ridiculous. There are times where I have hit this move and I whiff because of just plain hitbox whiffing or the move as good as it is also moves Kilik a little backwards. Something must be done about this move.
2)BP B must lose some frames. Even JI the followup it's very hard. This wouldn't be a problem if BP K was a high like SC3 but with it being mid you're forced to gamble on defense making BP a very powerful mixup tool for Kilik and downright abusive.
3)2A being safe it's weird in a game where so few lows are safe on block. Normally it's not a problem but with his RC status and his very powerful FC mixups, 2A becomes even spammable making Kilik's mixup game retardedly good.
4)His aGI windows in stances must be shortened. I don't mind Asura one bit. Namco should leave Asura as it is but the MO and BP aGI are too much for a character this good.
5)66B must be taken care of too. In fact, some of the holy trinity must be fixed. 66B is safe, is good against step and hits grounded. Fix one of these, 66B, WSB or 2A. The 3 of these being safe along with all of his other stuff is a no no.
And that's it.
To me personally, I would remove Kilik's pushblock on WSB, fix BP B and BP K return to high status and make 2A unsafe. Either that or remove his FC mixup to not make the 2A situation retarded.
I'm really starting to think that Kilik is just broken as all hell.
1)WSB must be either unsafe or lose it's pushblock. And the hitbox on this move it's just ridiculous. There are times where I have hit this move and I whiff because of just plain hitbox whiffing or the move as good as it is also moves Kilik a little backwards. Something must be done about this move.
2)BP B must lose some frames. Even JI the followup it's very hard. This wouldn't be a problem if BP K was a high like SC3 but with it being mid you're forced to gamble on defense making BP a very powerful mixup tool for Kilik and downright abusive.
3)2A being safe it's weird in a game where so few lows are safe on block. Normally it's not a problem but with his RC status and his very powerful FC mixups, 2A becomes even spammable making Kilik's mixup game retardedly good.
4)His aGI windows in stances must be shortened. I don't mind Asura one bit. Namco should leave Asura as it is but the MO and BP aGI are too much for a character this good.
5)66B must be taken care of too. In fact, some of the holy trinity must be fixed. 66B is safe, is good against step and hits grounded. Fix one of these, 66B, WSB or 2A. The 3 of these being safe along with all of his other stuff is a no no.
Rapheal
- Yeah have to agree, i dont understand how someone uses your own style of fighting (Amy) and is much much ( to the infinity) better than you at it. Its like Rapheal picked the worst things about his fighting style and decided that he could win like that. >__>
I'll add Raph to that bunch and then totally agree with you.Everyone is fine. Jesus. The only person I feel is too well equipped to win is Cass, and I'm not the only one who feels this way towards her. Also, giving Taki better dmg would lighten her extremely heavy workload. With all the options she has, her damage shouldn't keep her from being top tier. She's well deserving of being there. It's like they built her with the full intent of being a top tier character but gave her a big fuck you by sapping her dmg completely. I'm not asking for sister dmg, maybe about where yoshi and mitsu are. Taki along with Sophie, (YES I said it, Sophitia. People know her too well. And no I don't play her.) Yoshi, Setsuka, Maxi, Nightmare, and Talim are the hardest working characters in the game IMO.